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Offline Fineus

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Don't look at me - I was kinda worried when all the threads disappeared! Anyway I suppose it does keep things neat. Perhaps you should edit your first post with a link to every pack you finish? Then people only need the first page to get all the links...

Edit: Sheesh, I post a reply and in the time it takes a new ship is done. She looks sweet as well :nod:

 

Offline Lightspeed

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great idea there fire ;)

Okay, lets get this threaddie clean :D
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Offline Drew

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nice lightspeed. very cool.

are you gonna packadge these into a VP when your done?
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Offline Fineus

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Quote
Originally posted by Lightspeed
anyway... yes i think they will be included in the mediaVP, and i'll prolly release a complete package too when finished.

:nod:

 

Offline Lightspeed

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Okay, for those who're new to the thread or those who dont want to fish through the whole thread. The first post now is a summary of the thread, including links to the posts, and the corresponding download packages. Enjoy! :)
« Last Edit: November 06, 2003, 12:10:14 pm by 1317 »
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Offline Lightspeed

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You all wanted it, and here it is :)

The Deimos shinemaps ;)





This is probably not the final version, since there's a couple of things I could possibly still improve on the maps, but that probably wont happen until all the maps are finished. Maybe it will stay that way, though (depends on if i succeed in doing what I have in mind, on your feedback, and on free time).

Download the Deimos shinemaps

This set also fixes a couple of bugs and other odd things in shinemaps for previous releases (mainly the Iceni again).

Comments! :)
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Offline Drew

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meh, to plain.
add some eye candy like you did to the Vas. AWACS
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Offline StratComm

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I think it's perfect.  Rugged looking, gun-metal polished, and not too flashy.  Quite what I'd expect from a military ship.  Plus, there's nowhere near as much "flare" that can be added to a deimos anyway, especially since most of its textures are shared all over the place.

Now we need a finished Aeolus, and maps for the Sobek, Mentu, support ships, and most of the shivan stuff.  Then the freighters, transports, installations (someone needs to have a look at some being used by the arcadia), cargo, etc.
« Last Edit: November 06, 2003, 05:38:40 pm by 570 »
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Styxx

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What's with the unusually heavy aliasing? Looks like you upped the contrast too much or something...
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Offline Flipside

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I think it's just a trick of the lack of ambient light.

Looks fine to me, though it might be nice to have a blue hue to the silver textures, though I'm not sure whether these are used on other ships :)

Flipside :)

 

Offline Fineus

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I don't think any hues are appropriate for Terran ships, they should be plain grey. But the Deimos looks great as it is!

 

Offline Drew

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lightspeed, that long strip of "lights" is awfully plain.
When the light hits them all that reflects is a layer of gray that looks rather ugly.
Cant you remake them so those lights actually shine? (sorta like what you did with those "dots" on the AWACS.

anyway, now i want to figure out how to do this! What happend to that toutorial that GE was working on.............
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Offline Lightspeed

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Quote
Originally posted by Styxx
What's with the unusually heavy aliasing? Looks like you upped the contrast too much or something...


That's one of the things i might want to fix, just didnt think of a good solution yet. You should have seen it in-development; this was a main issue and took quite a long time until it got as "good" as it currently is.

Quote
Originally posted by Drew
lightspeed, that long strip of "lights" is awfully plain.
When the light hits them all that reflects is a layer of gray that looks rather ugly.
Cant you remake them so those lights actually shine? (sorta like what you did with those "dots" on the AWACS.


hehe its not just a layer of gray. You don't see it quite well on the screenies, but its actual metal plates with the lights mounted on them. Also, this model is pretty much "original [V]" since i have used a shinemapped Deimos on the cover as a template ;)
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Offline Drew

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Quote
Originally posted by Lightspeed
hehe its not just a layer of gray.

akk! i guess ill just post screens to show what i mean.


hard to see, i know. (there is somthing screwed with my photoshop color settings that i havnt figure out) nevertheless, the film is there!!!!

there too!!! look in the techroom!

Just MHO lightspeed, but if you added extra highlights in a few special areas you could change your Deimos from good to awesome.
(like the AWACS!!!!!!:nod: )
Take galemps for example ;)




And to leave on a positive note!  Your new TGA effects really kick ass! (<-- Look!)
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Offline Taristin

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Quote
Originally posted by Drew
And to leave on a positive note!  Your new TGA effects really kick ass! (<-- Look!)


That's an in game shot? :eek2:
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

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Quote
Originally posted by Drew


hard to see, i know. (there is somthing screwed with my photoshop color settings that i havnt figure out) nevertheless, the film is there!!!!

there too!!! look in the techroom!

Just MHO lightspeed, but if you added extra highlights in a few special areas you could change your Deimos from good to awesome.


meep meep, I knew what you meant the first time, and still I say, if you look at it from close range you'll notice that it isn't a grey film at all, that there are indeed extra highlights placed ;) Feel free to take the base texture and boost the brightness, then you'll see why i shinemapped it like that.
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Offline StratComm

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Drew, remember, the Deimos can't have non-tiled highlights because all of its textures are shared either in public mods or other :V: ships.  Plus, the examples you cited were all unwrapped models, so you can do a custom highlight (not to mention that some of the tile shinemapping done by Galemp is a tad bit, well, funky.  The Arcadia looks really wierd on my system).  Tiled images, however, look notoriously bad if you overdo the highlights or try to add in details, as it just repeats over and over.

Lightspeed, maybe the shine levels could be reduced around the lights?  Not necessarily at the loss of detail, but just somewhat darker so that we aren't getting a glare masking out the lights.

EDIT:  You know, looking at those shots, that raises an interesting question.  As of right now, what's rendered "on top" with the textures?  The shine or the glow?  Those pics look like the shine is covering up the glow when the shine is full bright.  It's a mixed bag, but I really think the glow needs to be the priority-taking layer.  Or the shinemaps need to darken down to black around the lights.
« Last Edit: November 06, 2003, 09:40:39 pm by 570 »
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Drew

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Quote
Originally posted by Raa Tor'h


That's an in game shot? :eek2:

yes

Quote
Originally posted by StratComm
Lightspeed, maybe the shine levels could be reduced around the lights?  Not necessarily at the loss of detail, but just somewhat darker so that we aren't getting a glare masking out the lights.

hmm i thought thats what i was saying.... :\ oh well....
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Offline StratComm

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Drew, try this map instead and see if it fits more in line with your expectations.

Try Me
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ashrak

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thnx LSD
I hate My signature!