Author Topic: Battlestar Galactica WIPs (IMAGE HEAVY)  (Read 13054 times)

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Let's keep it friendly ok? I may be a little harsh on the mini-series, but that has nothing to do with Sierra or Eviscerator! It's good to know we have an industry person on  the forum so at least , in a way, word can get back to a game in developement as to what the comsumers of that product (namely people like US, want to spend their $ on...

   The most important thing in a sim is to be fun witht eh game play, but the second thing is also to be FAITHFUL to the source!!!

IE if I fly a viper I would love to be launched from the tubes which are bored into the landing bays (which go to show you how massive the Battlestars are anyway!!! plus besides teh luanch tubes you need room for teh completely open and full length runways, remember the shuttles launch from them and also in that one episode the Eastern Alliance's frigate/corvette/destropyer/pt boat? (they called it a destroyer though) was captured and landed IN ONE OF THE BAYS and then launched from it later when Baltar arrainged a prison break! That's freaking cool

The extream long rang scout viper with the CORA system should be included (low weaponry but VERY fast and able to do long range recon all alone with upgraded sensors).

Sierra should definately look into gettingRichard hatch to be a consultant if you already have the rights from whoever owns teh property as an after thoughta nd then make some really cool things like the 20 year anniversy Galactica with the new armament and armor upgrades, plus teh NEW scarlet vipers! I personally don't like the colors, BUT they are armed to the teeth and I'd like to fly against them sometime.

One finaly note... Moddability!!!!  Make sure this game can be modified easily. I bashed my brains in thanks to interplay or their contractors trying to get SFC or Armada to do what I wanted , and HOmeworld was just as difficult... When creating tools or how moddable you decide a gmae should be remember one standard that you should shoot for...

your average customer is a non-modler, non-texturer, non-coder, who simply wants to enjoy your product to the fullest, and extend the life of teh game as much as posible, plus possibly make new and interesting situations that the community as a whole may enjoy and enrich the gameplay experience.

Not to be totally arrogant but,  see all that the FS2 community has posted and worked so hard for (like the SCP) and what limitations we have been frustrated with. Take that info and use it to make your project the best it can be with the current technology. I am constantly amazed by what the talented users here have accomplished with over a 5 year old game!!!!!!!!

my rant is done ;)
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Offline Setekh

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Quote
Originally posted by Killfrenzy
And what has Sierra done that's space combat? Homeworld is RTS unless someone's changed the definition.


Homeworld = combat in space = space combat? :)
 
Quote
Originally posted by Killfrenzy
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Offline Killfrenzy

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I classify space combat to be like FreeSpace or X-Wing.

Homeworld is RTS as far as I, and indeed all of the people I know are concerned.

Anyhoo, in response to Star Dragon's wishes:

Launching from the tubes would be cool, but very difficult. Unlike in the series where the ship is guided out down a rail, you're going to have to keep a very steady hand, unless I bug the SCP guys to add in a 'Starlancer-esque' launch sequence.

The only other thing is that the CORA equipped Viper was a one off, and it wasn't actually armed at all! Now, I don't know about anyone else here but I don't think flying an unarmed ship around near Cylons is anyone's idea of fun! :D
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1.) you need to broaden you definition of un (have you tried it?)

  2.) I said low armed cause most of you wouldn't be caught dead in an unarmed ship so I was capitulating (like one set of primaries only no extra guns or secondaries at all. Think of it as a awac viper who's mission is combat espionage. Gettin ginto or helping out a firefight is the LAST objective. getting the info and gettin gthe hell out of there in one piece is the priority!!!

  I just tried the Homeworld demo and I am not as impressed second time around. For a RTS I liked Homeworld but hated the gameplay.  They seem to have better looking ships, but I see they have the saem mothership for example, and the textures used are still flat looking . meh... I expected better fromt eh graphical capabilities that were expressed in teh hype before release..

  Anyway I consider any RTS game not space combat. Unless I am in the cockpit blowing the enemy to hell it is simply combat in space. Actually here's a new phrase,"Armchair Space Combat"...

  "That's easy for you to say, we're the ones risking our lives out here and your all safe and sound in the control center!" - Rick Hunter, Robotech...


   Back to BSG

  As for a launch sequence I think we can skip the tubes unless you simply want a movie from the show showing the actual launches... BUT regardless we should have the 20 or 30 openings depicted on the outside of the bay sides. and have the player launch from the normal long runway... (we need navlights inside though , especially if we can make them blink sequencially!!!
:cool:

  Any word on that galactica I sent???? Can we use it for the fly through bays??? I recommend it be sized at least 2km-2.5km long

l8tr..
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Offline Killfrenzy

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The Galactica you sent me is excellent, as is that base star. Once I get trueSpace working again I'll sort them out and incorporate them.

The Viper only has one set of primaries anyway. She's only got two laser torpedoes! :D She can carry four Solonite missiles or two Solonite bombs though!

The Galactica is estimated to be about 2km long, though I'll drag up the actual figures later.

The Base Star on the other hand, has a diameter of about 5km so it dwarves the Galactica, as it is supposed to! :D
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Quote
Originally posted by Eviscerator
BTW, development is ahead of schedule for console release for one of the few times in years, so if you do wanna beat the BSG Team at PC release you had better hurry.


