Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 69745 times)

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Offline Lightspeed

  • Light Years Ahead
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Weapon Effects - Yet another bunch of 32bit eye candies
yeah they spawn always from the centre point. It's really good for lasers, but looks odd for missiles.

If you want (It'd help :) ) you can rework your models so the center is the thruster.

your problem sounds like if you're using the D3D particles (from RT's build he posted).
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
just make your model a little more forward, you should be doing that anyway, as that is the point they will rotate arround as well, and that's the point the old trail code spawned around.

also I'm at school so I can't test it right now, I just thought it would look better if the trail was longer, if you'r useing a custome ani, just recompile with a smaller FPS in the ani properties (assumeing you'r useing ani builder)
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DEUTERONOMY 22:11
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Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
ohhh, thats what you meant :D
Modern man is the missing link between ape and human being.

 

Offline Raptor

  • 210
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Lightspeed
yeah they spawn always from the centre point. It's really good for lasers, but looks odd for missiles.

If you want (It'd help :) ) you can rework your models so the center is the thruster.

your problem sounds like if you're using the D3D particles (from RT's build he posted).


Sure, I can do that. 5-10 mins on all the ones so far. I'll include the redone ones in the next pack (with the BIG warheads);)

Ah, I am runing with a D3D thingy (not up on source code type stuff).  Still looks good though.

And Kal, no need to swear about it. I'll remember next time.
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Offline Gank

  • 27
Weapon Effects - Yet another bunch of 32bit eye candies
Lightspeed, there seems to be a problem withe the perseus, it wont accept any secondary weapons. Not sure if its your ship.tbl causing this but I presume thats where this info is stored.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
Thats... weird ~ I'll have a look at it.
Modern man is the missing link between ape and human being.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Ok I'm a newbie and this will sound like a dumb question most likely but I installed the latest version of the weapons package, as well as the latest version of the source code.  When I fly the first mission and fire the Subach I don't see anything.  It makes the proper sound, it impacts the target, does damage, but there is nothing there visually.  I checked to make sure all the ANI and image files were in the data/effects folder and sure enough they are.  The TBL files are also where they should be.  Any ideas?

 

Offline Bobboau

  • Just a MODern kinda guy
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Weapon Effects - Yet another bunch of 32bit eye candies
make use you are useing the corect comandline flags, sounds like you forgot -jpgtga (you know I think this should be on by default)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Bobboau
make use you are useing the corect comandline flags, sounds like you forgot -jpgtga (you know I think this should be on by default)


Whoosh, over my head:confused:  .  I'm pretty green when it comes to all this, commandline flags?  Is that something in the tbl file or am I totally off?

 

Offline Starks

  • 29
Weapon Effects - Yet another bunch of 32bit eye candies
Do you have the SCP launcher?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Bobboau

  • Just a MODern kinda guy
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Weapon Effects - Yet another bunch of 32bit eye candies
no, comand line, you know, like DOS

make a shortcut or bach file to the exe you're useing, and after the name of the exe type
-htl -jpgtga
everything should then work
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by LLivingLarge
Do you have the SCP launcher?


Yup I have the SCP Launcher

 

Offline Bobboau

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Weapon Effects - Yet another bunch of 32bit eye candies
well that's even easier, just select the little tick boxes
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Starks

  • 29
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by ivanenski


Yup I have the SCP Launcher
Version 3.3?
Formerly of the Dark Wings and Legion of Apocalypse

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by LLivingLarge
Version 3.3?


negative, it's 2.4.0.0

(edit):  Just downloaded 3.3, will give it a shot and see what happens
« Last Edit: January 29, 2004, 08:20:40 pm by 1704 »

 

Offline Carl

  • Render artist
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Weapon Effects - Yet another bunch of 32bit eye candies
:welcome:
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Weapon Effects - Yet another bunch of 32bit eye candies
Still won't work.  I selected the appropriate tick boxes in the version 3.3 launcher and it didn't do anything.  Is there another program I might need to download?  I realized that my comp doesn't recognize ANI files, perhaps that might have something to do with it.  I thought I used to have a ANI reader of some sort but must've deleted it ago.

By the way, when I attempt to run FS with the tick boxes checked I get an error message like this:

Error: Unrecogzined command line parameter -jpgtga
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Cmdline\cmdline.cpp
Line: 540

Call stack:
------------------------------------------------------------------
    kernel32.dll 77e814c7()
------------------------------------------------------------------

It gives a similar error message for the other tick box.  However it doesn't prevent me from getting into the game.
« Last Edit: January 29, 2004, 09:03:35 pm by 1704 »

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
make sure you are useing the most up to date exe and that the launcher is useing it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Weapon Effects - Yet another bunch of 32bit eye candies
Hopefully he's not using the standard FS2...

Edit: Ok, I didn't read the original post well enough. Ignor this one.
Freelance Modeler | Amateur Artist

 

Offline karajorma

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Weapon Effects - Yet another bunch of 32bit eye candies
Have a look in the Latest Version of Everything thread. Get the version from there. I doubt that you are using the most recent version (3.5.5 is not the most recent, just the most recent official version).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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