Author Topic: Bringing an old frien back to standard  (Read 63398 times)

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Offline StratComm

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Bringing an old frien back to standard
I duno, that could look a bit goofy.  If you could somehow match the spawn with the split plane then it'd be fine, but I worry about pods randomly launching away from hull plates.  And oh yeah, did I mention it needs to be table/mission defined as to the type/number of the pods? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sandwich

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Bringing an old frien back to standard
Pods being the particle spew?? I thought we were gonna have vacuum-bloated BODIES be the particles! :p
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Offline Bobboau

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Bringing an old frien back to standard
yeah, that's what I was saying, though in another thread, I mentioned my desire to have capships spew a few escape pods that mill around for a while or something
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Offline StratComm

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I still think that to avoid issues with floating pods or having them blow up, have them leave the ship and warp out after 3-5 seconds.  That way you eliminate the need to actually track them as targetable, damagable objects, though you still have to keep up with them long enough to let ships collide with them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Manic

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Bringing an old frien back to standard
One humble suggestion:
Randomly-spawned capship explosions, ranging from just breaking apart and drifting(would probably have to rig lightmaps to go dark during the animation), to breaking apart with the reactor going critical(shockwave spawned from that section, with a great many hunks of shrapnel(sort of like asteroids?), to the reactor going *bang* in the first place...

the first ought to spawn more ejection pods, and the last only a couple(which would probably be fried by the shockwave anyway, if they didn't bail soon enough) perhaps time-based release of ejection pods? say, one every half-second? or.... maybe...

perhaps the SCP could rig the game so ejection pods began spawning at 1% hull... though this would take a bit of a rework of the model, creating "ejection points"...

Sorry, I'm rambling. *kicks himself for drinking and posting*

edit- another idea. Perhaps not random, but SELECTABLE. That way, mission campaigns could involve covering rescue ops in the sealed decks, or maybe later battles wind up near the derilict hulk... :) Could be done by assigning explosion animations on a per-ship basis in the tables... and, of course, having an end-result model(and debris models, a la asteroids) for at least the first couple would be a must, for coolness alone...

yet another idea. perhaps the forward weapons and lights(er, lightmaps) going offline, but the aft lights going into an "erratic flicker" for a while, with the aft weapons still being partially online?


another, unrelated idea: downing a capship, or even doing serious harm to it, with small fighter-based weapons(meaning guns/light missiles) is just plain silly. I would think this could be done by souping up the armor, and damage done by torps...
« Last Edit: April 15, 2004, 01:09:00 am by 1801 »

 

Offline Nico

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Bringing an old frien back to standard
Quote
Originally posted by ShadowDrakken
Hey Nico,

First off, love the work on this ship.

This forum is very confusing trying to find anything useful for beginners, and the FSSCP website is essentially trash unfortunately (half the links are dead, the rest of the pages are broken)... anyway I do some modeling myself, but can't do textures for squat, so I was wondering if there's anyone I could hand models over to for texturing around here.

Also, my models are just models, not for any specific game.  I use MilkShape at the moment but just grabbed TrueSpace 3.2, where are some of the better tutorials for learning how to prep models for FSO? There's a lot of terms I see on the boards here that I can't figure out the meaning of from the context, and as I said, it's a mess trying to find info on the boards.


Yo.
First, considering the amount of work involved in mapping models, I'm not mapping other people's stuff, bare exceptions. I used to, but not anymore, sorry.
For the tuts, I'm not familiar with milkshape or Truespace ( well, actually, I'm familier with turdspace, bt hate it with a passion ), so I can't help you for that, but many people on this board use it and will be glad to help you.

To the others: mind going on with your particle discussions in a new thread, please? :)
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Bringing an old frien back to standard
Quote
Originally posted by ShadowDrakken
Hey Nico,

First off, love the work on this ship.

This forum is very confusing trying to find anything useful for beginners, and the FSSCP website is essentially trash unfortunately (half the links are dead, the rest of the pages are broken)... anyway I do some modeling myself, but can't do textures for squat, so I was wondering if there's anyone I could hand models over to for texturing around here.

