Author Topic: Star Trek ships or mod yet?  (Read 30376 times)

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Offline Singh

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Star Trek ships or mod yet?
no offense..........but that is one UGLY ship.
Its.....I dunno.......non federation-ish.
Federation ships = smooth, sleek, NOT with worms crawling on top and into.....bigger worms......
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Grey Wolf

Star Trek ships or mod yet?
At least in Nemesis, the Sovereign-class could fire a higher number of weaker beams from different emitters. This makes sense, considering that each phaser "strip" is actually dozens of emitters, and they're designed that way so that they can withstand battle damage. This means, logically, that each emitter could fire a separate beam, and considering the computational power a Sovereign must have, firing hundreds of beams at once should be well within the AI's power.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
Insults will get you nowhere... If you knew the frame of reference it would make sense... FYI it IS Star Trek (concept) just not what you would normally be aware of...


BTW  Trashman, check mail, Fed Scorpion .cob and textures sent... I SO want to see it open a can of whoop-ass on some baddies!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

  

Offline Singh

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Quote
Originally posted by Star Dragon
Insults will get you nowhere... If you knew the frame of reference it would make sense... FYI it IS Star Trek (concept) just not what you would normally be aware of...


BTW  Trashman, check mail, Fed Scorpion .cob and textures sent... I SO want to see it open a can of whoop-ass on some baddies!


I didnt mean it as an insult, just a bit of critisicm. I dunno, that engine section on top is just out of place. if you had left it with the larger stardrive part on top, WITHOUT the smaller one coming out, it would at least seem less like some alien vomiting something out from the top of the starship...at the very least, remove that white light from where the smaller bit is coming out, making it look more like an extension than a protusion. o_O
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
for those of you that remember BOTF
Birth of the Federation the ONLY decent star trek empire building RTS game...

  Remember how the computer would find a way to quickly build up a freaking armada and trash your outer systems andmarch to your homeworld one system at a time? Often you only had an outpost or a single ship in system to hold it cause YOU were trying to do teh same thing.. Well here is a flash back to what it was like...

   Here a single reliant is protecting a key system... Unfortunately 85 romulan warbirds just decloaked! OH CRAP!

http://photo.starblvd.net/Star_Dragon/5-1-3-1076360390?m=0&pg=4&ro=0&co=2

http://photo.starblvd.net/Star_Dragon/5-1-4-1076785673?m=0&pg=4&ro=0&co=3

http://photo.starblvd.net/Star_Dragon/5-1-5-1076785743?m=0&pg=4&ro=0&co=4

   Ah the memories... Anyone else ever love this game?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline gevatter Lars

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Star Trek ships or mod yet?
Me me me...was I great fun game...but my PC was so slow when I played it that when I got about 100 turns you could make a coffee between the rounds.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline TrashMan

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Star Trek ships or mod yet?
Loved BOTF....

Checking mail now....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Ahoy mateys! Thanks to 2 cool modlers I have gained permission for the use of two pirate vessels!

   I have always planned on an Orion Pirate stroyline but this looks like it will turn out better than I thought! Sorry no pics for you but for retail limits these are two sweet looking ships!

We are making progress slowly but surely! L8tr!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
shards of death but looking good!
I need Omniscaper or someone to break these down (trashman are you busy?) hehe  One of teh two awesome pirate models I got permission to use (click the pic link). Here a group of pirates, using captured adn repainted romulan cruisers, break formation and prepare to warp to their target systems (every crew for themselves)... What do you guys think? Normally I wouldn't show off such a cool ship but I want to generate soem interest...

http://photo.starblvd.net/Star_Dragon/5-2-5-1078076489?m=0&pg=4&ro=1&co=4

thoughts?

Howeer teh SECOND type is still going to be SECRET! :D
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline TrashMan

  • T-tower Avenger. srsly.
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    • FLAMES OF WAR
Star Trek ships or mod yet?
ARGH! Cool!

I hate exams...they tend to eat so much time. That and KOTOR...
I'll try to turret that ship as soon as I can...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Anyway at first I was like "why are the markings so excessive and obvious?". The reason I came with was that these are WARSHIPS even though they have a cloaking device sudbtlety is no the end all purpose. When the attack they want to instill fear and terror as well. The excessive markngs all over the hull help disguise exactly what model/class of ship they are using (not like the romulans are gonna put an ABP galaxy wide with details :)

   "Now you may choose one out of four to stay behind as punishment for forcing us to board you. Any resistance will force me to destroy MORE escape pods. BTW your ship will be destroyed in 2 mins so I suggest you make this a quick goodbye.."

   Standard pirate tactic if any resistance is shown to spread word of their horrible ruthlessness in order to make merchants cower as soin as they appear. Tus reducing theri own potential casualties.
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Working 24/7 (except for my job of course and some sleep) I continue to make this mod grow... Gained 20 more ships I know I just HAVE to maek room for as well as more fighters found...

