MORE SUBSYSTEMS!!!
like the Life Support System...the one that sustains the crew of a ship....
ammo depots...which are very sensitive and cause great damage to the ship when blew up....
err.........reactor...............if damaged, reduce the effectiveness of the other systems (life support, weapons, sensors)communications)
and more...
THE STORYLINE!!! this is the third part of the game...it MUST finish....answer all the questions left from FS2...!!!
specialized fleet!!! new caps!!!
subspace torpedo launcher: a new ship, FScruiser-size, this ships travel though subspace like the submarines and launch theior torpedos (like the submarines) and hit the capship in the real space. or something...you got the idea...
destroyers provide anti-fighter/bomber protection...and can launch subspace charges to make subspace torpedo launcher get our of the subspace...or destroing them. also, having lots of AAAf's...and Flaks... (also, make 'em smaller and faster...like the FS cruisers)
Cruisers...for capital ship engagement...having lots of Beams cannons and bomb launchers...
Carriers............well they carry fighters/bombers and stuff...
Electronic Warfare ship: the AWACs....it could jamm communications, subspace drives, etc. It also could detect subspace torpedo launchers...