If a PC version is released ...how many times does that happen, megasuperblockbusters like Halo and GTAIII aside?
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Offline Killfrenzy

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Both of those were PC releases originally anyway - they just came out on consoles first because of publisher pressures, not a development decision.
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Offline karajorma

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Originally posted by Killfrenzy
Both of those were PC releases originally anyway - they just came out on consoles first because of publisher pressures, not a development decision.


Which basically means that there is no chance of a PC release of BSG then since it's specifically being developed for the consoles.
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Offline Killfrenzy

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Zigackly.

Back to BSG, anyone here any good at optimising models? In other words splitting it down a bit to avoid the Shards of Death? :D
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Offline karajorma

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Not making stuff for HT&L?
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Offline Killfrenzy

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Well, I could do it that way I suppose, which would allow access to the 'Scarlet' Viper.......Heck, I'll go with HT&L. That means I don't have to arse about.....

It also renders the Raider properly.....:D
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Offline Eviscerator

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Quote
Originally posted by karajorma


Which basically means that there is no chance of a PC release of BSG then since it's specifically being developed for the consoles.



{sarcasm} Oh really? You are certain of this? That is funny since I do not recall seeing you at any of the marketing staff meetings when the decisions were made. Were you hiding in the back with the QA guys?{/sarcasm}

:ha:
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Offline IPAndrews

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Ok. Let me make some random comments.

The Raider is a Mk II, not a Mk IV or a Mk IX. It's also way too flat. The original has a nice War of the Worlds style curve. It's also out of proportion in a number of areas. Look at Maudib's model and my new model. Out of the two, Maudib's model is better and his textures are awesome and can be used.

It's hard to tell with the Hades because the lighting on the screen shot is a little strange, but from what little I would like to repeat each and every comment I just made about the Raider. Your model is too flat. Look at mine and Maudib's. Maudib's is the better. His textures are awesome and can be used.

You're right about that thing being huge. It's 2km wide and it's hard to keep it under 2k polygons. Aim on spending <800p on the top disk. <800p on the bottom disk. And a couple of hundred on extras such as the central core and the mega lasers top and bottom. The disc consist of 5 "slices". UV map and texture each "slice" seperately, copy, rotate into position, stick together to make the disk. Copy the completed disk, and flip, now you have two disks.

The Galactica is 1.2km. Not 650m. Not 800m. Not 2km.

You can have computer controlled vipers launch from the launch tubes by setting the appropriate paths. It would look quite excellent. Put a player in there and they could probably get out as long as the Galactica is standing. Put them in a launch tube in a moving Galactica and they'll bounce around like a ping pong ball inside.

Use my new Galactica from the web site. The one you have there has the engine geometry flaw which will cause you problems and doesn't have the disctinctive nose.
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Offline karajorma

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Originally posted by Eviscerator



{sarcasm} Oh really? You are certain of this? That is funny since I do not recall seeing you at any of the marketing staff meetings when the decisions were made. Were you hiding in the back with the QA guys?{/sarcasm}

:ha:


Their own website only mentions the X-box and Playstation! I'm not responsible if they are secretly developing a PC version! :D
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Offline Killfrenzy

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Originally posted by IPAndrews
Use my new Galactica from the web site. The one you have there has the engine geometry flaw which will cause you problems and doesn't have the disctinctive nose.


Which one would that be?

And which Raider is Maudib's?

Also, Todd Boyce did some observational measurements of the Galactica and came up with no less than three sizes for the Galactica. You can find his reasonings here:

http://ravensbranch.allen.com/galacticasize.html

So, although we know the Galactica is at least 1.2km long, we don't really know for certain. I mean, if we use a raider for comparison as Todd does in one case, the Galactica turns out to give the SSD a run for 'biggest starship in a sci-fi series!' :D
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Offline Unknown Target

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Quote
Originally posted by Killfrenzy


Which one would that be?

And which Raider is Maudib's?

Also, Todd Boyce did some observational measurements of the Galactica and came up with no less than three sizes for the Galactica. You can find his reasonings here:

http://ravensbranch.allen.com/galacticasize.html

So, although we know the Galactica is at least 1.2km long, we don't really know for certain. I mean, if we use a raider for comparison as Todd does in one case, the Galactica turns out to give the SSD a run for 'biggest starship in a sci-fi series!' :D



That guy needs a hobby. :D
« Last Edit: November 17, 2003, 09:23:19 am by 368 »

 

Offline Killfrenzy

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Like modding FS2 24/7? :D
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Offline Eviscerator

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Originally posted by karajorma


Their own website only mentions the X-box and Playstation! I'm not responsible if they are secretly developing a PC version! :D


Well of course you are not! However, you seemed aweful certain that it was not/is not going to happen. :p
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Offline Killfrenzy

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Guys, simmer down. The fact of the matter is that the game that is being developed is based on the 're-imagined' garbage rather than the original stuff.
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Offline karajorma

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Originally posted by Eviscerator
Well of course you are not! However, you seemed aweful certain that it was not/is not going to happen. :p


Actually I was just jokingly responding to Killfrenzy's comment. If the only two console to PC conversions people could name were actually both developed with the PC in mind all along it does seem unlikely that BSG will ever be ported to the PC.
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