Author Topic: About the HLP RPG...  (Read 10990 times)

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Offline Singh

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I had this sort of idea for the RPG - basically have 3 types of special abilities.

The first would be Technology (guns, lasers, bazookas). Offensive power would be quite high, since little can stop the kinetic energy of a bullet or can react to the light-speed effect of a laser. Defensiver power, on the other hand, is quite low, especially against the other 2, since all technology has till now are Kevlar and maybe primitive shielding (tanks too - but where ya gonna get a tank from???)

The second would, of course, be Magic. I dont know the exact details of this since I havent taken up writing a fantasy universe yet, but I guess in offensive/defensive terms it is quite even. For attacking elemental stuff (fire, earth, wind whatnot) is used while in defense various kinds of spells are used. Most effective against the 3rd type, while doing moderate amounts against the first.

The 3rd type is Psionic stuff mostly. Heavy in terms of defence, making them almost invulnerable to most attacks (bullet-time, matrix moves). Offensively, they are capable of using only the most basic weapons of each kind (e.g. Pistols, small magic stuff only - no rifles or casting full-destroy-everything kinda thing). The most they evolve is into Telepathic or Telekenesis powers, which have a more 'team modifier' effect than anything else.

Any thoughts?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Tiara

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Three types is too restrictive IMO :) Each character should be able to choose his or her own characteristics. Though, ofcourse if you choose the Tech side you won't be able to do any higher level magic stuff.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Fineus

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Could you not simply divide a total of 50 points into groups of 10 - and have a maximum points in any one class of 50.

Therefore you could be:

A massively powerful magic/tech/whatever user.

A high level magic/tech user but with a slight speciality in another class - neither would be at maximum strength though.

A low level mixture of everything - so you have your finger in each pot so to speak - but are not overly powerful in any.

Ergo: No overbalancing between types - you can rock at one thing or be "ok" at a range of things. But not rock at a multiple of things.

Make sense? :D

 

Offline Turnsky

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and multiple species types..

Humans
Shivans
Elves
Vasudans
Anthros

that sorta thing ;)
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Offline Tiara

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Kali... Divide points into... Err... Sorry but I don't follow. :p For now I just need everyone to create his or her chara. We'll deal with the balancing stuff later. One thing at a time or my head will explode :p
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Nico

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Is the way lightspeed did ok? If so, I'll just use it as a template for my chara :)
SCREW CANON!

 

Offline Tiara

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Quote
Originally posted by Nico
Is the way lightspeed did ok? If so, I'll just use it as a template for my chara :)

Yup, thats alright :) But if you want you can add more skills ;)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Windrunner

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  • The Hammer.
*rubbing his hands*

me a powerfull NPC... whatever that means.
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14

 

Offline Turnsky

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i'll make mine when i get the opportunity
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Fineus

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Uh, yeah... exactly how powerful can some of us make ourselves? I mean I don't want to create my own absurdly powerful and awesomely destructive lightning strikes only to be told I'm god-gaming ;)

(note: god gaming is not my intention, so any kind of guidelines you can set for me would be handy - if possible! :nod:)

 

Offline Nico

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ok, hop!

"unburries various fluff stuff from Dark Project and VoD

**= special


Name: Venom
Degree (Title): Assassin
Portrait/Looks: Cloaked figure
Initial Level: 1 (duh, as he said)
Maximum Level: full (no experience restriction)
Increased/Enabled Critical Hit Chance
2-weapon Style ( but only light ones)

Abilities:
normal Hitpoints
normal Manapoints
normal Attack
low Defense
good Mind
good Agility

Special Resistances / Weaknesses:
Slight resistance against physical weapons
Vulnerable against special-energy based weapons
Vulnerable to Curses / Berserking
Resistant against poison / other mind spells


Special Skills:

Early Skills (levels 1-15):
Shadow skill - Get an additional attack round on first combat turn
Ethereal Cloak - lower chance to hit for enemies for a random number of turns
Flash bomb - stuns enemy for one turn
Sword of Constantine - Increases critical hit chances for a random number of turns
Fire arrow - splash, fire damage, stun if critical hit

Later Skills: (15-30)
Victoria's vine - lower enemy's chance to hit, hurts the enemy once per turn. random duration, can be dispelled
Cloud of Flies - low hitpoint, but poisonous and stays until dispelled
Dance of Blades - double hitpoints. Can't use any other skill while active
Ethereal Blades - allows one attack one each present enemy. Can't use any skills while active
Wine blades adds poison damage to any attack
Sylvanius sight - increases hit chances for all the party
Sylvanius will - pinpoints one enemy. All targets directed to that enemy, from any member of the party, has double chances of inflicting a critical hit

High Level Skills: (30-xx)
Wind of blades - Forces the enemy to attack the caster, with half chances to hit him
Master assassin - strikes the enemy with a strengh equal to half the enmys HP
Sylvanius blessing - slowy heals all party members
Sylvanius word - doubles all stats of the charcater for the next turn
Godfangs wrath inflicts a random number of critical hits to all the enemies present, completly deplenish the mana gauge, and takes half the HP of the caster
shadow replication skill - creates a clone of the caster which shares all the same states, etc. random duration, comepletly deplenishes the mana gauge. Hits count double on both the caster and the clone
« Last Edit: March 24, 2004, 01:15:47 pm by 83 »
SCREW CANON!

