Author Topic: setting time compression to values lower then 1  (Read 8548 times)

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setting time compression to values lower then 1
I know we're in a code freeze, but i recently saw Kazan mentioning he bumped the time compression max to 64x, and i was wondering if he could bump the min to something like .25 or .125. Why? Cutscene recording. If we can set the time compression lower, we can record at a lower framerate, then speeed up the animation, thereby creating a higher framerate then attainable by direct recording.

Is this even possible? If not, then i will search for other options. If it is, but can't be implemented due to the code freeze, i'll just hold.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline karajorma

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setting time compression to values lower then 1
MIght make it a bit easy to cheat but what the hell. It's not like there aren't other methods to cheat :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Turnsky

  • FOXFIRE Artisté
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setting time compression to values lower then 1
freespace bullet-time? ;)
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setting time compression to values lower then 1
yeah, i guess.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Flaser

  • 210
  • man/fish warsie
setting time compression to values lower then 1
...all we need now is shot-dodging and we're good for Gundam.

PS.:Ooops - we can already slide. I guess that takes care of the problem. If only we had dynamic models...
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
setting time compression to values lower then 1
any coder input on this?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline JarC

  • 28
setting time compression to values lower then 1
Quote
Originally posted by Flaser
PS.:Ooops - we can already slide. I guess that takes care of the problem.
I keep reading that...funny thing is...that has never worked for me...
Use the WiKi Luke
See You @ WIGGY's

 
setting time compression to values lower then 1
you need a ship capable of sliding.....  And you need to set key bindings, IIRC/AFAIK.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Havock

  • 27
setting time compression to values lower then 1
freespace bullettime would be cool.

especially since WW2 pilots expierenced a similair thing due to adrenaline rush etc.

guess man wouldn't have de-evolved it's adrenal glands by then :p

 
setting time compression to values lower then 1
no, but aside from gameplay issues, it'll help ingame recorded cutscenes too.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Lightspeed

  • Light Years Ahead
  • 212
setting time compression to values lower then 1
Quote
Originally posted by JarC
I keep reading that...funny thing is...that has never worked for me...


That's cause you arent shivan :p
Modern man is the missing link between ape and human being.

 

Offline Col. Fishguts

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setting time compression to values lower then 1
Quote
Originally posted by Lightspeed


That's cause you arent shivan :p


Yeah, either that, or you need Carls as your co-pilot....
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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setting time compression to values lower then 1
Imagine co-pilots in multiplayer...  Turret gunners, sliders...
For great justice.

 

Offline Havock

  • 27
setting time compression to values lower then 1
not for multiplay, but see it in singleplay:
diving in slo-mo just inches away from a beam, dodging flak, then dumping your payload on the unlucky corvette...

a, that would be a nice cutscene :p

 

Offline Setekh

  • Jar of Clay
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Re: setting time compression to values lower then 1
Quote
Originally posted by kasperl
Why? Cutscene recording. If we can set the time compression lower, we can record at a lower framerate, then speeed up the animation, thereby creating a higher framerate then attainable by direct recording.


I like your thinking - this would be a boon for us with low-spec PCs who want to record gameplay. :)
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Offline Kazan

  • PCS2 Wizard
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setting time compression to values lower then 1
I'll take a look - i think it may be

i think the variable is set to 2^16 when time = 1x
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
setting time compression to values lower then 1
Quote
Originally posted by Havock
not for multiplay, but see it in singleplay:
diving in slo-mo just inches away from a beam, dodging flak, then dumping your payload on the unlucky corvette...

a, that would be a nice cutscene :p


a nice cutscene, but a boring mission :p
"Oh, look out, missiles!!!
-yeah, hold on, I'm drinking my coffee.
-quick, there's already been 3 missile warning beeps!!!!
- So that leaves at least 30 more seconds for me, no rush."
:p
SCREW CANON!

 

Offline Kazan

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setting time compression to values lower then 1
Code: [Select]

001x: 00000000 00000001 00000000 00000000
002x: 00000000 00000010 00000000 00000000
004x: 00000000 00000100 00000000 00000000
008x: 00000000 00001000 00000000 00000000
016x: 00000000 00010000 00000000 00000000
032x: 00000000 00100000 00000000 00000000
064x: 00000000 01000000 00000000 00000000
128x: 00000000 10000000 00000000 00000000
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
setting time compression to values lower then 1
*hates binary*

anyway, i think you are saying we can go back a really, really small time compression if we want to, and we can go to a more high compression too.

any particular reason why there are no values outside the third byte right now?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Kazan

  • PCS2 Wizard
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setting time compression to values lower then 1
(2nd byte - big edian)

if statements constraining it into that byte
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir