this is the table and I edited teh model and called the subsystems engine01 and engine02 for the warp nacels.
$Name: USS Scorpion
$Short name: FCap
$Species: Terran
+Tech Description:
XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051)
$end_multi_text
$POF file: fscorptest.pof
$Detail distance: (0, 3500, 9000, 22000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 100.0, 100.0, 100.0
$Rear Velocity: 0.0
$Forward accel: 15.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 10000
$Shield Color: 100 100 255
$Power Output: 500.0
$Max Oclk Speed: 20.0
$Max Weapon Eng: 400.0
$Hitpoints: 1000000
$Flags: ( "capital" "big damage" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 138 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2820
$Closeup_zoom: 0.5
$Score: 1000
$Subsystem: turret01, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret02, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret03, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret04, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret05, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret06, 1, 1.0
$Default PBanks: ( "phasers" )
$Subsystem: turret07, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret08, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret09, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret10, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret11, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret12, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret13, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret14, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret15, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret16, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret17, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret18, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret19, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: turret20, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: torp turret01, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: torp turret02, 1, 1.0
$Default PBanks: ( "Phaser Pulse" )
$Subsystem: torp turret03, 2, 1.0
$Default SBanks: ( "Photon Torpedo" )
$Subsystem: torp turret04, 2, 1.0
$Default SBanks: ( "Photon Torpedo" )
$Subsystem: deflector, 1, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: weapons, .5, 0.0
$Subsystem: sensors, 5, 0.0
$Subsystem: engine01, 1, 0.0
$Subsystem: engine02, 1, 0.0
$Engine Wash: Default10
$Subsystem: fighterbay, 0, 0.0
Oh and this is what it looks like, kind of like Narenda III huh? 80 years later...
http://photo.starblvd.net/Star_Dragon/5-4-1-1078795317?m=0&pg=4&ro=3&co=0