Author Topic: Bringing an old frien back to standard  (Read 59263 times)

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Bringing an old frien back to standard
Offset launchers works fine except for dumbfires, but I agree, offset lasers are a pain, there's already a couple of craft in the base FS2 where there's a gun mounted below the cockpit that doesn't hit inside the reticle correctly

 
Bringing an old frien back to standard
mmmm...your getting me thinking of the original Hercules's weapons configuration. I love the original Herc, yet its firing mount placements do cause me to miss quite often. I have to aim a Herc much differently than any other ship...

 

Offline mikhael

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Bringing an old frien back to standard
I dunno. I can't see why an off-center mount is going to cause targetting problems. I know in Iwar2 I'd often mount a mining beam on my port pylon. That's WAY off center and that's not an autotargetting weapon. It firest straight out from the weapon mount. I never had any trouble gutting things with it--even marauder fighters.
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Offline Nico

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Well, I just think it wouldn't look cool, and it makes little sense anyway, so: discarded :p
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Offline mikhael

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Bringing an old frien back to standard
I don't know about 'cool', Venom, but I can see where it makes PERFECT sense. It makes good technical and mechanical sense to put all four of your kaysers (or whatever) in one pod, so they can share common hardware, thus cutting down on space. By putting two kaysers to the left and two to the right, you've doubled up on the some hardware that you could have combined.

Personally, I figure its a game and that doesnt' matter anyway, but I figured I'd point out that it did make SOME sense. :D
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Offline Nico

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well, I could say that even tho it's not simulated, those guns probably have recoil, whatever people could say ( it's energy? who cares, there's a movement, a movement equals an action, and action induces a reaction, in the case of weapons, it's the recoil ), so that could unbalance the ship ( I figure 4 maxims shooting from the right of your ship might induce a severe quick on that side, and would send the ship spining away ), and weapons probably have different masses, whch would change the center of gravity of the ship if they're not balanced left/right. Weeeeh, techy geeky bably :p
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Offline Liberator

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It's kind of already been established that all the ships have some sort of inertial control system, how else could they stop dead when you throttle off.
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Offline Nico

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verniers :p
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Offline Bobboau

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Bringing an old frien back to standard
then why to you continue to fly backwards relitive you the ships z axis (even when turning) when hit by a waepon of mass and hve your throtel set full forward.
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Offline Nico

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About Karma's Fenris:
I finally looked at it ingame, and I must admit it looks much better than in the screenshots. Additionally, with two ezechiels in front of the screen, and the fenris taking the whole background, my framerate never dropped under 100 ( I have an athlon 900 and a radeon 9700 pro, plus 384mb of RAM ), so I've decided not to work on it, after all, it's fine as it is.
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Offline übermetroid

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Bringing an old frien back to standard
Quote
Originally posted by Nico
... Additionally, with two ezechiels in front of the screen, and the fenris taking the whole background ...


Screenshots?  :D
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Offline Nico

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later, maybe
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Offline Setekh

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Bringing an old frien back to standard
Quote
Originally posted by Nico
About Karma's Fenris:
I finally looked at it ingame, and I must admit it looks much better than in the screenshots. Additionally, with two ezechiels in front of the screen, and the fenris taking the whole background, my framerate never dropped under 100 ( I have an athlon 900 and a radeon 9700 pro, plus 384mb of RAM ), so I've decided not to work on it, after all, it's fine as it is.


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Offline J3Vr6

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That would be pretty cool to see, actually :)
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Offline KARMA

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Bringing an old frien back to standard
Quote
Originally posted by Nico
About Karma's Fenris:
I finally looked at it ingame, and I must admit it looks much better than in the screenshots. Additionally, with two ezechiels in front of the screen, and the fenris taking the whole background, my framerate never dropped under 100 ( I have an athlon 900 and a radeon 9700 pro, plus 384mb of RAM ), so I've decided not to work on it, after all, it's fine as it is.


no prob, but still I'd like someone to resize textures to power of two (almost anybody can do that) and rework the shinemaps (either you or anybody else willing to).
Unfourtunately I can't do this on my own since spec doesn't work for me, so I can't check the results or make experiments.
I got the impression btw that the dark mech details on the sides are not spec at all, and infact the shinemap is completely dark there.
I think (I may be wrong, tho) that it could be better with more light variations in those areas, with more contrast, since I got the impression from the screenshots that the model's details in those areas are "hidden" by the low specularity, when the shinemaps should be studyed instead to highlight the details. To do so it is needed someone who knows how to do/edit shinemaps and able to test the results  
sorry if I hijacked the thread, nico

 

Offline Taristin

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I already have the maps resized on my PC. If I can be bothered to bring it to this PC to upload, I may.
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Offline Nico

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Quote
Originally posted by KARMA
sorry if I hijacked the thread, nico


No problem, it has served its purpose already.
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Offline Nico

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BWHEHEHE!!!!

Note: the pilot, compared to the ship, is very tiny, had to fly past him to get a decent shot :p
Other note: he's lucky being dead, because he'd puke all over the known universe with that spinning speed :doubt:
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Offline mikhael

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You're a sick, sick man. And a genius. But still a sick sick man. :D
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Offline Lightspeed

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He's alive and kicking in his space suit. Bad that they didnt include any thrusters with it ;7 :p
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