Author Topic: INF Dev Shots  (Read 15927 times)

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Quote
Originally posted by Woolie Wool


Cool. I'll probably use those trails in the Starforce mod because SIA engine glows are green. I'm using the regular 3d engine trails right now and I made a green thruster01 for them.


I got my own plans for that new speacis code, I got 4 of em in my mod and they all use different types of tech, as what gameplay will be like I can only say that it will be a much more powerfull story than the FS/FS2 ones, you actuly get to make a difference in battle.
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Woolie Wool

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Quote
Originally posted by Woomeister

2. I can do the 20 of these for every 1 FS2 style one


:wtf: Making the FS1 types seems harder. I can take an Aurora screenshot of a capship with fullbright lighting, resize it, make it black and white, put some finishing touches on it so it looks okay shrunken down, make a few darker versions for the second frame and the fade ani, compile it with anibuilder and BANG. It's done. With FS1 style you have to draw a border and fill in the interior.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
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Offline Culando

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Lets look here.
Quote
Originally posted by Woolie Wool
I can take an Aurora screenshot of a capship with fullbright lighting, resize it, make it black and white, put some finishing touches on it so it looks okay shrunken down, make a few darker versions for the second frame and the fade ani, compile it with anibuilder and BANG. It's done.

1.) Screenshot
2.) Cut out the ship
3.) Modify the cut out
4.) Finishing touches

vs.

Quote
Originally posted by Woolie Wool
With FS1 style you have to draw a border and fill in the interior.

1.) Get the model on your screen
2.) Draw it and color

The first plan is easier...how? Unless you have no artistic skill, I'd go with the FS1 icons. o_O Plus I just like the look of them better than FS2. Not as detailed, maybe, but it's just got that style.

Good work on those icons Woo. Though I'd redo the Apothes (sp?) icon, especially cause you're using that new model. The current one is ugly. XP
The boy who cried project.

 

Offline Woolie Wool

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Ummm....you won't need to cut it out if you use a solid black background. Aurora renders ships with a black background.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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FS2 icons require the palette to match otherwise they look crap, FS1 icons use 3 colours for the main icon and so are quite easy to make.

 

Offline Woolie Wool

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What image program do you use? I use a program that can save and load palettes. I use a greyscale palette for images like briefing icons.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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For most icons I use Corel Photopaint 10, though the briefing icons I used PSP7 to make.

 
 

Offline StratComm

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What is that ship???  An adaption of one of the OTT designs?  I don't recognise it, though it looks pretty cool.  Also, why does that engine texture (the map, not the glow) look strangely familiar?

EDIT: Oh, it's a rework of the Raiden.  Looks good, but seriously where did that engine texture come from.  It looks HW2-like, but crisper and more defined.
« Last Edit: November 19, 2003, 05:03:09 pm by 570 »
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woomeister

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It's the ones Lightspeed did:
http://www.hard-light.net/forums/index.php/topic,18657.msg358314.html#msg358314

with a background glow from our own effects files.


It's a modified Raiden originally made for INF2. It wasn't to be used until OTT was complete. It has 39 turrets and will become a 2nd EA Corvette.

 

Offline Taristin

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Quote
Originally posted by Woomeister
http://www.3dap.com/hlp/hosted/inferno/DEVBattle03.jpg



Lol! Quite an ambitious ship I have there, eh?
Freelance Modeler | Amateur Artist

 

Offline Woomeister

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Well it won the battle :D

 

Offline StratComm

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It had a little help, but from that angle a cruiser could go a long way toward destroying a Ravana anyway.  It's all in the tactics (which I'd like to see command make more use of for once).  :rolleyes:
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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Quote
Originally posted by Woomeister
Well it won the battle :D


Hella-Coolness™! :D:thepimp:
Freelance Modeler | Amateur Artist

 

Offline Woomeister

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Quote
Originally posted by StratComm
It had a little help, but from that angle a cruiser could go a long way toward destroying a Ravana anyway.  It's all in the tactics (which I'd like to see command make more use of for once).  :rolleyes:

Well I randomly placed them so it wasn't intentional. It wouldn't of lasted long if I'd put it in front of the Ravana :D

 

Offline Woomeister

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A wing of Ursa 2s move out
http://www.3dap.com/hlp/hosted/inferno/DEVBattle05.jpg
Running out of power, I need to boost the Ursa 2 energy reserves more :)
http://www.3dap.com/hlp/hosted/inferno/DEVBattle06.jpg
A Succubus firing a rapid Shivan cannon at me
http://www.3dap.com/hlp/hosted/inferno/DEVBattle07.jpg
A Succubus at top speed
http://www.3dap.com/hlp/hosted/inferno/DEVBattle08.jpg

 

Offline Taristin

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Freelance Modeler | Amateur Artist

 

Offline Galemp

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Hey, which Ursa II is that? I bet one of you textured Raven's...

yet, I posted my interpretation months ago, and nobody offered to texture it...

:blah: I've still got it laying around with some embryonics maps, but why bother finishing it now.
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Offline Woomeister

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If a mesh is released publically with a link, it is more likely to be textured by me than one I have to arrange to get. Also I like to do my own UV mapping and my own way of doing maps, which I can't always do if I'm mapping for someone else.

 
Ursa II is magnificent.

Dark and deadly!
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.