Author Topic: SCP wanting cool looking explosions  (Read 4832 times)

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Offline Bobboau

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SCP wanting cool looking explosions
I have been working on a new explosion effect for the SCP that basicly works like the grow modifier in 3DS max, it is somewhat interesting but not that good looking, so I want to know what are the best methods for creating cool looking explosions (try not to use volumetrics or insane amounts of particles/voxels), preferably something that uses some sort of geometry trick (such as the grow modifier)

also we could use some new effects, so while I'm posting this I might as well ask people to try and make better media for us as well.
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Offline DragonClaw

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SCP wanting cool looking explosions
You could try something like this:

http://www.hi.is/~nonnib/3dtut12.htm

[edit] its more for shockwaves, but maybe it can be adapted. Would be nice to have 3d shockwaves like this too... [/edit]
« Last Edit: September 13, 2003, 10:25:23 pm by 116 »

 

Offline Carl

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SCP wanting cool looking explosions
err...no. FS2 has the best looking explosions in any game ever. they actually look like real explosions. not a bunch of orange and yellow photoshop cloud sprites like on other games.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

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SCP wanting cool looking explosions
that is a nice looking shock wave, but we alredy have 3d shockwave suport
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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SCP wanting cool looking explosions
there's no good way to make 3d explosions with a mesh. the options are the ones you know:
- the particles one ( used in many recent games )
- the volumetric one ( about never used on it's own, but often put with particles or animated maps for precalculated work )
- the animated map on a plane ( like in FS2, often used in precalculated stuff - that's what they use in most movies, you know ).

The best way would be to mix the first and the third.
a small number of particles, particles would be animated maps.
SCREW CANON!

 

Offline DragonClaw

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SCP wanting cool looking explosions
Quote
Originally posted by Bobboau
but we alredy have 3d shockwave suport


Yes. And to be honest. The 3d shockwaves _really_ suck.

 

Offline Solatar

  • 211
SCP wanting cool looking explosions
Yes, yes they do. But they are there, so we can improve them. Namely with better models, and better textures. :rolleyes:

The .pof we have now was just something Bob whipped up to show us what it did.

 

Offline Nico

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SCP wanting cool looking explosions
ripping the ones from wing co prophecy should be enough, for a first improvement.
SCREW CANON!

 

Offline Killfrenzy

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SCP wanting cool looking explosions
3D shockwaves look cool for Cel-shading, but less cool for 'realistic' style.....
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
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Offline Nico

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SCP wanting cool looking explosions
As I said, in Prophecy, they look wicked. You don't HAVE to have a sphere, you know ;)
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Offline Fineus

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SCP wanting cool looking explosions
Any examples? It's been ages since I played Prophecy and I never got around to installing my Voodoo2 to play it again.

 

Offline Bobboau

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SCP wanting cool looking explosions
hows this one look
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Rictor

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SCP wanting cool looking explosions
Our fearless leader has gone and got himself a new avatar eh?

\Oh and, I think the Inferno explosions look great. Its not really an area that needs improvement.

 

Offline Nico

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SCP wanting cool looking explosions
Quote
Originally posted by Kalfireth
Any examples? It's been ages since I played Prophecy and I never got around to installing my Voodoo2 to play it again.


a screenshot would look bad I suppose. it's just like your regular fs2 disk, but applied on a 3d plane, so it has no defined angle ( not always facing you ).
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Offline Fineus

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SCP wanting cool looking explosions
Found one :)


I remember them now, certainly not bad. And being as FS2 would have more detail to it / far more impressive than that - I reckon it'd be worth a go!

Bob, trying your new .pof out now...

 

Offline Nico

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SCP wanting cool looking explosions
"looking at the screenshot"
rah, those nephilim ships were sure brilliant designs, I miss that game...
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Offline Fineus

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SCP wanting cool looking explosions
I know, I loved it - thats why I bought the V2 in the first place, I wanted WCP in all its 3DFX glory!

And Bob, I've lost the plot. Is there a way to get that POF working in game? I've got it in MODVIW32 but that's it. Was it meant to work in game? How? (I feel so... foolish)

 

Offline LtNarol

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SCP wanting cool looking explosions
Idea: instead of using one shockwave pof, use 2.  

A first pof thats not as thick with ends that meet at the trailing edge, essentially a flatter more disc like pof, mapped with a shockwave animation as seen from above.  Render this first.

A second pof like the current one, mapped from the front with a animation thats mostly white, rendered semitranslucent just ahead of the first pof.  In effect, you'd get a blast wave look ahead of the main wave.

If you could apply alpha blending to the rendering of the maps for the pofs, this would be even better and you could leave the second pof almost fully opaque (since the fading to black on the map would handle the transition).

Opinions?

 

Offline vyper

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SCP wanting cool looking explosions
Quote
Originally posted by LtNarol
Idea: instead of using one shockwave pof, use 2.  

A first pof thats not as thick with ends that meet at the trailing edge, essentially a flatter more disc like pof, mapped with a shockwave animation as seen from above.  Render this first.

A second pof like the current one, mapped from the front with a animation thats mostly white, rendered semitranslucent just ahead of the first pof.  In effect, you'd get a blast wave look ahead of the main wave.

If you could apply alpha blending to the rendering of the maps for the pofs, this would be even better and you could leave the second pof almost fully opaque (since the fading to black on the map would handle the transition).

Opinions?


:yes:
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Offline Woolie Wool

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SCP wanting cool looking explosions
Quote
Originally posted by Kalfireth
Found one :)

 


Taunting enemies would be fun...:devil:

Quote
Originally posted by Venom
"looking at the screenshot"
rah, those nephilim ships were sure brilliant designs, I miss that game...


I think they influenced the FS1 Vasudan designs to a degree (see Seth, Horus, Aten)
« Last Edit: September 15, 2003, 10:39:37 am by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
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16:47   Quanto   D:

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