This was the first time I tried my hand at a bomber, so, yeah. Glad it turned out somewhat well. The reason the fuse is so angular, is because it is. It's supposed to be a "box with guns," mostly. If this model converter I found pans out, and can convert .mdl(FS2000, FS2002, and Half-Life) files, I'll be be making the changes necessary to put this thing into Freespace 2. If not, well, I'll be keeping it on hand as a template for 3DS Max.
*shoots AOL's idle popup*
Ahem, now that we have that out of the way, allow me to go over the weapons.
Turrets: 2 Dual Mekhu HL-7(ML-7?) turrets(tail gate, I dare ya). Ideally, the pilot would be able to designate targets for them, lock them foreward, or just let them fire at will. They would also "Revenge" target, attacking the last ship that attacked you, assuming there wasn't a higher priority target nearby.
Priorities: Incoming missles, hostile launched bombs, last attacking ship, fighters, bombers, capships.
Guns: 4, designed to take what would be the equivalent of a Prometheus X(Hard hitting than the Kayser, but slower firing and higher draining)
Missle Banks: 12 High Energy Torpedos(Think: Think Helios, but about as fast as Trebs). Ideally it would be able to salvo all 12 torpedos simultaneously. Or, up to 3 synaptic-type cluster bombs per tube.
So, yeah, this thing doesn't play. It's AB speed is a whopping 90 m/s, 5 faster than the old Boanerges. Cruise speed is also somewhat better, at 60 with a max cruise of 70. Being heavier, it's slower to accelerate and decelerate... so pulling up earlier than normal is probably a good idea.
*shoots AOL's idle popup* Gnar, stupid p.o.s. Anyways, hour an' a half 'till the download of the model convertor finishes.