Originally posted by Woolie Wool
Do you have any idea how long it would take to do that with the number of interface files FS2 uses?
less than what you can expect, but still a lot of time
you don't need to redraw all the images in the vp archive individually, if I'm right you just have to do one single new image (at top resolution) for each game screen (and this means that once you draw the first one, you just have to modify it to make all the others).
Then, using for example imageready (photoshop), you can slice the images in pieces fitting the famous B/W images (or, viceversa, modify those B/W images, but I'm not sure it would work), assign to each slice a name, and when you will save the overall screen image, the program will save all the pieces individually with the right names. And you can also create macros (wich are very simple to be created in photoshop) to automatically scale down all the opened images (all the screens) and save them.
This means that, when you have drawn all the images, defined the slices (and maybe the names..photoshop assign by default to each slice the name imagenamexx ) and create the needed macros, everything will go automatically.
Now, if I'm not wrong there are around 45 -M screens (the B/W ones), so there should be the same number of ingame screens, and most of them are very similar to each other...it's a lot but I don't think it is impossible
Probably it would be a good idea to redesign the interface first in order to halve the amount the screens...
obviously there still are all the various icons missing (and they are a lot).