Author Topic: Freespace 2 Shinemaps Release and Discussion Thread!  (Read 19617 times)

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Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2 Shinemaps Release and Discussion Thread
Quote
Originally posted by Turnsky
a small bug, it doesn't work with the -htl tag on... otherwise, it works fine..


should work, at least it does here :)

Quote

WHOA! Apparently, the shinemaps weren't in the media VP. This is absolutely amazing. The shinemaps add a world of texture and detail to the models.

Solatar: He can work for two projects at once if he wants (or 8 or so like Galemp). I really need a specmapper for the Starforce mod.


Yes i could work for 8+ projects, but none of them would profit of my presence anymore. Unfortunately my body is not Hyper Threading compatible :ick

However, if you have any custom requests, I might be up for some of those (I just can't say no if I like the model/stuff :) ) ;)

My main work, though, will be focussed on TVWP and improving Freespace2 wherever possible to make use of the SCP's cool new features (like shinemapping, animated glowmapping, large textures, 32-bit textures, new SEXPs, etc)
Modern man is the missing link between ape and human being.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Freespace 2 Shinemaps Release and Discussion Thread
nah.. still don't work, i've got all the latest builds too..:(
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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Offline Xelion

  • 28
  • In the Ether
Freespace 2 Shinemaps Release and Discussion Thread
Excellent work Lightspeed :nod: Shinemaps are sweet :D
:blah: Just one thing though, it maybe me :doubt: but the Hecate looks strange like its not the same ship..it looks like one of the mods that some one made a while back, I think :nervous:
« Last Edit: November 25, 2003, 08:14:39 am by 325 »

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Freespace 2 Shinemaps Release and Discussion Thread
Thread spotted, I'll get on it after Thanksgiving...(Yum, turkey! :D)

Assuming my HD doesn't develop more errors, of course. :blah:
-C

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Freespace 2 Shinemaps Release and Discussion Thread
Quote
Originally posted by Lightspeed
hehe have a look at the preview gallery to see what youve missed :)


Whoa dude, I missed that. Heh, I see you were nice and obvious with the comment on the Setekh. :p :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Freespace 2 Shinemaps Release and Discussion Thread
Read the Anuket one... And put your mouse over it...
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2 Shinemaps Release and Discussion Thread
:p
Modern man is the missing link between ape and human being.

 
Freespace 2 Shinemaps Release and Discussion Thread
Um, which command-line tags do I have to enable to use the maps?

  

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2 Shinemaps Release and Discussion Thread
none, just make sure its in your maps folder, and you have a specular highlighting capable FSopen version and vid card.
Modern man is the missing link between ape and human being.

 
Freespace 2 Shinemaps Release and Discussion Thread
Mr. Lightspeed, if I was female, I'd want to have your babies.

FS2 looks so much better with the work you've done to the graphics.

/me goes back to shooting at those sexy shiny shivans

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2 Shinemaps Release and Discussion Thread
thx :)

but...

...you'd really want half-shivan babies? ;7 :)
Modern man is the missing link between ape and human being.

 

Offline Havock

  • 27
Freespace 2 Shinemaps Release and Discussion Thread
they would be handy to get beer.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2 Shinemaps Release and Discussion Thread
Whee...

Version 1.1 is out!

Shinemaps_v1.1

Fixes a few bugs i tracked down over the last months, and contains a few tweaks.

Enjoy :)
Modern man is the missing link between ape and human being.

 

Offline Ender

  • 22
Freespace 2 Shinemaps Release and Discussion Thread
hey light? how do i go about getting this all in? sorry..

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Freespace 2 Shinemaps Release and Discussion Thread
Target Ender. Target locked. Fire.

:welcome:

Welcome to HLP. There are exits to the left and rear. Do not attempt to use them. Under your seat you will find empty beer cans, cookie crumbs, corpses of newbies, dog eared dungeon Porn mags left by Shrike... oh, and a Flamethrower. Unfortunately, we're out of napalm, so you'll have to bludgeon people to death with them.

In the event of serious conflict, there are plasma rifles in the forward locker, though these can only be opened by an Admin, [V], God, or Hyperintelligent shade of the colour Blue. If, for whatever reason, you find yourself crawling around in the ductwork, there's a better than average chance you'll encounter a Shivan. They're easy to spot with the five legs and all. If you're lucky, it's just Carl, who responds well to food rewards. If not, then at least you die quickly. Be aware that the entrance to the main control room is guarded by subspatial claymore mines.

Do not mention FS3. Karajorma's FAQ is your friend. Worship SCP team as Gods. Have a nice day.

 

Offline Ender

  • 22
Freespace 2 Shinemaps Release and Discussion Thread
lol :D So let's see... there's nothing i can do to get out of here?! How about i just jump in an enry and help take out those shivans?

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Freespace 2 Shinemaps Release and Discussion Thread
Go to the Latest Versions of Everything thread and download FS2_open, the launcher and the media VP files. put them all in your main FS2 folder and run the launcher. Make sure you tick the -jpgtga box.

The FAQ has very little about the SCP at the moment but the rest of the stuff in there should be of use to you anyway :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Freespace 2 Shinemaps Release and Discussion Thread
if there are any questions, click the link under my name and go to the SCP section.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Freespace 2 Shinemaps Release and Discussion Thread
Quote
Originally posted by Ender
lol :D So let's see... there's nothing i can do to get out of here?! How about i just jump in an enry and help take out those shivans?


Why, ... can't ... anyone ... spell ... erinyes? :D

Welcome, Ender. :)  As already has been said, you'll find most stuff in the "latest version of everything" thread. The first link in my signature might also help a bit :)
Modern man is the missing link between ape and human being.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Freespace 2 Shinemaps Release and Discussion Thread
grrr... why don't shinemapes WORK on my machine? :( i've got everything working, including htl, etc

radeon 9000. 256 ddr.. 1.8ghz athlon..
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------