Author Topic: Star Trek ships or mod yet?  (Read 30409 times)

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Star Trek ships or mod yet?
I've used Modelview32 Beta 05 ( build 28), PCS V 1.1.01, no success... keeps crashing or telling me that 13k Poly is too much.

 

Offline Bobboau

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Star Trek ships or mod yet?
eehher... here

put it in the same folder as your PCS install, if it complains about missing DLLs then you need to go update your PCS (that is a REALY old build you are useing, but I don't know if it has the DLLs you need)
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Star Trek ships or mod yet?
OK I found the POF CS v 1.3.4 [compiler 1.3.4], Should I put your file into that directory? POF v 1.3.4 [compiler 1.3.4] crashes just the same. Even a 3k Poly model. So far only the Modelview32 seems to be able to handle the 3k poly model but not the 13k one.

 
Star Trek ships or mod yet?
Holy MOLY!  It works!  13k of GALAXY class wonder! I GOTTA FIND OUT HOW TO POST PICTURES! THIS IS ABSOLUTELY AMAZING!

On the bad side the textures seem to get glitchy when I get close. Then again most of the textures are 1024x1024 glow/shine/diffuse. I'll Try lowering to 512x512. I"ll miss super resolution but I'll settle for stable textures.

 

Offline Setekh

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Star Trek ships or mod yet?
Hey, Omniscoper! I'm glad you've found out the joys of modding. Welcome to HLP. :) If you want to post some pictures, errr, zip them up and email them to me ([email protected]), I'll post them on this thread for you.

:welcome:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Star Trek ships or mod yet?
If you folks want to see it I posted Pictures in the Bridge Commander Modding community to pay hommage to the model's creator. It really is BAD @$$  model.

Its in this forum:

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=202546#202546
« Last Edit: December 04, 2003, 06:57:53 pm by 1582 »

 

Offline Grey Wolf

Star Trek ships or mod yet?
Those pics are rather impressive.

As a suggestion for a followup, perhaps try getting permission to convert the Nemesis Sovereign (another really great model).
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
Star Trek ships or mod yet?
One step ahead of you. Been working on it but the Sovereign model keeps crashing the game... something about the polygon setup i guess. Its actually 3k less than the galaxy but its still keeps crashing. Any suggestions or TBL'ling help would be appreciated.

 
Star Trek ships or mod yet?
Freespace Open Source is up for some competition. The new space shooter RPG  "X2 The threat" has an OUTSTANDING engine... Bump mapping / Specular / Glows. Beautiful!

 

Offline Grey Wolf

Star Trek ships or mod yet?
Once you get the models done, I could probably handle the tables for them....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Bobboau

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Star Trek ships or mod yet?
looks great, nice to see that your still getting decent framerates even with 13,000 polys, put several of them in game and see how it handles, and what are your specs, so I can tell if that is a low end or high end graphics system getting those decent fraterates

oh, and the engine should be able to handle textures as large as your card suports (2048 is usualy a the minimum max texture size, I beleve for modern cards). what exactly is is doing?
« Last Edit: December 04, 2003, 09:15:16 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Star Trek ships or mod yet?
Single P4 2.6 ghz Xeon, 1gb ddr PC2100, Supermicro MOBO, Ati Radeon 9500pro 128ddr, Audigy2, 60gb Wester Digital HD.

POF CS 1.3 displays the galaxy Class perfectly... all 13k Poly's. The game handles it great, but once in awhile it crashes when large fleet battles break out.

The Sovereign was ported over from www.bcfiles.com from a model created by ChonicalGuy. It has 14k polys. I reduced it by eliminating some unecessary objects like tiling. Even when reduced to 9k, POF CS barely manages to converted. And when it does, the game or Fred would crash to the desktop. I'm suspecting faulty polygon alignment.

