Author Topic: The SCP Internal  (Read 8871 times)

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Offline Goober5000

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Quote
Originally posted by karajorma
[Homer Simpson] Okay Goober. Your name just made it onto THE LIST![/Homer]

:nervous: :p

Quote
But be assured that I am definately using lots of that stuff in SoR and MG.


Excellent. :) :yes:

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Quote
Originally posted by Sticks
The only reason I called it overexposure is because there were already glow maps and I didn't want to confuse people.


You're right there, it wasn't your fault really. But don't think this is any less important than it is - it'll cause prodigious amounts of confusion in the future if we leave it, I guarantee.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fry_Day

  • 28
Quote
Originally posted by Sticks
The only reason I called it overexposure is because there were already glow maps and I didn't want to confuse people. If you want a proper list:

Shine Mapping (aka Specular Mapping) = Gloss Mapping
Glow Map = Emissive Lightmap
OX Effect = HDR (High Dynamic Range) Lens Glare

Erm, I wouldn't really call the glow effect HDR, as it doesn't really use a range of colors outside the range of 0.0 to 1.0, which requires either a floating-point framebuffer, or (the way it's usually done in games, like Splinter Cell) a hack with register combiners or pixel shaders (in >PS1.4 versions, as PS1.4 already supports a dynamic range of -8..8)

Quote
Originally posted by Sticks
We will also no doubt in the future come upon:

DOT3 (Dot Product 3) Bump Mapping
Environment Mapping
Bump Environment Mapping

Maybe even:

Bump Hightmap (Used to create a bump normal map)
Cube Normalization Map
Stencil Buffer Shadowing (Self-shadowing)

That should make everyone happy.

:rolleyes: [/B]

I'm in favor of shadow maps, actually, as they are a whole lot more scalable (Too slow - use lower resolution maps) unlike stencil-buffers which are all-or-nothing. Not to mention that shadow maps are really good for directional lights.

 

Offline Inquisitor

I think the clincher was the URL I posted for a new bug tracking system, it was somethign i felt comfortable sharing becasue I trust teh SCP coders, and i wanted an opinion before I set up a trial one for you guys.

But I would not have posted it here in general, for anyone to look thru, sorry, expediency mandated the best way to get the teams opinion was to post an example.

The team also expressed a sincere desire to have a place to work. The ideas are still here, but we got so many "I am not a coder, but..." opinions on the code oriented threads it became difficult ot sort the signal fro mthe noise.

It's been mandated that everyone post out here though, feature additions, requests, etc. If we fail to do that, then the private forum will be made publically readable. If it ever becomes readable, we will probably more vigourasly moderate this forum though, to mitigate any threads spawning because someone doesn't undertand something.

CVS is great for keeping an eye on things, the discussion here in the public forum is a good place to get information, but we needed a place to ask "did somoene forget to check in file x?" without getting distracted.

Sorry. Give it time. Don;t assume we're jerks. Give us a bit of a break and see if we hold up our end of the bargain on the posting. We had a mailing list, none of you knew about, very little got talked about there that wasn't directly technical and generally uninteresting. If something gets sparked in the private forum that should be in general, I asked the HLP guys to police us and help us make sure it gets dumped in the right place.

As for post counts, some of the more technical posts got moved for reference, we can move a copy of those back here for your reference.
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Offline YodaSean

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Quote
Originally posted by Inquisitor

The team also expressed a sincere desire to have a place to work. The ideas are still here, but we got so many "I am not a coder, but..." opinions on the code oriented threads it became difficult ot sort the signal fro mthe noise.
 


yay.  I am no longer just a HLP member, but "noise" also. :p  I would like to request that my user description  be changed from "myrmidon" to "noise"

 

Offline Inquisitor

And of course, the sarcasm...
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Offline redmenace

  • 211
on a happier less rude and conflicting note....how was your conference Inquisitor?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Inquisitor

conference was awesome, our game took runner up for best of show, and we only lost by a handful of votes.

our's will ship first ;) so we win there.

we also tied for best art. the team is pumped, and there is alot of work to do between now and ship (before christmas).
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Offline Setekh

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    • Hard Light Productions
Quote
Originally posted by Inquisitor
conference was awesome, our game took runner up for best of show, and we only lost by a handful of votes.

our's will ship first ;) so we win there.

we also tied for best art. the team is pumped, and there is alot of work to do between now and ship (before christmas).


Dude, congratulations! Have you got a link to your own game? I haven't seen it yet...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline phreak

  • Gun Phreak
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  • -1
Quote
Originally posted by Inquisitor
conference was awesome, our game took runner up for best of show, and we only lost by a handful of votes.

our's will ship first ;) so we win there.

we also tied for best art. the team is pumped, and there is alot of work to do between now and ship (before christmas).


oooh nice. how did people react to fs_open?
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