Originally posted by Knight Templar
Funny thing is, 'ultra long range' = longer than 5km.. 
What we need is beams that actually go the distance.
Actually the standard beams on the Colossus go to 8km IIRC.
Originally posted by Beowulf
Upgrade=>Next Installment=>Evolution of Technology=>Upgraded Technology=>Evolution of Theory=>New Battle Theory=>New Technology=>TORPEDOES
Go for it! 
~Beowulf
Edit: Don't forget, torpedoes can be aimed... beams can't do this effectively. All in all, torpedoes
Evidently the fact that this is Freespace
upgrade not Freespace reimagined passed you by.

If you're going to start postulating significant changes to the Freespace combat paradigm you had better have some damn good reasons for them. And as far as I can tell, there's simply no good reason to trade out beams for torpedoes.
I have still not heard a good argument for changing the main heavy weapons from beams to torpedoes. Not in the game universe, but why people feel the need to alter one of the basic weapons of FS2 enough that the centrepiece warship of the campaign, your home base, is armed with them. There's some nifty unexplored concepts in FS2 that you can explore, such as SSM strikes, but why is such a root change being made?
As an aside, you guys in the FS upgrade project should expect this. Because you're attempting to upgrade/continue FS2 instead of making your own campaign your design process will be in a much more critical light.