Author Topic: Design a destroyer  (Read 106955 times)

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Offline Shrike

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Quote
Originally posted by Knight Templar
Funny thing is, 'ultra long range' = longer than 5km.. :blah:

What we need is beams that actually go the distance.
Actually the standard beams on the Colossus go to 8km IIRC.

Quote
Originally posted by Beowulf
Upgrade=>Next Installment=>Evolution of Technology=>Upgraded Technology=>Evolution of Theory=>New Battle Theory=>New Technology=>TORPEDOES

Go for it! :D

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Edit: Don't forget, torpedoes can be aimed... beams can't do this effectively. All in all, torpedoes :yes:
Evidently the fact that this is Freespace upgrade not Freespace reimagined passed you by.  :rolleyes:

If you're going to start postulating significant changes to the Freespace combat paradigm you had better have some damn good reasons for them.  And as far as I can tell, there's simply no good reason to trade out beams for torpedoes.

I have still not heard a good argument for changing the main heavy weapons from beams to torpedoes.  Not in the game universe, but why people feel the need to alter one of the basic weapons of FS2 enough that the centrepiece warship of the campaign, your home base, is armed with them.  There's some nifty unexplored concepts in FS2 that you can explore, such as SSM strikes, but why is such a root change being made?

As an aside, you guys in the FS upgrade project should expect this.  Because you're attempting to upgrade/continue FS2 instead of making your own campaign your design process will be in a much more critical light.
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Offline StratComm

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Shrike, I'm sorry, but I still haven't seen anything even suggesting dropping beams for torpedoes or even switching which armament is considered primary.  Keeping beams is a must.  Adding another offensive weapon to your fleet's arsenal is even better.  I say put on the torps, just don't make them the primary armament.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Shrike

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So if that's the case why was one of Maeglamor's requirements be that the destroyer carry anticapital torpedoes?  Sure you could put a dozen torpedo launchers on top of an Orion's load of beams, but is that realistic?

Wouldn't it have just been better to say 'make it look advanced' and then go from there?
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Offline Taristin

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The Bastion was initially designed to have torpedoes as well. It may still.
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Offline StratComm

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Perhaps Shrike, Meag wants a mission in which this ship needs to use torpedo attacks on some ship, because its beams are broken or said ship is out of beam range.  I don't know if you'd be covering the ship as it launched her torpedos, or escorting those torpedos on the last leg of their flight, or fighting against her and trying to destroy the torpedos as they approached.  I can think of all kinds of reasons to want them.  But having those requirements for a ship to feature prominantly in the campaign seems like he wants those requirements to be part of it.  I don't have access to the Upgrade project, so I don't know how he wants to use them, but I have to put my confidence in him using them to the betterment of the game.

And the Orion has a ton of extra space in its hull by the looks of it (this assuming that veam cannons can be slung into one of its multipart turrets) so why not add missiles.  Look at how much ordinance a support ship can carry; is it any stretch of the imagination for a destroyer to hav similar capabilities on a larger scale?  Now it would be volatile, but that's not something we're considering here (to my knowledge).
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Beowulf

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Quote
Originally posted by Shrike

Evidently the fact that this is Freespace upgrade not Freespace reimagined passed you by.  :rolleyes:


Hrm... perhaps you are right...

Mayhap my reasoning applies a little too far into the future? ;7

I still dont see why some torpedoes cant be done.... :nervous:
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Offline DragonClaw

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Torpedoes can be used to carry certain things that will infect the enemy on impact.

Torpedoes with viruses. (Alpha Red from StarWars anyone?)
Torpedoes with enzymes that break apart the shivan hull
Torpedoes with uber leet stuff that destroys everything™

Etc.

Anyway, I think its pretty obvious what the plotline is now, with what Maeglamor gave away. But yeah.

 

Offline Bobboau

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ok, so we want the things that can be shot down to be the thing that we will use to hit things far away, wich will take longer to reach there target, wich means there will be more time to shoot them down.

I can just see it..
"a Bealz'bub class ubber jugernaught has just jumped in!"
"Fire the torpedos!!!"
...
...
"the Bealz'bub is chargeing its massive cannons of beamy DOOM!!!!"
...
/*torpedos continue on there way*/
...
"OH MY GOD WERE GOING TO DIE"
...
...
"AAAAHHHHHRRRGGGggg!!!!!!!!!"
"wait, the torpedos are almost there"
...
...
...
/*Bealz'bub shoots a small lazer turret blowing up the torpedos*/
...
"crap"
"who's frik'n idea was it to use torpedos as long range weapons"
"I don't know but... is it just me or is it getting hot in here?"
/*looks out side window to see 7 kilomiter wide beam of HIDEOUS SCREAMING DOOM inveloping the ship*/
"hmm, this is bad"
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Offline Bobboau

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you know torpedos arn't a bad idea just not in the line of the GTVA's weapons systems, so far FS has gone more and more to the kaZAP! type weapons, this is more of a POOFssssssshhhhhrrrraaaaaBANG! type weapon, energy weapons are allways the way in FS, unless you are too small to cary decent energy weapons, or the thing you're trying to hit is moving to fast and needs something that will trak,
beams are instantainius, so the traking issue is noexsistant
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Offline Turnsky

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Torps = Bombers
Beams = Capships...
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Offline Black Wolf

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Quote
Originally posted by DragonClaw

Anyway, I think its pretty obvious what the plotline is now, with what Maeglamor gave away. But yeah.


I very much doubt it. One of the reasons Maegs plot was chosen was because it was very... unique. The questiuon of course will be whether it's too unique, but, well, I suppose time will tell.
« Last Edit: November 23, 2003, 11:37:01 pm by 302 »
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Offline Knight Templar

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:lol:

How little they know..



:nervous:
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Offline Raptor

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Quote
Originally posted by Knight Templar


Funny thing is, 'ultra long range' = longer than 5km.. :blah:

What we need is beams that actually go the distance.


Er, Try ~50km for THESE missiles....(10km would be the miniuim range, not because of tracking issuses, but more not wanting to get caught in the explosion (5km blast radius!:eek:!)!)
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Offline Gloriano

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what about something like long range energy missile
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Nah.  As everyone has said, torpedoes are a bad idea.  Imagine an intercept mission where instead of protecting -say, a transport - from a few wings of bombers, you were protecting it from a whole destroyers barrage of helios.  Its stupid, and it won't look as good as colourful beam wars.

On a side note, i might model something, make the mesh, but thats about as much as i can do.

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In the event you have an intercept missile capable of reaching the target successfuly in time to detonate it while you are a sfae distance away. If not order your wingmen to get it... LOL like in B5 when the minbari or the Drazi tookteh hit for the command whitestar... The cruiser moved to block the nuclear torpedo!

  I'd like to see some self sacrifice n extreame situations people!!!  ;7
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Offline phreak

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INF uses torpedos as more of a support weapon for beams and such.  just wait until we unvail our new weapons
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Offline Gloriano

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or something like OTT did have that doomhammer i liked that concept (long range missiles) but of course diffrent
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Offline Martinus

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[color=66ff00]Damn, I'm sick for a few days and this happens. It's obviously my fault but I would have assumed that people would take it for granted that the destroyer would have beam cannons as well as torpedoes, the torpedos are not meant as a replacement weapons system, they're intended as an additional weapons system.

I think it's obvious in any case that humanity and vasudans, having used projectile weapons for so long would be making significant advances with the technology in the absence of access to a new weapons type to study.
[/color]