Originally posted by Nico
About Karma's Fenris:
I finally looked at it ingame, and I must admit it looks much better than in the screenshots. Additionally, with two ezechiels in front of the screen, and the fenris taking the whole background, my framerate never dropped under 100 ( I have an athlon 900 and a radeon 9700 pro, plus 384mb of RAM ), so I've decided not to work on it, after all, it's fine as it is.
no prob, but still I'd like someone to resize textures to power of two (almost anybody can do that) and rework the shinemaps (either you or anybody else willing to).
Unfourtunately I can't do this on my own since spec doesn't work for me, so I can't check the results or make experiments.
I got the impression btw that the dark mech details on the sides are not spec at all, and

the shinemap is completely dark there.
I think (I may be wrong, tho) that it could be better with more light variations in those areas, with more contrast, since I got the impression from the screenshots that the model's details in those areas are "hidden" by the low specularity, when the shinemaps should be studyed instead to highlight the details. To do so it is needed someone who knows how to do/edit shinemaps and able to test the results
sorry if I hijacked the thread, nico