Author Topic: Now you(don't) see it....  (Read 5718 times)

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Offline QXMX

  • 28
Now you(don't) see it....
 


 

Just bored so I thought I'd cloak a ship  

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Offline heretic

  • 26
    • http://www.warpstorm.com
Now you(don't) see it....
how the hell did you shoot it down?
VBB survivor: June 1999 until the end. Only banned 2 or 3 times (I think)

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Now you(don't) see it....
giving a ship stealth mode and textering it with invisible.pcx is an old trick...but still quite cool. he probably just shot randomly for 3 hours.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Now you(don't) see it....
Let's see, with proper sub-objects, custom explosion .anis, as well as keying the "cloaked" or "non-cloaked" part as a self-destruct when key pressed SEXPT, you can have a player cloaking ship.

For CPU sake, having it with only enough sub-objects to cloak or decloak once (maybe twice by layering enough models in there) would work well.

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline QXMX

  • 28
Now you(don't) see it....
Actually, just a completely black texture.  I couldn't find the invisible.pcx anywhere in the vp files  

It's an Aeolus  

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Offline NeoHunter

  • Primo Novus Venator
  • 28
Now you(don't) see it....
That's a simple but nice idea.

By the way, do you guys think its actually possible to make vehicles and even humans cloak? I mean in real life.

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Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Now you(don't) see it....
well since photons dont have a charge it would be quite hard to "bend" them around an object without a massive gravity field

The closest thing anyone so fa rhas come up with is combination photoreceptive/chemeleon cells.

They detect the environment youre in and change their colour accordingly..so youre not really invisible, just the same colour as the background in relation to the viewer.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Now you(don't) see it....
back to fs2: for the invisible map, just make a perfect green map 000 256 000. Some video cards (the voodoo series for example), doesn't handle that, anyway, and you end up with a super visible green ship  

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Now you(don't) see it....
I like the idea but to shoot around for 10 years is not my favorite hobby

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Offline QXMX

  • 28
Now you(don't) see it....
It'd be more for storyline purposes.  How would you react if you were flying through space and collided with something *bam* and nothing was there.  Oh, crap  

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Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Now you(don't) see it....
Depends on the background, you might be able to work out an outline from where the stars stop...

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Co-Creator:  Hard Light Productions
Webmaster: Sounds of Thunder

 

Offline QXMX

  • 28
Now you(don't) see it....
Yea, and the nebula backgrounds are playing with it too.  I thought  the black texture was made transparent by the engine.

Back to the drawing board I guess  

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Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Now you(don't) see it....
I'm not totally sure FS2 can do transparent textures...

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Co-Creator:  Hard Light Productions
Webmaster: Sounds of Thunder

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Now you(don't) see it....
I'm totally sure coz I did some   :
 http://www.geocities.com/venom250681/transp.html?992021354080


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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline QXMX

  • 28
Now you(don't) see it....
 
Quote
Originally posted by venom2506:
I'm totally sure coz I did some   :
 http://www.geocities.com/venom250681/transp.html?992021354080



That looks cool  



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Offline Jabu

  • One of our many cases
  • 29
Now you(don't) see it....
I thinks pure green (0 255 0, right?) is transparent in FS.

 

Offline QXMX

  • 28
Now you(don't) see it....
Good old movie tricks    It shouldn't be completely invisible tho, to represent that it's only a prototype technology.

Thx. guys.  

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Co-Creator, GroundZero

 

Offline Sushi

  • Art Critic
  • 211
Now you(don't) see it....
A really big black ship would be cool...seeing more and more stars disappearing in front of you, in an expanding radius...could be quite frightening.

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Offline JarC

  • 28
Now you(don't) see it....
 
Quote
Originally posted by Ace:
Let's see, with proper sub-objects, custom explosion .anis, as well as keying the "cloaked" or "non-cloaked" part as a self-destruct when key pressed SEXPT, you can have a player cloaking ship.

Uh...What's the name of that Transformers mod again? did'n't they use a similar trick to 'transform' ?

Let's see, we need a center object to be the main object...lod0 becomes hull0-subobj for decloaked, hull0-subobj-destroyed for cloaked, and since the 'cloaked' part don't need to be detailed...a cube could almost do...and since subobjects can be repaired (or SEXPed to a key)...

That would make it reusable and CPU friendly, not?

Use the WiKi Luke
See You @ WIGGY's

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Now you(don't) see it....
the mod you're talking about is the robotech mod. the repair thing won't work, coz the subsystem is repaired, but the subobject itself remains destroyed. Sorry, you can transform only once.

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!