We haven't had a topic devoted to Bob's new 3D Shockwaves, so here it is.
I've been messing around with them for a while now and they're pretty cool. I've also tossed together a few new shapes for you guys to mess with; they're in the attached ZIP.
I can see two things which should be tweaked so far: all in-game 3D shockwaves are double-sided, regardless of the POF, and they're all in the same orientation.
Having the game use the POF's normals has possibilies (as you can see I tried in shockwave3.pof) and if it looks better double-sided, we'll just make a double-sided one.
Orienting the shockwaves either randomly or, preferably, perpendicular to the direction of travel would add diversity and that 'planar shockwave from a different angle' effect that people want so badly. Shockwave2.pof is a good example of this, though the current shockwave ANI would be just as interesting if it was applied to a planar POF.
Here's another interesting feature: currently, shockwaves can use
animated glowmaps. Who knows what kind of effects we can cook up?
One other thing. Bobb, do you remember your Descent III damage ripoff, where every point moved in a different direction? Suppose you used that with these 3D shockwaves?

We could very well be on our way to creating the FS2 shockwave ANI effect in real-time 3D.
So anyone with some POF-making ability can churn out a variety of fascinating shockwaves. Try it!