   Here are two shots. One of the Gorn Light Fighter (amazing how much it looks vasudan huh?) and the Toreth, a Federation Heavy Fighter... Enjoy!

   http://photo.starblvd.net/Star_Dragon/5-3-2-1075994048?m=0&pg=4&ro=2&co=1

   http://photo.starblvd.net/Star_Dragon/5-3-3-1075994361?m=0&pg=4&ro=2&co=2

   was going to keep them hush for now but aw heck with it! at least I can do fighters on my own ;)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Black Wolf

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Quote
Originally posted by Star Dragon
  Here are two shots. One of the Gorn Light Fighter (amazing how much it looks vasudan huh?)

http://photo.starblvd.net/Star_Dragon/5-3-2-1075994048?m=0&pg=4&ro=2&co=1



That is a pretty cose resemblance, though I suppose scaly/semi organic looking isn;t exactly an uncommon alien theme.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Considering the Gorn were here first (meaning sci-fi) hehe yeah!

   No more pics for a bit as I am too lazy to make them and why ruin the suspense? Anyway Romulans have their first fighter fully armed and shielded (subsystems will be the last thing I do for all the models) getting the bulk of them in game asap is more important than polishing non-priority things... The Feds got another fighter finished and I owe Thulls and Taldren a huge thank you for letting me use their models... Most of them look like they will slide in nicely once they are sub-objected... The fighters slipped in like butter :) Oh yeah, the  Gorn Heavy fighter is done...

"SSSS fleee Kirrrk..ssss" ;7
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Winter storm means more progress
Missing two days of work due to weather has been a boon to my modding so the time wasn't a total waste ;)

   The klingons take a shot at my Fed fighter but I have already gone to warp, suckers!
http://photo.starblvd.net/Star_Dragon/5-3-4-1078546262?m=0&pg=4&ro=2&co=3

   The Duras clan attacks the Ent-D both types of birds of prey wings up and wings down (be'rels and K'vorts)
http://photo.starblvd.net/Star_Dragon/5-3-5-1078546340?m=0&pg=4&ro=2&co=4

enjoy!  Q'aPla!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Star Trek ships or mod yet?
The Scorpion should be in your e-mail now...check it out
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
I did the invisible trick (renamed gtiship01_04a to invisivble) and it worked.

   However I copied an orion table and set the weapons up exact and even beam freed all and turret free all but to no avail, the damn thing just sits there and gets pounded on by the 5 warbirds I tested it against.  I double checked the table and the fred settings.. all hostiles tagged as such, all weapons are legal.. WFT is going on?

    It wont fight and wont even move beyond slowing down to stop after initial acceleration ends...

I really can't figure this out... any table masters here?

3 more Gorn fighters in teh works

Klingon Heavy fighter FINISHED

New Hydran and Lyran Ships available thanks to Feral Yards...

misc stuff in progress...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline StratComm

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Star Trek ships or mod yet?
Make sure your engine subsystems have the same name.  Sounds like that subsystem isn't functioning.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
this is the table and I edited teh model and called the subsystems engine01 and engine02 for the warp nacels.

$Name:                          USS Scorpion
$Short name:               FCap
$Species:                       Terran
+Tech Description:
XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051)
$end_multi_text
$POF file:               fscorptest.pof
$Detail distance:         (0, 3500, 9000, 22000)
$Show damage:            NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.5
$Max Velocity:            0.0, 0.0, 30.0
$Rotation time:            100.0, 100.0, 100.0
$Rear Velocity:            0.0
$Forward accel:            15.0
$Forward decel:            10.0
$Slide accel:            0.0
$Slide decel:            0.0
$Expl inner rad:         100.0
$Expl outer rad:         2400.0
$Expl damage:            400.0
$Expl blast:            6500.0
$Expl Propagates:         YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:         600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:         4
$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()
$Shields:            10000
$Shield Color:      100 100 255
$Power Output:            500.0
$Max Oclk Speed:         20.0
$Max Weapon Eng:         400.0
$Hitpoints:               1000000
$Flags:                  ( "capital" "big damage" "in tech database")
$AI Class:               Captain
$Afterburner:            NO
$Countermeasures:         0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     turret01, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret02, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret03, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret04, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret05, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret06, 1, 1.0
   $Default PBanks:        ( "phasers" )
$Subsystem:                     turret07, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret08, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret09, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret10, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret11, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret12, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret13, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret14, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret15, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret16, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret17, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret18, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret19, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     turret20, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     torp turret01, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     torp turret02, 1, 1.0
   $Default PBanks:        ( "Phaser Pulse" )
$Subsystem:                     torp turret03, 2, 1.0
   $Default SBanks:        ( "Photon Torpedo" )
$Subsystem:                     torp turret04, 2, 1.0
   $Default SBanks:        ( "Photon Torpedo" )
$Subsystem:                     deflector,     1, 0.0
$Subsystem:                     communication,  5, 0.0
$Subsystem:                     weapons,        .5, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engine01,        1, 0.0
$Subsystem:                     engine02,         1, 0.0
   $Engine Wash:   Default10
$Subsystem:                     fighterbay,     0, 0.0


 Oh and this is what it looks like, kind of like Narenda III huh? 80 years later...
   http://photo.starblvd.net/Star_Dragon/5-4-1-1078795317?m=0&pg=4&ro=3&co=0
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline StratComm

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Star Trek ships or mod yet?
Are the submodels/subsystems in the model named 'engine01' and 'engine02'?  They have to match.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM