Author Topic: How would you like 800x600 to work?  (Read 5937 times)

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Offline RandomTiger

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How would you like 800x600 to work?
Today I made a bit more progress with the non standard resolution code. My work could easy be implemented in OGL as well.

Its the 800x600 modes that seems to interest a lot of people.
Currently non-standard modes make use of the standard graphics, modes above 1024 768 obviously use the hi-res graphics.

But 800x600 could use either, which should it be

1. 800x600 is a cutdown of 1024x768, using the hi res data, not saving any memory but simply rendering at a lower res. Will look nearly as good as 1024x768

2. 800x600, an improvment on 640x480, uses low res data, should be faster but the stretched images wont look neary as good. However the 3D stuff will of course be a lot less blocky

3. Both, allow a choice, this will take more time to code

 

Offline Fineus

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How would you like 800x600 to work?
Cutdown - since high resolution stuff reduced is always better than lower resolution stuff increased. Most people have computers capable of managing 1024x768 - even if their graphics cards/monitors cant :eek2:

That said, I'm inpartial - bring on 1280x1024 and I'll show a whole world of interest :)

 

Offline FreeTerran

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How would you like 800x600 to work?
yeah 1280x1024 is much better then 800x600 ;)
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Offline RandomTiger

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How would you like 800x600 to work?
1280x1024, is there, its buggy but there.
All modes your graphic cards supports will work.
I did however cap ones lower than 640x480.

 

Offline Fineus

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How would you like 800x600 to work?
It is? How?! Where?!

 

Offline Black Wolf

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How would you like 800x600 to work?
Erm, go the 1024 art - things that are compressed always look better than things that are blown up.

BTW - I hope you've considered Thunder - 1280 will quite possibly look crapper than 1024 in the end, as everything (including HUD) will have to be scaled up from the 1024 art. Would be nice for HUDless screenies though...
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Offline Fineus

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How would you like 800x600 to work?
Unless of course someone talented re-did the files. I'm fairly sure some fine tuning in Photoshop and you'd have some impressive interface and HUD art from the existing files.

Textures are another matter... not to sure about that.

 

Offline Taristin

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How would you like 800x600 to work?
Quote
Originally posted by Kalfireth
It is? How?! Where?!


There's a box in the latest launcher that allows you to chose non standard resolutions.
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Offline KARMA

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How would you like 800x600 to work?
in my opinion you should go for the scaling down the high-res artwork
and scratch the third options..it has no sense to give you more to do with useless result

about redrawing the interface... blackwolf already started something for the SW conversion, with good results and a pretty simple layout (we were looking for obvious reasons at a very simple thing):
Actually I'm stuck with texturing and real life, and If the SW conversion will not be able to get some other artists, things will not change soon, otherwise I always had the idea of completely redesign the interface and, without modesty, I know I (and not only me) can make some pretty nice things:), but it isn't something that can be done by only one, I'd need help at least on all the non artistic things (extracting and maybe modifying all the needed b/w images, slicing the new screens, batch conversions etc), and personally I would love if it could be possible to modify the interface code, maybe managing it somehow like a webpage, hell it would be a true dream:)
« Last Edit: October 26, 2003, 12:05:49 pm by 433 »

 

Offline Fineus

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How would you like 800x600 to work?
Quote
Originally posted by Raa Tor'h


There's a box in the latest launcher that allows you to chose non standard resolutions.

Hmm, just tried that and I didn't get anything past "failed to initialize D3D" when putting the resolution past anything but 1024x768 :blah:

 

Offline Taristin

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How would you like 800x600 to work?
Odd. Works for me, though everything is not perfect...

Edit: Are you using the latest fs_open build too? Try the one in Phreak's sig...
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Offline Drew

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How would you like 800x600 to work?
dosnt matter to me. whatever is the easiets to code cuz i will always use 1024x768.
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How would you like 800x600 to work?
for me, i think it would be better to use the 640*480 texes, since you'd only use this build because your comp can;t run 1024*768, right? then you'd want to save every little bit of resource possible.

an alternative off course is to scale down the 1024*768 art and put that into the media vp, best of both worlds
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Offline Woolie Wool

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How would you like 800x600 to work?
Quote
Originally posted by Kalfireth
Unless of course someone talented re-did the files. I'm fairly sure some fine tuning in Photoshop and you'd have some impressive interface and HUD art from the existing files.

Textures are another matter... not to sure about that.


Do you have any idea how long it would take to do that with the number of interface files FS2 uses?:shaking:
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Offline Fineus

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How would you like 800x600 to work?
Yes :devil:

 

Offline KARMA

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How would you like 800x600 to work?
Quote
Originally posted by Woolie Wool


Do you have any idea how long it would take to do that with the number of interface files FS2 uses?:shaking:

less than what you can expect, but still a lot of time
you don't need to redraw all the images in the vp archive individually, if I'm right you just have to do one single new image (at top resolution) for each game screen (and this means that once you draw the first one, you just have to modify it to make all the others).
Then, using for example imageready (photoshop), you can slice the images in pieces fitting the famous B/W images (or, viceversa, modify those B/W images, but I'm not sure it would work), assign to each slice a name, and when you will save the overall screen image, the program will save all the pieces individually with the right names. And you can also create macros (wich are very simple to be created in photoshop) to automatically scale down all the opened images (all the screens) and save them.
This means that, when you have drawn all the images, defined the slices (and maybe the names..photoshop assign by default to each slice the name imagenamexx ) and create the needed macros, everything will go automatically.
Now, if I'm not wrong there are around 45 -M screens (the B/W ones), so there should be the same number of ingame screens, and most of them are very similar to each other...it's a lot but I don't think it is impossible  
Probably it would be a good idea to redesign the interface first in order to halve the amount the screens...
obviously there still are all the various icons missing (and they are a lot).
« Last Edit: October 26, 2003, 04:09:07 pm by 433 »

 

Offline Inquisitor

How would you like 800x600 to work?
My disk 2 is hosed, so I am partial to using lower res and scaling up, but I know that takes time, but that's because i don;t have the big art :)

the sensible solution sounds like use big art and scale down, someone would have to redo it all for a 1280 screen though. But that solution will scale, and I think that's important :)
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Offline RandomTiger

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How would you like 800x600 to work?
Lets not get too bogged down in the idea of new interface art.
Its not nessercary, whatever mode you want to use.

And if you have the time and talent to do a new interface thats great too.

I think I will keep it the way it is for now, 800x600 uses 1024x768 but I will put making the other way an option on the bottom of the todo list. Getting it all working properly closer to the top of my list.

 

Offline Nico

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How would you like 800x600 to work?
Quote
Originally posted by Kalfireth
Unless of course someone talented re-did the files. I'm fairly sure some fine tuning in Photoshop and you'd have some impressive interface and HUD art from the existing files.

Textures are another matter... not to sure about that.


my only interest in having a very high screen res would be to have smaller HUD icons, actually.
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Offline Bobboau

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How would you like 800x600 to work?
the whole hud system needs to be overhauled anyway, I recomend a table that has the relitive (0.0 to 1.0) x and y locations for the upper left and lower right corner of each guage, then it's just a mater of telling the table to use a higher resolution graphic, I say we stop trying to use diferent graphics based on resolution, if you have the high resolution art that'll get used if not, then the low res stuff gets used (with what I'm thinking two seperate hud tables would be likely needed)
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