Grey Wolf, I believe the Galaxy still requires some turret objects to refer to. I'm currently using the entire Phaser arc as the single object, with multiple firing points throughout it. It seems to be working but targeting such a large object is rediculous. I can't get beam weapons to work. I'm willing to send you either the truespace file or the POF with the maps.
« Last Edit: December 04, 2003, 09:37:13 pm by 1582 »

 
That galaxy looks beautiful, only problem is an you have more than 2 in game blowing the hell outta stuff?

   IF you wouldn't mind we have nearly every ain ship modeled and sized appropriately, and in fact I think the existing models would work even if they are low poly. I have a suspicion that is you could get those textures on our low polly models that they would lok  a hell of a lot better? Would you be willing to try? Also Krackers could use a hand turrenting them. Right now for testing purposes I have phaser firing points installed on a select few ships as if they were fighters (with teh fighter phaser I made). That was to get an idea what it might look like when finished and stuff...  

FS2 Trek is for retail version, but it would be nice is you wanted to uber-ize it for HT&L (since I don't know what that is) and the SCp improvements.

I started this project a long time ago and almost gave up being one person of low talent.  Then Krackers came along and rivived my goal of seeing this through. I am very happy to take second seat and let the K-Man be leader long as I get to contribute also.

   We have a wide veriaty of ships and also some unique ones from other communities I haven't mentioned yet (both for surprise and fact they are still WIPS) so we have lots in store down the road...

   You can't see the fighter (VF1a) firing, but just for scale... Galaxy is 1900meters.
http://photo.starblvd.net/Star_Dragon/5-3-2-1071674378?m=0&pg=4&ro=2&co=1

  I sincerely hope you have the interest and time to lend us a hand? ;)
« Last Edit: December 05, 2003, 04:22:24 am by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Star Trek ships or mod yet?
I can only get the Sovereign to work without the nacelles.... something with the polygon arrangement I guess. Itis 3k polys smaller than the Galaxy yet the total model keeps crashing the game instantly. Check out the pics here:

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=203105#203105


An X-wing 14k model is in the works.....

 

Offline Grey Wolf

Star Trek ships or mod yet?
Hmmm..... So we need someone to model Sovereign naccelles?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
Star Trek ships or mod yet?
I give up on that PARTICULAR model.....  Many others in BCfiles.com, but that was the finest of all Sovereigns. The Akira Class is next on my list. So far the Sovereign and X-wing are crashing Freespace like a bug.

I was hoping to get Wolfpack359's 3DSMax X-wing model (14k poly) in the game, WHICH I DID for about 2 minutes. I got excited but had my axis in reverse! In my frantic effort to fix the problem, fate DENIES ME MY PRIZE! I erased the POF accidentally and I had forgot my exporting and modeling settings    Alas... failure.  ::suffers hairloss::  


I think I'll finish up the Galaxy's TBL's and remodeled turrets first before moving on so rashly.....  Unless some could handle the TBL's and Turret positioning while I keep converting...........
« Last Edit: December 05, 2003, 08:11:44 pm by 1582 »

 

Offline Grey Wolf

Star Trek ships or mod yet?
I'll handle the TBLs once you finish the turret positioning.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
Star Trek ships or mod yet?
Greywolf, can that tabling offer extend to us as well for the mod?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Star Trek ships or mod yet?
Need help people! Getting close to finishing some optimiztions to the Galaxy Model. I seem to be able to see laser effects THROUGH the ship and once in awhile I am able to fly through the ship as well.

 I am also not able get the beam turrets to work. I assigned an entire phaser arc as a turret reference. The pulse weapons seem to work fine with the 4 firing points I arranged along the phaser arc. Do "paths have something to do with it?

I am currently dividing the phaser arcs into small chunks so I can assign a turret to each chunk. I'm starting small, 11 segments to the underside saucer phaser arc. Should each segment have it's axis centered to itself?  

If successfull, that should make targeting more localized which is better than seeing the entire saucer section get targetted as a turret.
« Last Edit: December 06, 2003, 09:35:05 pm by 1582 »

  

Offline karajorma

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Star Trek ships or mod yet?
What you need to look at are you FOV settings for that particular turret.

If the field of view is too large the turret will shoot through the ship.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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