Author Topic: a 3d shockwave  (Read 4110 times)

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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Eew. :ick:

I don't like the internal explosion model...

And the orange seems to be too faint on the ring. :doubt:
Freelance Modeler | Amateur Artist

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
it would look better if i could get more polys through pcs.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Woolie Wool

  • 211
  • Fire main batteries
I prefer spherical shockwaves, so I'll pass on this.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

  

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
it looks like a 2D shockwave, but with limited polygons. so, no. the old ones >*
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
make it bigger, 1.5

and make it smooth, you are useing the auto-facet build right?
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learn to use PCS
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DEUTERONOMY 22:11
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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i always use autofacet build, but use smooth in truespace. i made the spikey part in max and did the rest in truespace. i have really bad luck with smoothing, i recompiled the apis fot the milionth time and its still whack. i always thought that was my video card's doing.

another thing, will glowpoints get scaled as well? it also would be nice if i could pull a rand{} it the glowpoint chunk (in the normal size, and position fields). because i have a few ideas for impoving the effect. you can create alot of glowbeams at the center with random normals, but unless they 'grow with the explosion, they are useless. is also put a few fire sprites in there as well to fill out the effect. the end result would be a starbeam laden blast and it would have a degree of randoness.
« Last Edit: March 17, 2004, 03:06:35 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
One thing I noticed about 2D shockwaves - if you make them ovoid rather than circular they look a bit 3D :)  (actually somewhat like the torus part in the above screeny; though you're still caught in the blast no matter if it seems to go into your direction or not).
-__ o_O___O_o
I______O_O_______dragons
________o

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suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)