Author Topic: About the HLP RPG...  (Read 10290 times)

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Offline Unknown Target

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About the HLP RPG...
Now that Tiara's sorta-back, are we ever going to get a storlyine? :)

 

Offline Singh

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Re: About the HLP RPG...
Quote
Originally posted by Unknown Target
Now that Tiara's sorta-back, are we ever going to get a storlyine? :)


actually......i did start one...wrote quite a bit for Tiara, but she fell inactive and I think its lost....

But I think some others were working on stories as well :/
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Tiara

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I had it on my HD before I decided to wipe about 120 GB of crap from it :p I must've accidentilly put it in the 'crap'-partition instead of my 'important files'-partition.

Anyway, making an rpg really isn't the first thing on my mind right now :p Unless someone can give me a full story I won't bother really.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Turnsky

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*plods away at ze art*
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
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Offline Singh

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Quote
Originally posted by Tiara
I had it on my HD before I decided to wipe about 120 GB of crap from it :p I must've accidentilly put it in the 'crap'-partition instead of my 'important files'-partition.

Anyway, making an rpg really isn't the first thing on my mind right now :p Unless someone can give me a full story I won't bother really.


Ack.........there goes me out of ze window ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Turnsky

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what about the background story behind UT's "Hardlight Movie"?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Tiara

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UT's story was basically in a future setting. Something thats really hard to do in a 2-d RPG. Fantasy with a touch of science (guns and ****) is a lot easier. Mainly cuz fantasy is 'moldable' :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Tiara

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Hmm... Maybe a skill called "orbital strike" and have a BFGreen splash onto a poor monster :p

Or have Carl call in a BFRed :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Turnsky

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hmm, the setting can be changed easily methinks..

just change a few minor details, from space to the "realm" and the like
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Tiara

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Well, in case I am going to get this started again (and actually, after thinking about it I even might *hint* ;)) I will need skills for your respective characters :D

Example:
____________________________

Char: Turnsky
Skill name: Piercing Pen
Description: A devastating attack negating any armor the enemy might have.

or:

Char: Kasperl
Skill name: First Aid Kit
Description: A standard FAK to heal minor wounds in the heat of battle.
____________________________

Don't go overboard though. +/- 40 skills will be max per char (although you can theoretically have about a thousand :p). Else it will be a bit too much to deal with. Also, don't make 'm absurd or anything, cause I won't put too many uber attacks in for each character. Max 3 or 4 per character.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Turnsky

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Quote
Originally posted by Tiara
Char: Turnsky
Skill name: Piercing Pen
Description: A devastating attack negating any armor the enemy might have.
 


:lol:

i thought a skill-based system would work wonders, but with a special attack that's class restricted..

like the above, but with generic attacks also, like "sword-strike"..:)

like with this

Char: Carl
Skill name: shoulder beam
Description: A powerful beam cannon that deals X amount of Fire(?) Damage.

(yes, i have been playing FF Tactics as of late)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Tiara

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Well, this is a skill based RPG. The more you fight, the more experience you gain, the more skills you'll learn.

There will be 'special' attacks as well that will only work if certain requirments are met though.

Also, the tougher the attack, the more costly it will be (in terms of energy points [as in MP in most RPGs]). So be sure to include some less powerfull offense/defense/healing skills.

Each character will have standard "attack", "Defend", "Use Item" and "Escape" skills which cost 0 EP (Energy Points).

Also, usually I'll assign EP but if you are quite certain you can put your own value in. But I will change it if needed (balance issues here ;)).
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Singh

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want me to re-start the story then Tiara? I think I remember enough to write a better version of what I did earlier :)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Tiara

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:D Well, I'll probably want to get things a bit more organized before we start story-wise. It's easier to write a story if you know all the details :)

Once I get stuff in order I'll be sure to contact you cause you got really awesome writing skills from what I remember :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Tiara

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Nobody wants skills? :( Or should I make a new thread to gain more attention? :p
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Unknown Target

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I think a new thread should be started for the whole character thing. And it'd be interesting to see what OTHER people think of the person, rather than them doing their own uber-stats :D

Anywho, ummm, Tiara, what about that thing I sent you? You put that in "crap," as well? :D
And the HLP movie is a good idea (I am NOT biased! :D). You already have a complete story with a half-complete sequel (which you should check out, Tiara ;)).

 

Offline Fineus

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Oh I want skills - I'm just not entirely sure how to go about it (me = n00b).

Also - does the fact that certain charachters are admins / moderators get reflected in the RPG? I don't mind either way but in the story we had a while back the admins and what have you occupied certain roles outside of "normal" membership. Is that the case here?

 

Offline Unknown Target

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The admins should be uber, methinks, and have special abilities, not to mention special graphics (such as a HLP Hammer of Justice :))

 

Offline Tiara

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Well, qua skills power, no. But for instance you can do stuff like BFGreen strikes can only be called by admins/mods. In essence each character should have unique atributes.

The main difference in admins/mods will be story-wise really. Admins and mods will most likely be the more CO type guys but really are nothing without their comrades. As in the army, a normal soldier usually can fire a gun just as his CO can. The rank is the main difference. Story-wise the admins and stuff 'might' gain some special stuff though.

But since the story is yet to be created just treat you char as if it were a normal char for the skills.

Also, just create your skills. If its excessive or undo-able I'll say so ;)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Tiara

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Quote
Originally posted by Unknown Target
The admins should be uber, methinks, and have special abilities, not to mention special graphics (such as a HLP Hammer of Justice :))

No, that would SERIOUSLY make the game unbalanced. Unless you want to make the admins and mods NPC's (Non-player characters). But I think people will want to play as admins themselves :p
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil: