Author Topic: S H O C K W A V E S  (Read 10592 times)

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Offline Galemp

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We haven't had a topic devoted to Bob's new 3D Shockwaves, so here it is.

I've been messing around with them for a while now and they're pretty cool. I've also tossed together a few new shapes for you guys to mess with; they're in the attached ZIP.

I can see two things which should be tweaked so far: all in-game 3D shockwaves are double-sided, regardless of the POF, and they're all in the same orientation.
Having the game use the POF's normals has possibilies (as you can see I tried in shockwave3.pof) and if it looks better double-sided, we'll just make a double-sided one.
Orienting the shockwaves either randomly or, preferably, perpendicular to the direction of travel would add diversity and that 'planar shockwave from a different angle' effect that people want so badly. Shockwave2.pof is a good example of this, though the current shockwave ANI would be just as interesting if it was applied to a planar POF.

Here's another interesting feature: currently, shockwaves can use animated glowmaps. Who knows what kind of effects we can cook up?

One other thing. Bobb, do you remember your Descent III damage ripoff, where every point moved in a different direction? Suppose you used that with these 3D shockwaves? ;7 We could very well be on our way to creating the FS2 shockwave ANI effect in real-time 3D.

So anyone with some POF-making ability can churn out a variety of fascinating shockwaves. Try it!
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Offline Galemp

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Forgot the attachment. :rolleyes:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Solatar

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Haven't tried them in-game yet (going to bed, and saw this right before I left) but they look very nice on modelview.:D

 

Offline Bobboau

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they'd probly look a bit better if they were smooth shaded, in software T&L mode they get and alpha value based on the angle between the camera and the vertex normal, this will get reimplemented when we get some vertex shaders.
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Offline Ulala

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;7 Screenies? ;7
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Offline phreak

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yes please. i have like no time now to do much anything of use :blah: :sigh:
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Offline Trivial Psychic

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I was reading GE's line about using the Descent3 visual warping effect discussed in another thread, to create some impressive shockwave effect with weapons or explosions.  That tripped something in my memory about Inferno.  I just went back to the new site to conform that I was remembering the Armageddon bomb. This high dammage anti-cap ship bomb creates a momentary micro-singularity.  Using this ripple/warp effect, you could cause everything in the effected area to appear to warp towards the impact zone briefly.  Something to consider.

Later!
The Trivial Psychic Strikes Again!

 

Offline TrashMan

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And the people sedeth:
"Screenies":p :p
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Offline Galemp

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How hard is it to plop a model into a folder and play any mission? :rolleyes:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Nico

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quite hard when it's alraedy difficult to have FS2 run, is that a good enough answer? :p
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Offline mikhael

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Quote
Originally posted by GalacticEmperor
How hard is it to plop a model into a folder and play any mission? :rolleyes:


Some of us don't have FS2 installed, let alone FSO. Screenshots show us what we cannot otherwise view. Browing HLP at work is one thing. Firing up a game at work... well, you know.
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Offline Sandwich

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Quote
Originally posted by Venom
quite hard when it's alraedy difficult to have FS2 run, is that a good enough answer? :p


ditto.
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Offline redsniper

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Quote
Originally posted by Venom
quite hard when it's alraedy difficult to have FS2 run, is that a good enough answer? :p

Or at least FSO...
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Offline Flipside

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It's that 'Y' Bug thing I think at the moment.

I'll try them out tomorrow and see if I can get some screenies up :)

 

Offline Bobboau

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take a pic of something that's getting hit, or it will just look like the old FS1 shockwave
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learn to use PCS
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Offline Flipside

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Me likes, but we need someone who's really clever with textures to take a look at the possibilities ;)

Flipside :D

Edit : I think theres something off with lvlshot, it places the gamespy address in front of the website I entered?
« Last Edit: September 25, 2003, 04:49:33 pm by 394 »

 

Offline phreak

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just use the img tag then
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Offline Galemp

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okay, since you insist...

First, the 3D shockwave I'm sure you've all seen by now. Remapped to get rid of the nasty pinching.



Mmmm, donuts. Needs smoothing, though.





My attempt at a 'nested' shockwave, foiled by Bobboau's rendering method.


« Last Edit: September 24, 2003, 09:18:58 pm by 510 »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Galemp

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A StarFox tribute!





And finally, something I just cooked up (attached.) It's the original shockwave ANI mapped onto a flattened sphere. Now, the new shockwave speed and the old one don't match up exactly, so you get a sort of faint secondary wave right after the first one's dissapated.





There's a LOT more that can be done, particularly by mapping the existing ANI onto shapes in some creative ways.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Alikchi

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