I think it's more a question of relative angles, if you take two shots at the same FOV for a 1m shape then the same shape with the camera positioned at exactly the same relative point on a model 20x bigger, you will be able to see surfaces on the 1m model that are occluded in the 20m one,
This is an enhanced still from an old version of my Atlantis video on Sectorgame...

You see how the front jet section is side on to the camera, whereas the section that the pipes feed into is facing slightly towards the camera? This is because in this version, the model was tiny, actually about 30x smaller than it should be, which exaggerates the effect a little, but you tell the model is small because of these angles, surely if the pipes are heading in my general direction, that front jet mount should be at the same angle?
I got as close as I could to the same image on a larger model, I use a landscape rendering program for this, so it's not an exact art, but this was the outcome....

As you can see, the ship looks a lot 'straighter' here

I'm not a 3D Maths guru, and I'm not saying this is the be all and end all of the problem, but I think it is part of it
