Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 70004 times)

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Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Weapon Effects - Yet another bunch of 32bit eye candies
Yup, good idea to make completely different-looking Shivan weapons. Can't wait to see them. :cool:

The Unknown Bomb and Megabomb aren't that good a idea, because they still have the old FS1-stats and so are slightly underpowered compared to Helios; except that you should note that they do have very much higher shield factors - should possibly be kept for Shivan bombs.

(I think the Shivans are generally underpowered with their current stats - just compare their lasers with Prometheus or Kayser; the latter one even being said to be a sort of plagiate to Shivan weapons - and then it's much more powerful? Doesn't make much sense to me.)


Oh, and that Akheton screens look really great. :)
-__ o_O___O_o
I______O_O_______dragons
________o

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capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
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suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
More Stuff :)



The Morning Star :)

Remember how crappy it looked when someone tried nailing you on long range with it? the shots simply vanishing there, after 2 km?

Fear no more, it now fades out, and it has some other cool animated stuff :)

Also, it's making full use of SCP's new possibilities both using extended particle spew code and the awesome new $FOF tag (not to be seen in the screenies). However it's perfectly balanced, you can still hit pretty good  at distances smaller than 1500 m, and i've also altered the description a bit.

FS2_new_weapon_FX_v0.1d

- oh, and i nearly forgot. I also changed the Mekhu to be more similar to the subach. -
Modern man is the missing link between ape and human being.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
the awesome new $FOF tag?
SCREW CANON!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
yes, the awesome new $FOF tag :p :)

psst... it means "Field of Fire"
Modern man is the missing link between ape and human being.

 
Weapon Effects - Yet another bunch of 32bit eye candies
To be honest I don't like that at all - the fading's good but the projectile doesn't look like a realistic energy weapon, and the $fof tag makes the AI much worse.

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Weapon Effects - Yet another bunch of 32bit eye candies
It's... swirly.

Try blurring it, um, a lot. It's a neat effect, but as it is it's too much. Like Sid says, doesn't really look realistic.

All else is very nice though.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
It needs to be extreme for you to notice at the immense speed the morning star has.

I'll see how much blur I can (have to) add.
Modern man is the missing link between ape and human being.

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
Weapon Effects - Yet another bunch of 32bit eye candies
cool
I hate My signature!

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Weapon Effects - Yet another bunch of 32bit eye candies
looks like sega is making the morning star now. seriously, those make no sense.

how did you make the subach/mekhu big in the front then thin in the back without making the @Laser Head Radius and @Laser Tail Radius: different? i'm assuming this because if you do make the values different the lasers will look weird from some angles.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Weapon Effects - Yet another bunch of 32bit eye candies
Here's an idea for when you get around to missiles.  During the description for the original Stiletto, it says that the missile is protected by a small shield generator.  I'm not sure if the same applies to the Stiletto-II and I don't recall reading that in the tech room, but if someone here is planning to update the model for the Stiletto (Solatar, I'm thinking in your direction), it might be a cool addition to give the pof actual shields.  I'm not sure if its even possible to code in missile shields into the weapons table file, I guess I'd need a coder's opinion on that, but it'd be a cool thing, and give campaigners some options for some more advanced tech.

Later!
The Trivial Psychic Strikes Again!

 

Offline Starks

  • 29
Weapon Effects - Yet another bunch of 32bit eye candies
Which folder do you put the files in?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
tables to /tables, effects to /effects

I updated the Morning Star, I need more feedback on it :)



same download zip as last time

Comments :)
Modern man is the missing link between ape and human being.

 

Offline mnftg64

  • 27
Weapon Effects - Yet another bunch of 32bit eye candies
these are sweet!

I like the idea of the morning star fading out. I'll give ya more feedback after I try them in the download. I guess its time to make sure my SCP is fully updated...

Are you going to eventually have done work on all the weapons?

 
Weapon Effects - Yet another bunch of 32bit eye candies
Better :)

 

Offline Lightspeed

  • Light Years Ahead
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Weapon Effects - Yet another bunch of 32bit eye candies
Always remember, without feedback I cannot improve my work :)
Modern man is the missing link between ape and human being.

 

Offline mnftg64

  • 27
Weapon Effects - Yet another bunch of 32bit eye candies
My entire weapons Table seems to be screwed up, I get the effects for the morning stat and akheton but I see nothing for the other 2 you have done. Along with that when I switched my weapons to beams, they are not constant and I got no animation, just a flicker of white....

On a better note, the weapons I could see looked really cool. especially the akheton.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Weapon Effects - Yet another bunch of 32bit eye candies
I like how the morningstar isn't super accurate now. :)  I always thought, as with the flail, that a higher r.o.f. would kill accuracy. :yes:
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
The flail will even be more inaccurate making it crappy at long range distances :)
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Weapon Effects - Yet another bunch of 32bit eye candies
The big question is, how does the AI react to the crappy aim? ;7
Freelance Modeler | Amateur Artist

  

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
adapts quite well, the accuracy is not decreased much, it hits you worse (and thats good; no more annoying morning star gunners - you can actually start USING that weapon with AI) but still manages to nail you at closer ranges.
Modern man is the missing link between ape and human being.