Author Topic: My take on the Boanerges  (Read 6881 times)

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My take on the Boanerges
Meet the Vulture heavy space bomber.









Dimensions-
Height: 8.1 meters
Width: 11.6 meters
Length: 34.1 meters
1396 polygons, and not one of them intersects. The fronts of the torpedo launchers were made completely by hand(select 3 points, make poly, 52 times).

Probably won't end up in Freespace 2, but I think it's a nice successor to the Boanerges(certainly better armed).

EDIT: Yes, I know it's untextured. I will probably texture it sometime in the future.
« Last Edit: July 16, 2003, 10:02:01 pm by 1149 »
"I feel the need, the need for SPEED!" -TopGun

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Offline redsniper

  • 211
  • Aim for the Top!
My take on the Boanerges
put in FS2.5 ;7
looks nice btw
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Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
My take on the Boanerges
[color=66ff00]Looks promising, don't be afraid to throw some more  ploys into the hull though, right now it's a tad boxy, you could smooth it out. :nod:
[/color]

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
My take on the Boanerges
Definately looks like a Boanerges but I agree with Maeg that it's quite boxy at the moment (especially around the cockpit).
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Offline diamondgeezer

My take on the Boanerges
Yes indeed, invest some more polys in hull angles and you're on to a winner with this model :nod::yes:

BTW, I love the top-and-bottom turrets. Something that has hampered FS bombers by its absence, IMHO.

 

Offline aldo_14

  • Gunnery Control
  • 213
My take on the Boanerges
Remove those cylindrical holes to form flat faces (you can use a texture to replace them), reduce the gun barrels to triangles, dump the hemispherical turrets for something with less faces and you'll have something you can start to use (polygon wise) in FS.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
My take on the Boanerges
I don't know why do you give critism about its shape, I think it is not so problemful, and looks nice.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
My take on the Boanerges
Just texture it! ;)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
This was the first time I tried my hand at a bomber, so, yeah. Glad it turned out somewhat well. The reason the fuse is so angular, is because it is. It's supposed to be a "box with guns," mostly. If this model converter I found pans out, and can convert .mdl(FS2000, FS2002, and Half-Life) files, I'll be be making the changes necessary to put this thing into Freespace 2. If not, well, I'll be keeping it on hand as a template for 3DS Max.

*shoots AOL's idle popup*

Ahem, now that we have that out of the way, allow me to go over the weapons.

Turrets: 2 Dual Mekhu HL-7(ML-7?) turrets(tail gate, I dare ya). Ideally, the pilot would be able to designate targets for them, lock them foreward, or just let them fire at will. They would also "Revenge" target, attacking the last ship that attacked you, assuming there wasn't a higher priority target nearby.
Priorities: Incoming missles, hostile launched bombs, last attacking ship, fighters, bombers, capships.

Guns: 4, designed to take what would be the equivalent of a Prometheus X(Hard hitting than the Kayser, but slower firing and higher draining)

Missle Banks: 12 High Energy Torpedos(Think: Think Helios, but about as fast as Trebs). Ideally it would be able to salvo all 12 torpedos simultaneously. Or, up to 3 synaptic-type cluster bombs per tube.

So, yeah, this thing doesn't play. It's AB speed is a whopping 90  m/s, 5 faster than the old Boanerges. Cruise speed is also somewhat better, at 60 with a max cruise of 70. Being heavier, it's slower to accelerate and decelerate... so pulling up earlier than normal is probably a good idea.

*shoots AOL's idle popup* Gnar, stupid p.o.s. Anyways, hour an' a half 'till the download of the model convertor finishes.
« Last Edit: July 17, 2003, 07:23:32 pm by 1149 »
"I feel the need, the need for SPEED!" -TopGun

"Live to fly, fly to live, aces high!" -from "Aces High" by Iron Maiden

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
My take on the Boanerges
Quote
Originally posted by TopAce
I don't know why do you give critism about its shape, I think it is not so problemful, and looks nice.


I count 40 polies...
Freelance Modeler | Amateur Artist

 
Anyone know of a program that converts .bgl, .sca, .scm, and/or .mdl files to trueSpace compatible files?
"I feel the need, the need for SPEED!" -TopGun

"Live to fly, fly to live, aces high!" -from "Aces High" by Iron Maiden

 

Offline Galemp

  • Actual father of Samus
  • 212
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My take on the Boanerges
Ugly as hell, and with an outrageous polycount.



But that's just my opinion. You can convert MDLs with MilkShape. You can download the trial. I bought it, so if you want it converted send it my way and I'll turn it into a 3DS for ya.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
My take on the Boanerges
Quote
by Corsair114:
Ideally, the pilot would be able to designate targets for them, lock them foreward, or just let them fire at will. They would also "Revenge" target, attacking the last ship that attacked you, assuming there wasn't a higher priority target nearby.
Priorities: Incoming missles, hostile launched bombs, last attacking ship, fighters, bombers, capships.

Give in the ability to modify the priorities for every turret plus nice interface art and that's exactly how I think capship control should work :cool: . ;)
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
My take on the Boanerges
Oh and for the bomber... I think it looks a good deal better than the original Boanerges :yes: .
Btw speaking of the Boanerges - what use did it really have? :confused: It had the same shields and max loadout as the Ursa, an inferior afterburner velocity, no better maneuverabilty (as far as I remember), no turrets at all and looked quite ugly.
I'd really like to have a textured version of the Vulture to replace this crap. (Boanerges fans - please don't get upset :nervous: )
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
My take on the Boanerges
WOW! Did you make that in Blender?
I have big plans, now if only I could see them through.

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Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
My take on the Boanerges
Oh, I just noticed... - I think it would look better with a broader/shorter cockpit, though it looks quite good as it is. :)
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Woolie Wool

  • 211
  • Fire main batteries
My take on the Boanerges
Quote
Originally posted by Mav
Oh and for the bomber... I think it looks a good deal better than the original Boanerges :yes: .
Btw speaking of the Boanerges - what use did it really have? :confused: It had the same shields and max loadout as the Ursa, an inferior afterburner velocity, no better maneuverabilty (as far as I remember), no turrets at all and looked quite ugly.
I'd really like to have a textured version of the Vulture to replace this crap. (Boanerges fans - please don't get upset :nervous: )


The Ursa could kick the Boanerges' ass.
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Offline TopAce

  • Stalwart contributor
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My take on the Boanerges
Quote
Originally posted by Raa Tor'h
I count 40 polies...


I don't have a look at the polygon number, I have a look at how does my eye like it. There is no(much) connection between polygon number and the looking of a ship.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline diamondgeezer

My take on the Boanerges
Well that's quite clearly wrong, as a higher poly count = more smoothing and clever stuff like hemispherical turrets. In this case, more polys could be used for more detail on the hull, which has far too much by way of large flat areas such as the top surface.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
My take on the Boanerges
Quote
Originally posted by diamondgeezer
Well that's quite clearly wrong, as a higher poly count = more smoothing and clever stuff like hemispherical turrets. In this case, more polys could be used for more detail on the hull, which has far too much by way of large flat areas such as the top surface.


Wrong in your opinion, my point is that how my eye likes it. Expert modellers surely don't like it.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.