Author Topic: About the HLP RPG...  (Read 10989 times)

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Offline Singh

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Quote
Originally posted by Unknown Target
Vehicles would be nice...such as certain skills would allow you to use vehicles. :)



interesting.....something light, medium and heavy? i.e. Humvee, Tank and Ub3r Tank? ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Tiara

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Quote
Originally posted by Singh
Maximum Level: ~5 levels from the top (some experience restriction)

You can get up to level 99. 5 levels is VERY little restriction. Level 60 level cap is the minimum on this. Else its just useless and I won't count it to disadvantages.

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Technological Items ONLY

Note: That means NO swords, axes, staffs etc. Also no mythical equipment with special attributes (like absorb fire damage).

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Tactician

Please explain what the effect is in game terms.
Quote
Limited Bullet-Time

I'm assuming this is increased evasion (agility).
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Limited Tele-Kenesis

This would be increased accuracy. Correct?

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Weapons have 15% less chance of hitting due to Bullet Time

15% is quite a bit. I'm lowering this to 10%.
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Weak in 1on1 battles

Its very rare to have 1on1 battles...
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Gets 25% boost to damage dealt when fighting against 3 or more opponents

25%? Thats a bit too uber. Especially in the upper levels of your character. Once again, 10% max.

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Tactical Skills 101 - Initial 25% boost when fighting enemies is increased to 30%

Eh...? Explain please.

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Battle Tactics - Improves communication and planning. Can now heal other players, does 35% more damage when 2 or more enemies are present.

- Healing is a seperate skill.
- 35%??? Damn :p That goes down to 15%.

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Battlefield Tech - Can repair other party member's equipment and armor.

Repairing equipment is a non-issue in this game during battles. You can make this skill so that it increases both attack and defence of the party slightly. (Can be used multiple times).
Quote
Mana Discovery - speeds up regeneration of team mate's mana.

Not speed up cause there is no inherent regeneration. this would just start regeneration over a random # of turns.

As a note, these skills do NOT, I repeat do NOT go into effect automatically. You must use a skill during battle for it to go into effect.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Tiara

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Vehicles is an issue for later :p
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Lightspeed

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Venom- please change agility to "good" - excellent is too good counting your other disadvantages.

Excellent agility is a heavy advantage for various reasons, for example:

- You can flee from practically all battles
- You always hit / use skills first - This can save your life a lot of times when you need quick healing, etc.
- You tend to evade LOTS of enemy blows completely
Modern man is the missing link between ape and human being.

 
hmmmmm.....

overly muscular wolf/man hybrid with excellent agility and a dirty great big blade for chopping stuff up and whatnot :P


-goes and starts writing up a profile-
The Tao that can be told is not the eternal Tao. The name that can be named is not the eternal Name."
-Lao-Tzu

 

Offline Unknown Target

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Hope I didn't overpower myself. :)



Name: Unknown Target
Degree (Title): Pilot
Portrait/Looks: Uhhh....something dashing and piloty? :D
Initial Level: 1
Maximum Level: 10 from highest (Minor experience restriction)
Can pilot any vehicle (When implemented). Pistol is relatively more powerful than normal.
Critical hits with gunfire 50% more common than normal.
Large Sword and Pistol

Abilities:
MEDIUM Hitpoints
LOW Manapoints
GOOD Attack
LOW Defense
GOOD Mind
GOOD Agility

Special Resistances / Weaknesses:
Resistant to physical weaponry.
Vulnerable to all gunfire.
Vulnerable to magic.
High healing factor (can heal about 30% more when spell healing or medpac is used).


Special Skills:

Early Skills (levels 1-10):
Teamwork - All members of party gain a defense bonus, and party leader gets an attack bonus. (Low at first, increases with level.
Don't Panic! - Random spread of  bullets, with a higher attack value than normal.
Get down! - 50/50 chance that enemy attack will be evaded.


Later Skills: (11-15)
Laser sight - Big increase in pistol attack, pistol becomes more accurate.
Psycho - A mad sword attack. One turn, damage range increases with each hit.
Flashbang - Stalls enemy for a few turns.
One-two punch - A double attack on one turn with both the sword and gun's damage points.
Covering fire! - Renders a teammate impervious to enemy fire for one turns, but he can still cause damage.

High Level Skills: (16-25)
Don't touch that! - Take a tech-based enemy's strongest weapon, and apply 75% of it's damage to the enemy.
Vanity Mirror - (self only) negate all spell attacks on the battlefield for two turns.
Fastest Gun in the West - (self only) Gunfire is 50% faster.
Airstrike Aircraft come from the sky, applying damage to all enemies on the field.
Storwriter's powers of d00m - Big drain on MP, but creates a hellstorm of paper, creating huge damage on all enemy combatants, as they rip them to pieces with paper cuts :D



EDIT: Changed.
« Last Edit: March 25, 2004, 10:17:34 am by 368 »

 

Offline Ghostavo

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I may not know exactly how this works, but I know this is overkill!!

