Author Topic: Bringing an old frien back to standard  (Read 59036 times)

0 Members and 2 Guests are viewing this topic.

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
Quote
Originally posted by Raa Tor'h
Yeah I kinda managed to connect it that way last night. But it's not absolute, and kinda ugly at points.

I put [the cocpit] in an Ares, and in my Tamnanki. I wish I could show screenshots.


Well, it just attaches the two meshes together, then you have to adapt the cockpit to the ship, it's not magic, it won't conform just like you want to, it involves work with vertices, mainly.

Anyway, I'm done with all the lods, I'm working on the debris now:
SCREW CANON!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Bringing an old frien back to standard
I can't see clearly but you haven't already you should tilt the pilots head to the side as if he broke his neck in the death roll :lol:

Or at least have the pilot look dead in some way, (blood on the canopy is another good idea) . :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
the pilot isn't in there, he's a separate debris :p ( he's gonna fly away when the ship explodes :D )

Man, making that ship is exhausting :p
SCREW CANON!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Bringing an old frien back to standard
Quote
Originally posted by Nico
I have other ships planed, but not the raziel.


Why? That ship kicked sooo much ass...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Bringing an old frien back to standard
Quote
Originally posted by Nico
the pilot isn't in there, he's a separate debris :p ( he's gonna fly away when the ship explodes :D )

Man, making that ship is exhausting :p


don't make him one object! have body parts an stuff! oh! oh! and have a red particle spew come out of them!
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
Quote
Originally posted by Woolie Wool


Why? That ship kicked sooo much ass...


Because it took me 3 weeks to make that one, then I have a couple others planed. I don't think you realize the amount of work put into that ****ing ship.

Carl: there's a limited  amount of debris per ships, and I have no idea how to make blood particles :p
But if that can please you, me and woomeister have already joked about that too :p ( I also would like to expand on Bob's idea of destoyed capships spawning escape pods, they should also spawn dead bodies :D ).
SCREW CANON!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Bringing an old frien back to standard
What will be your next one, O Model God (no sarcasm there, you really are godlike)?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
:doubt:

Next, I'm gonna remap Karma's fenris.
SCREW CANON!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Bringing an old frien back to standard
And, like a god, Venom has no concern for the opinions of his humble followers.:p;)

No offense, but you really come across as kind of uncaring sometimes.

One more thing, I think Karma's Fenris is fine already.:p
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
Quote
Originally posted by Woolie Wool
No offense, but you really come across as kind of uncaring sometimes.


I know, I try hard to be that way, actually :p

As for the Fenris, well, if Karma tells me it's fine the way it is, I'll let it be, if not, well, I told him I'd do it, so I'd do it.
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bringing an old frien back to standard
you know our HTL system might make model particle systems posable (the dead bodies everywere after a capship blows)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Bringing an old frien back to standard
that would rock, but, honestly, what I'd really like, is for debris to spawn particles ( would be "fireball" anis ) for a short time after the ship is destroyed, that would make explosions oh so much more impressive :p
SCREW CANON!

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Bringing an old frien back to standard
[color=66ff00]I wish my modelling was as 'efficient' as yours, ultiamtely I stopped because the effort put into it outweighed the satisfaction of completeing one. :sigh:

[/color]

 
Bringing an old frien back to standard
and that debris should not go away at 300m/s...........
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Bringing an old frien back to standard
As for the dead-bodies thing, if we seriously wanted to add these in, or even if we were just partially serious, it could be flag-activated in the command line.  That way we could advertize it as being rated "E" for everyone but have a cheat to add the bloody bodies with the -dead_bodies custom flag.

I also agree that there should be a way to decelerate debris, but on a ship-per-ship basis with a FRED checkbox.  If we could add as well a "no-explision" checkbox so that if you wanted the player to come accross the remains of a specific ship (not a generic debris field), you could destroy it part way through the mission without the explosion being visible.  The ship would just go straight to debris.  I know that there IS an option to destroy a ship before the mission begins, but even with a slow-debris option the debris would scatter enough over time that if the player got hung-up a bit longer than you expected, the debris could be long gone before the player gets there.

Oops.  I made a feature request in the middle of a release thread.  Dam rants!

Later!
The Trivial Psychic Strikes Again!

 

Offline aldo_14

  • Gunnery Control
  • 213
Bringing an old frien back to standard
10,000 bodies from a burning Orion might seem a bit....excessive, natch.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Bringing an old frien back to standard
well, I'd assume some would still be pinned down in the halls, some would be instantly vaporized, and some would be in escape pods...
Freelance Modeler | Amateur Artist

 
Bringing an old frien back to standard
Hey Nico,

First off, love the work on this ship.

This forum is very confusing trying to find anything useful for beginners, and the FSSCP website is essentially trash unfortunately (half the links are dead, the rest of the pages are broken)... anyway I do some modeling myself, but can't do textures for squat, so I was wondering if there's anyone I could hand models over to for texturing around here.

Also, my models are just models, not for any specific game.  I use MilkShape at the moment but just grabbed TrueSpace 3.2, where are some of the better tutorials for learning how to prep models for FSO? There's a lot of terms I see on the boards here that I can't figure out the meaning of from the context, and as I said, it's a mess trying to find info on the boards.

 

Offline Flipside

  • əp!sd!l£
  • 212
Bringing an old frien back to standard
:welcome:

[wiki]ShadowDrakken[/wiki]

Theres a good place to start :)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bringing an old frien back to standard
the particle spew for debris, would placeing spewers any random place along the surface work?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together