 

Offline Lightspeed

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As for the weapon system here's what was used for my old FS-RPG:

Weapons are Lasers:

Subach, Mekhu, Akethon (tactical), Prometheus, etc.

Now there's two types of characters:

Innate

Gets special abilities like the ones I posted

Fighter

Gets missiles as "special skills", can refresh the ammo with warhead support (ammo cartridges, etc.)

As for races, they're completely customizable as they dont really have any influence on the character.

Oh, btw - I'll eventually add more skills to my post up there :)
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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Venom: some issues with your character (that i'm aware of now):

"Ordinary Battle Style (2-weaponed, but, only light ones)"

That's not ordinary, then. Ordinary is shield (used energy shields for my old FS-RPG, like the ship's shields) + gun, whereas you want 2-weaponed style - So you should put in "2-Weapon style (only light ones, though)"

"normal Hitpoints
normal Manapoints
normal Attack
low Defense
good Mind
EXCELLENT Agility"

You should decrease some other value (a lot) to allow for excellent agility, or add some other limitations (experience limit, vulnerabilities / etc.)

"Shadow skill - Get an additional attack round on first combat turn"

Don't know if this is possible - You can have a damaging 'spell' that fires before any other attacks, though.

"Wind of blades - Forces the enemy to attack the caster, with half chances to hit him"

Also unsure if it's possible

Feel free to alter your vulnerabilities if you like. Oh, and i'm glad youre another critical hit fanatic (see the special proficiency after max level) :)
Modern man is the missing link between ape and human being.

 

Offline Nico

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modified the combat style. For the rest, I'll see later.
I don't know if agility has ever been such a critic stat tho, so I'm not sure if it requires drastic decreases in the other fields.
SCREW CANON!

 

Offline Lightspeed

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Agility is quite useful in those games. At least set it down to "good" or something :)
Modern man is the missing link between ape and human being.

 

Offline Singh

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**= special


Name: Singh
Degree (Title): Admiral
Portrait/Looks: Bearded Sardar in Uniform
Initial Level: 1 (duh, as they said)
Maximum Level: ~15 levels from the top (some experience restriction)
Cannot be critically hit
Single weapon only
Technological Items ONLY

Abilities:
Low hitpoints
Normal Manapoints
weak attack
Extremely High defense
Tactician
Limited Bullet-Time
Limited Tele-Kenesis

Special Resistances / Weaknesses:
Direct hit with any weapon will do 5% more damage to him
Weapons have 10% less chance of hitting due to Bullet Time
Resistant to diseases and biological weaponry
Weak in 1on1 battles
Gets 10% boost to damage dealt when fighting against 3 or more opponents

Special Skills:

Early Skills (levels 1-15):
Neo Bullet Time - Bullet time now lasts a bit longer, causing him to be harder to hit
Tactical Skills 101 - 10% boost when fighting 3 or more enemies is increased to 15%
Hand of Man - moves bullets to the target via Telekenesis, resulting in 5% less chance of missing.
Weight Training - Allows access to bigger guns.

Later Skills: (15-30)
Alpha 1 - Bullet time becomes slower and length increases. Makes him 5% harder to hit.
Battle View - Better view from above. Becomes resistant to spells that cloud vision and the like.
Mutation - Resistance to Biological warfare and germs increases 5%
Hand of Technology - Moves bullets to the target via Telekensis, resulting in overall 10% less chance of missing his enemies.
Big Guns - That rocket Launcher feels much lighter now....
Battle Tactics - Improves communication and planning. Can now heal other players, does 20% more damage when 2 or more enemies are present.

High Level Skills: (30-xx)
Ub3r Guns - Rocket Launchers pale in comparision to what he wields now.
Critical Ploy - Attacks are now capable of doing critical hits.
Battlefield Tech - Capable of increasing attacks of teammate's technological items by 10%
Iron Curtain - All enemy strikes on him in the next turn miss.
Mana Discovery - speeds up regeneration of team mate's mana.
Strategic Operations - Bonus vs numbers can now apply when going against 2 enemies and above.
Neo - you practically live in bullet time now. People have a hard time hitting you with just about anything.
Hand Of God - now have a +15% chance of hitting someone else.
« Last Edit: March 26, 2004, 06:37:02 am by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Lightspeed

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Just a minor gripe.

No mana points = no special skills.

Practically EVERY skill costs MPs.

You can have basic skills that don't cost MP, though.
Modern man is the missing link between ape and human being.

 

Offline Singh

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Quote
Originally posted by Lightspeed
Just a minor gripe.

No mana points = no special skills.

Practically EVERY skill costs MPs.

You can have basic skills that don't cost MP, though.


Ack, k, will edit that :P
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Lightspeed

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k, looks better.
Modern man is the missing link between ape and human being.

 

Offline Unknown Target

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Vehicles would be nice...such as certain skills would allow you to use vehicles. :)