Quote
Abilities:
MEDIUM Hitpoints
LOW Manapoints
HIGH Attack
LOW Defense
EXCELLENT Mind
EXCELLENT Agility
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 
Name: Jiggyhound
Degree (Title): Wolf Man
Portrait/Looks: Big muscular mofo with wolf head
Initial Level: 1
Maximum Level: full (no experience restriction)
Increased/Enabled Critical Hit Chance
Ordinary Battle Style : bladed weapons and maybe mauling the opponent - close range hand to hand fighting

Abilities:
GOOD Hitpoints
CRAPPY Manapoints
EXCELLENT Attack
GOOD Defense
CRAPPY Mind
EXCELLENT Agility

Special Resistances / Weaknesses:

Very Resistant against physical weapons
Vulnerable against ranged weapons (guns and stuff)
Very Resistant to Berserking
Vulnerable against magic

more later.....
The Tao that can be told is not the eternal Tao. The name that can be named is not the eternal Name."
-Lao-Tzu

 

Offline Tiara

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Ok, UT, on Technological repair... Weapon repair is a non-issue in this game. They don't break or get damaged. (though you can lose them to certain monsters).

Psycho - Attacks don't last time. this is a turn-based battlesystem.

Covering fire - 5 turns? Most battles (excluding boss batles) will take 10 turns MAX. Having your team invulnerable for half the battle is unfair. This is lowered to 1 turn.

Circle the wagons! - Sorry, can't have charas skip turns. (tried this, the game flipped and crashed on me).

Don't touch that! - Explain plz :)

Vanity mirror - Should be Self Only. And since its two turns of literal invulnerability its a high level ability.

------------------------------

Note to all people; you might want to add some minor healing spells/skills. :)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Tiara

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Quote
Originally posted by Ghostavo
I may not know exactly how this works, but I know this is overkill!!


He also has this:

Quote
Vulnerable to all gunfire.
Vulnerable to magic.


That is a major ***** to deal with. Kinda malances it out. Being vulnerable to something isn't to be taken lightly. It can really get to you against certain enemies. Especially with magic as it is quite common for monsters to have magical abilities.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Ghostavo

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Oh... I appologise then...
is there some place where I can see the rules of this type of games?
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Tiara

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Eh, no real rules site :p Ever played Final Fantasy? If not, then just ask what you want to know.

Ow, I'll describe the battle system;

Turn based. You have a few options you can choose from each turn:

- Attack: Normal attack. Average damage, no special attributes. Amount of damage dealt to enemy depends on your ATTACK stats.
- Defend: Decrease the amount of damage taken during the turn you defend. Amount of damage that is reduced depends on your defence stats.
- Skill: Special attacks. These cost Energy Points. Each character has a set amount of Energy Points. Once depleted you can't perform special skills. These are the skills like the ones others put up. The type of skills is usually dictated by the kind of job the character has (like a warrior would have strong sword attacks or even magical sword attacks while a gunner would have strong ranged attacks.)
- Item: Use items you find/buy during the game.
- Escape: Well, duh. The success rate depends on your agility and the enemies agility.

Also, your character has Hit Points (HP). As seen in the other charas posted above, you can choose to have higher, average or a lower amount of HP. For example: A medic usually has a high defence but low hitpoints cause it isn't the fighting type chara. While a swordsman/fighter has higher HP (usually). But this all up to you :)

Hope this helps.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Tiara

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Hmm, if you guys wait for a bit I'll whip up a small Character Creation Guide. :)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Ghostavo

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So I guess an "Everything imune character with everything else at extremelly low and with an atack of 1 with the max level of 1" is a no go? :D
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Gloriano

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just basic.


