Author Topic: environment mapping  (Read 37881 times)

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Offline Raven2001

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Quote
Originally posted by Omniscaper
If you really want to make asteroid shine to go away, simply make its specualr map all black.


Wrong. That way it will make them completely unlit....

you must tone the the brightness down, but not completely methinks...


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Offline Flipside

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That'll be cool to test my new card on :D Just treated myself to a FX5600 256Mb :)

Bobb, those textures don't quite look 'right' on flat planes, they seem to adjust relative to the players distance more than angle of view?

Also, I've noticed that the Ambient Light setting does not appear to be being applied to subsystems, which are still rendering full brightness. Piccies available if needed :)

Flipside

 

Offline Trivial Psychic

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This may be a stupid thing to ask, but has anyone tried this build out with an in-nebula mission?  Screens would be good if anything interesting worth posting results.

Later!
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

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Thanks for the command line.

I want ambient light, but I want a low multiplier :)

When you implement the FRED slider you can have the factor as a multiplier of the command line.

Command Line -> Ambient 0 = all missions will have no ambient
Command Line -> Ambient 50 = mission with an ambient multiplier of 0.5 will have Ambient factor of 25.

:)
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Offline Lightspeed

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Some Screenies:





Just look at them. They're soo pretty.

to quote myself:
---
I LOVE THE NEW AMBIENT FACTOR!
I LOVE THE ENVIRONMENTAL MAPPING!
---

Only worries: When turning on trueform it gets slow as hell --  with it turned off I don't seem to have any slowdowns at all. I'll do a proper performance test tomorrow.
Modern man is the missing link between ape and human being.

 

Offline karajorma

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Now I'm annoyed. Why does it not look like that for me?
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Offline Lightspeed

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Use this:

C:\Games\Freespace2\fs2_open_env.exe -spec -glow -pcx32 -jpgtga -fps  -fov 0.39 -ambient_factor 75 -mod ReflectMist

:)
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Offline karajorma

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The -ambient_factor 75 bit did it :)
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Offline Starks

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WHY ISN'T THIS IN THE HIGHLIGHTS!!!!
Formerly of the Dark Wings and Legion of Apocalypse

 
I think Setekh said he's waiting for it to appear in appear in an official build (which will be after 3.6 =/ )

 

Offline Deepblue

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Ummm what does -mod ReflectMist do?

 

Offline Fractux

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Quote
Originally posted by Deepblue
Ummm what does -mod ReflectMist do?


-mod

is just the modification tag poiting to a folder he called ReflectMist, which is like an alternate "data" folder that you can use.
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline Deepblue

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Ah. Thanks.

 

Offline Singh

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Quote
Originally posted by Lightspeed
Use this:

C:\Games\Freespace2\fs2_open_env.exe -spec -glow -pcx32 -jpgtga -fps  -fov 0.39 -ambient_factor 75 -mod ReflectMist

:)


wait a sec....you actually mean we can adjust the FoV?? what kind of FoV do you recommend to make an Orion look like its really as big as 2 Kilometers :nervous:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

  

Offline Bobboau

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fov has been available for a long time now, doesn't work as nicely as you would have hoped though.

keeping it out of the highligts isn't a bad idea as I'm not bug hunting it realy,

Raven2001, I'm afraid you have it wrong, what he said will work exactly like he said, though I would recomend simply makeing them realy realy dark
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Offline Singh

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Quote
Originally posted by Trivial Psychic
This may be a stupid thing to ask, but has anyone tried this build out with an in-nebula mission?  Screens would be good if anything interesting worth posting results.

Later!


I'll try this later in the evening - but I dont think i'll be able to do it properly since my FPS is going to drop to 30 Frames / 30 Minutes or somewhere that whereabouts.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Lightspeed

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Quote
Originally posted by Singh


wait a sec....you actually mean we can adjust the FoV?? what kind of FoV do you recommend to make an Orion look like its really as big as 2 Kilometers :nervous:


It wont work like that. By changing the FOV you get ugly perspective distortion on the edges of your screen. This was a problem with retail FS2 (space was warping around you oddly) - Setting it to 0.39 eliminates the ugly distortion (round shapes stay round at screen edges) almost completely (barely visible distorted) while also making things look bigger & better and keep playability.

-fov 0.39 is the way to go if you want good looks + good gameplay.
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Offline Fineus

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Offline KARMA

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what's the default btw? 0.9?

 

Offline Bobboau

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.55 I think
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together