Also, my models are just models, not for any specific game.  I use MilkShape at the moment but just grabbed TrueSpace 3.2, where are some of the better tutorials for learning how to prep models for FSO? There's a lot of terms I see on the boards here that I can't figure out the meaning of from the context, and as I said, it's a mess trying to find info on the boards.


[wiki]ShadowDrakken[/wiki]
 as for the SCP, the website is indeed a pit of dispair, look in the wiki, here:
[scp][/scp]
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Offline karajorma

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Bringing an old frien back to standard
Don't forget my FAQ :D The modding section and Turretting tutorial will probably be particularly useful to you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Black Wolf

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Bringing an old frien back to standard
Quote
Originally posted by ShadowDrakken

This forum is very confusing trying to find anything useful for beginners, and the FSSCP website is essentially trash unfortunately (half the links are dead, the rest of the pages are broken)... anyway I do some modeling myself, but can't do textures for squat, so I was wondering if there's anyone I could hand models over to for texturing around here.


The forum is kinda confusing I guess - There've been various efforts to clean up and centralize for years, but we never seem to get around to it. Still, as a general rule, all you really have to do is ask - most people are fairly friendly.

And yeah, the SCP site is pretty shameful. The coders were working faster than the webdudes for awhile, and so I think people essentially gave up on the site and just went to the forum for the latest news.

Anyway, as for getting models mapped, well, that's pretty hard. There aren't too many texturers around the community, and even fewer non-busy ones. Your best bet would be to post pictures your ships here in the modding forum. If they're good, sometimes peopple volunteer to texture them just to get them out there. Other times, a campaign staff member might request the model for their particular project, and things'll often get mapped that way. Alternately, you can just flat out ask the community for a texturer in a topic somewhere. It doesn't often work, but not often doesn't mean never.
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Bringing an old frien back to standard
Hey, thanks everyone. I'll poke around a while and absorb all the great knowledge ;)

 

Offline redmenace

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MOST people are very friendly. Everone has there buttons.
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Bringing an old frien back to standard
alright redmenace, I'll be sure to avoid you then ;) j/k

 

Offline redmenace

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Bringing an old frien back to standard
I am a jolly sort of fellow, most of the time. Just don't ask a question like "what is HT&L" after being here a few months.
And don't ask if there is going to be a FS3.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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Bringing an old frien back to standard
lol, a friend keeps bugging me about FS3... I figure if there's not one by now, there won't be one... Volition hasn't done anything in years, and tho I've not seen anything official, I'm sure they folded

 

Offline Flaser

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Bringing an old frien back to standard
Quote
Originally posted by ShadowDrakken
lol, a friend keeps bugging me about FS3... I figure if there's not one by now, there won't be one... Volition hasn't done anything in years, and tho I've not seen anything official, I'm sure they folded


Check the Wiki on that one.

Nico, the Eze is inevitably going to end up as the mandate hero of high poly SCP ships.
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Offline Black Wolf

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Quote
Originally posted by Nico
Not anytime soon.
Oh, and that'll make some people cringe, but I'm not gonna release the ezechiel for the time being, there's some exclusivity on it, sorry.


Exclusive to whom? Coz that's a campaign seller right there methinks :)
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Offline Unknown Target

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Quote
Originally posted by redmenace
MOST people are very friendly. Everone has there buttons.


*cackles maniacly*

*can't spell*

:D

 

Offline karajorma

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Quote
Originally posted by ShadowDrakken
lol, a friend keeps bugging me about FS3... I figure if there's not one by now, there won't be one... Volition hasn't done anything in years, and tho I've not seen anything official, I'm sure they folded


Read my FAQ. You've got a full answer for the whole sordid story there.
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Offline Nico

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Quote
Originally posted by Unknown Target


*cackles maniacly*

*can't spell*

:D


I can't say.
SCREW CANON!

 

Offline Woolie Wool

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Bringing an old frien back to standard
Quote
Originally posted by redmenace
I am a jolly sort of fellow, most of the time. Just don't ask a question like "what is HT&L" after being here a few months.
And don't ask if there is going to be a FS3.


[kidding]When will FS3 come out?[/kidding]

:p
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