Name:Gloriano
Degree (Title):Ex-Captain Of Imperial Elite forces
Portrait/Looks:man in black cloths with 2 swords
Initial Level: 1 (only thing is I would want my char as story NPC so 10-20 if ii's end as Story NPC
Maximum Level: 99
Weapons:long katana like sword (like sepiroths sword was)


White magic

early: 2-7
Cure
Remedy(Esuna

Later:10-20
Cura
Life
Remedy
Protect

High:30-XX
Curaga
Hand of life (Full-life
Remedy2
Hand of God (Holy
Wall

Black magic

Early:4-7
Fire
Blizzard
Thunder
Aero
Water
Earth

Later: 10-20
Fira
Blizzara
Thundara
Aero2
Watera
Earth2

High:30-XX
Firaga
Blizzaga
Thundaga
Tornado
Warerga
Earth3
Hand of Dectruction(Ultima
Flare

HP: +1
MP: -1
Str:Good +2
Def:Low -1
magic 0
Mind:-1
Magic def: -1
Agility: -1





Skills
later

Tower Strike:calls Huge Magic Sword that damages one enemy
Orders of Guard Cast Protect and Shell

High: skills

Imperial Elite Attack : sky changes to Gold And Char Attacks to enemy like there were 1000 of Elite units


any good: ? :)
« Last Edit: March 26, 2004, 06:07:17 am by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Tiara

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Chacter Creation Guide

Introduction:

This guide will walk you through thye process of creating your very own character for in the HLP RPG. This guide is mainly meant for those who haven't played any Final Fantasy-type RPG's but it can't hurt for the veterans to give it quick glance either.

Well, let's get started, shall we?

Character Information:

You begin with a small amount of informaion to base your character around. This is quite important for a well-rounded character.

Name: Ex. B-Bop

Well, this shouldn't be that hard.

Degree (Title/Job): Ex. Knight

This an important piece of information! Your character's 'Job' will dictate how he/she will fight and what his/her skills are. This can be anything you want. A few examples are: Black or White Mage, Gunner, Knight, Assasin, Medic, Pilot, Summoner, etc. It's up to you really. But choose carefully!

Portrait/Looks: Dude with medieval armor.

This is self-explainatory.

Statistics:

Another important step in creating your character. Perhaps even the most important one. The statistics will dictate how your character will function in-battle. The statistics are as follows: HITPOINTS, ENERGY (mana) POINTS, ATTACK, DEFENSE, MIND and AGILITY.

Hitpoints: Ex. High

Hitpoints stands for the amount of damage your character can take before being KO'd. A character is KO'd when the amount of HP reaches ZERO.

As example I've taken 'High'. I've done this because the character I'm using as an example is a knight. And a Knight is an offensive type character and will be doing a lot of fighting and thus will need a lot of HP. If you choose to be a medic for example, who doesn't engage in combat that often you could settle for average or even low.

Energy Points (mana): Ex. Average

Each character has a set amount of Energy Points. Once depleted you can't perform special skills. Special Skills will be discussed later on.

For my Knight I've chosen 'Average' as a Knight focuses more on physical attacks then special abilities. However, as a Knight there is still a need to perform Special Skills. As there is with ANY job. I recommend that any character has at least 'Average' on Energy Points. If you choose for example a mage, who relies mostly on magic and.or special skills you might want to choose 'High' or even 'Excellent'

Attack: Ex. Excellent:

Attack resembles the amount of damage done by physical attacks onto your foe. The higher the attack value the more damage normal attacks and physical Special Skills will do.

I've chosen 'Excellent' for my Knight as he focuses on physical attacks with swords. If you would've taken a mage you wouldn't need such a high attack as you'd rely mostly on magic and assorted spells.

Defense: Ex. Average:

Defense resembles the defense capacity of a character. The higher defense the less damage you'll take from physical attacks inflicted on you.

I've chosen 'Average' here for my knight because a Knight is an offensive character. But because I don't want him to die after each blow he'd receive I took 'Average'. That would resemble his armor. If you take a defensive character like a healer you want to give him 'High' or even 'Excellent' if you choose to do so.

Mind: Ex. Low:

Mind resembles the way you handle magic. Both how powerfull your magic skills are and how well you can defend against them.

Here I've chosen low. My character is a physical based one so magic would not be his style. Also, he'd have to compensate for his 'Excellent' Attack statistics. Each 'Excellent' Statistic has to be compensated for with a low statistic in another area. If you choose to be a magical character like a Black Mage you want to give him 'High' or even 'Excellent' in this catagory.

Agility: Ex. Average:

Agility resembles the speed of your characters actions. The higher the agility the faster you can take turns and the easier it is to evade attacks. This can be a very good attribute for fast paced characters like assasins and thiefs.

I've chosen 'Average' as my Knight doesn't rely on speed but on strength. As said before, Thiefs and Assisans (and the likes) might reconsider on this.

Special Skills:

Let the fun begin! Here you create the skills your character will be able to use in battle. Base them around your Job and Statistics carefully to fully exploit their potential.

My Knight would useSword based attacks mostly. Here is an example:

Piercing Sword: A heavy sword attack which ignores the targets defense ratings for higher damage.

A mage would have something like this:

Thunder Storm: Calls upon a thunder storm to strike all thine enemies.

