Author Topic: INF Dev Shots  (Read 15928 times)

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Offline Woomeister

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Complete species icon set nearing completion. Ones shown are cruiser-destroyer ones.

 

Offline Taristin

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Quote
Originally posted by Woomeister



KICK ASS! There's a Kurruk Icon!!!! *does happy dance*

Have any more shots of it in action?! :D:D:D
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Offline Galemp

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Bleh, I still want to see this in place of that red on the Kurruk.
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Offline Taristin

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I liked the blue Anuket miner02vtile04a I think...  Well, the blue glowy one...
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Offline Woomeister

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The Geb map is too pale for such a dark ship.

As for Kurruk shots, probably won't be any more until the weapons are replaced with the new ones.

 

Offline Woomeister

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Glowpoints added to some fighters, the capships won't get them though.

 

Offline Woolie Wool

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Does the Nemesis SD in the background have green engine trails?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
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Yeah, that's the EA's engine trail effect enabled by the new species code, I believe.

 

Offline Woomeister

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The EA icons too are in because of the species code. They'll have their own icons this time :)

 

Offline Woolie Wool

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Quote
Originally posted by SadisticSid
Yeah, that's the EA's engine trail effect enabled by the new species code, I believe.


Cool. I'll probably use those trails in the Starforce mod because SIA engine glows are green. I'm using the regular 3d engine trails right now and I made a green thruster01 for them.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Setekh

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Looking great, Woomeister. :yes: Just out of curiosity (and I thought this before but this reminded me), why are you doing the icons FS1-style and not FS2-style? :)
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Offline Taristin

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Because they looked better?

I think so atleast.
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Offline DeepSpace9er

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FS2 icons even need work... how about full 3d representations of them on the map screen. That would look more 24th century.

 

Offline IceFire

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That'd be cool...like WC3, 4, and Prophecy.
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Offline Woomeister

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Quote
Originally posted by Setekh
Looking great, Woomeister. :yes: Just out of curiosity (and I thought this before but this reminded me), why are you doing the icons FS1-style and not FS2-style? :)

Two reasons.

1. I prefered the FS1 style

2. I can do the 20 of these for every 1 FS2 style one

 

Offline Setekh

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True dat, I understand perfectly. Keep it up. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Woomeister

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Current size for the entire mod is now 174mb, compared to the 250mb just for R1 :)

 

Offline Setekh

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Phew... talk about a mod of gigantic proportions. In more ways than one, of course. ;)

Congrats on the 10k posts in the forum, btw. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Woomeister

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We've also blown the 2000 download mark

I got the 10k post :D

 

Offline Setekh

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Moving on up, eh? Just wait till R2. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.