As such, each 'Job' has their own skills. These are for you to create. You can have up to 40 of them.


Also, skills are learned over time. Weaker skills are learned on earlier levels, while stronger skills are learned later on.

Character Creation Template:

Use the following template to create your character:

Name:
Degree (Title/Job):
Portrait/Looks:
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: (Ordinary: 1 handed weapon + shield) or (Two-handed weapon) or (Two weapons)

Abilities:
X Hitpoints
X Energypoints (Mana)
X Attack
X Defense
X Mind
X Agility

Special Resistances / Weaknesses:
Example: Slight resistance against physical weapons

Special Skills:

Early Skills (levels 1-15):

Later Skills: (15-30)

High Level Skills: (30-xx)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Unknown Target

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Quote
Originally posted by Tiara
Ok, UT, on Technological repair... Weapon repair is a non-issue in this game. They don't break or get damaged. (though you can lose them to certain monsters).

Darn, was hoping for something like system shock :)

Quote

Psycho - Attacks don't last time. this is a turn-based battlesystem.

Changed :)

Quote

Covering fire - 5 turns? Most battles (excluding boss batles) will take 10 turns MAX. Having your team invulnerable for half the battle is unfair. This is lowered to 1 turn.

Changed :)

Quote

Circle the wagons! - Sorry, can't have charas skip turns. (tried this, the game flipped and crashed on me).

Poo :D


Quote

Don't touch that! - Explain plz :)


The enemy just happens to be fiddling with the wrong button on his buddy's rifle and...boom :D

Quote

Vanity mirror - Should be Self Only. And since its two turns of literal invulnerability its a high level ability.


It's already in the higher up levels.
Do we have to arrange them from lowest to highest in the skills list?
« Last Edit: March 24, 2004, 12:48:34 pm by 368 »

 

Offline Tiara

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Quote
Originally posted by Unknown Target
It's already in the higher up levels.
Do we have to arrange them from lowest to highest in the skills list?

nah, just pointing out that this skill won't be the easiest to attain :p
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Nico

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Quote
Originally posted by Lightspeed
Venom- please change agility to "good" - excellent is too good counting your other disadvantages.

Excellent agility is a heavy advantage for various reasons, for example:

- You can flee from practically all battles
- You always hit / use skills first - This can save your life a lot of times when you need quick healing, etc.
- You tend to evade LOTS of enemy blows completely


Ok, I'll change it to good. Just thought that would fit well with the character.
SCREW CANON!

 

Offline Tiara

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Name: Tiara
Degree (Title): Axe Wielder/Summoner
Portrait/Looks: Eh... Woman carrying an axe? :p
Initial Level: 1
Maximum Level: full (no experience restriction)
1-weapon, 2 handed, No shield Style

Abilities:
Average Hitpoints
Average Manapoints
High Attack
Low Defense
High Mind
Average Agility

Special Resistances / Weaknesses:
Resistant to Curses/Berserking

Special Skills:

Early Skills (levels 1-15):
Axe Strike - A concentrated axe strike dealing more damage then a normal strike.
Poison Strike - Deals damage and 50% chance to inflict poison status onto enemy.
Axe Combo - Multiple axe strikes.
Threaten - stuns enemy for one turn by scaring them ****less
*****slap - A twack across the face causing damage and confusion.
Meditation - Focuses (increases) strength of the party.
Tetra Strike - Fire, Ice, Earth and Lighting damage to one opponent.
Healing Cloud - Calls a cooling cloud which cures a small amount of damage.
Call of the Wild - Summons a random animal to strike at your foes.
Feary Devotion - Summons a Fairy to heal your party.

Later Skills: (15-30)
Shadow Force - Cuts enemy HP by 1/4
Heavy Guard - Activates a magic shield on each partymember protecting them from physical damage.
Death Axe - 10% chance on instant kill.
Russian Roulette - 50% chance on instant kill on enemy OR ally.
Sigh of Benevolence - Cures all status ailments on party.
Defense Shatter - Damage an enemy and lower its defense.
Take it easy! - Causes your enemy to slow down.
Angelic Strike - Summons an Angel to attack your enemies with holy strength.
Call of the Dragon - Summons a Dragon to deal fire damage on your foes.

High Level Skills: (30-xx)
Axassination - 20% chance to inflict instant kill.
Stop it! - Stops your opponent.
Orb of Healing - Heals party greatly.
Full Moon - Increases characters strength greatly.
Call of Death - Calls Death himself to aid you. Instant kill 50% of the time.
Demonic Brotherhood - Calls Demons from the depths of hell to aid you.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil: