Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 55259 times)

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Offline ZylonBane

  • The Infamous
  • 29
New Subspace Tunnel Model?
Quote
Originally posted by Raa Tor'h
That one is 'crinkled' because I made a mistake with it.
I'm talking about the subspace POF that shipped with FS2 retail.
ZylonBane's opinions do not represent those of the management.

 
New Subspace Tunnel Model?
maybe its time i redid my version of subspace to a hi-res version.... (nexus space flight in hires whee!)

 

Offline JarC

  • 28
New Subspace Tunnel Model?
well, 'Ouroboros' just yanked the rug from underneath the whole subspace idea...real sobering reading back his comments from 5yrs ago...needs major rethinking over...kinda just wasting time with the current model and features...
Use the WiKi Luke
See You @ WIGGY's

 
New Subspace Tunnel Model?
All three of those look really good.  I think I like the first one best because the second is a little too dark and the third looks like a cylindrical lightning storm.  Maybe that is just the ambient lighting.  That second one might be good if you want to simulate being in the middle of a tornado in your mission though.  We're not in Kansas anymore, Command, or something to that effect.

 
New Subspace Tunnel Model?
are these to scale with the ship model? cause if so, YUCK! they're TOO DANG HUGE!!!

Granted the normal FS2 ones are a bit small, but come on, maybe a 50% enlargement, but these are just UGLY this huge

 

Offline JarC

  • 28
New Subspace Tunnel Model?
Quote
Originally posted by ShadowDrakken
are these to scale with the ship model? cause if so, YUCK! they're TOO DANG HUGE!!!
:eek2: too huge?! man the original is so cramped, two capships in there and you ain't got even room to dodge missiles...
Use the WiKi Luke
See You @ WIGGY's

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
First one, no contest.

 
New Subspace Tunnel Model?
Quote
Originally posted by JarC
:eek2: too huge?! man the original is so cramped, two capships in there and you ain't got even room to dodge missiles...

eh? I could have sworn the original portals scaled based on the ship that creates them...

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
New Subspace Tunnel Model?
The first piccy is awesome :nod::yes:
The second piccy really does remind of the SW hyperspace thingy in Rebel Assault 2....and then
The third piccy is just a bit weird. I like it though, a different feel to subspace. All in all, good job JarC!

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
Quote
Originally posted by ShadowDrakken

eh? I could have sworn the original portals scaled based on the ship that creates them...


They do, but AFAIK this has no bearing on the size of subspace. Its a seperate pof file with a fixed size.

 
New Subspace Tunnel Model?
ok, I'm lost, just ignore me =^_^= I thought subspace was when ships portalled in and out at nodes and such... thought this was about new artwork for that (which is needed, especially the ability to warp in and out in different colors ;))

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
what you're talking about it the entrance to subspace. its just an animation you see when ships warp in and out.

If you've never played FS1, you probably don't know about subspace. You allways just see the ships entering and exiting, but you never see subspace itself. Its like a tunnel that ships travel through to get from point to point. It never appears in FS2, thats why many people don't know about it. The tunnel itself is a model with textures, like a ship. Thats what is being replaced here. Hope that made sense.

 
New Subspace Tunnel Model?
I keep having flashbacks to the inside of that wormhole on Deep Space Nine when I see some of those pictures.  That should probably be avoided.

 
New Subspace Tunnel Model?
Quote
Originally posted by Rictor
what you're talking about it the entrance to subspace. its just an animation you see when ships warp in and out.

If you've never played FS1, you probably don't know about subspace. You allways just see the ships entering and exiting, but you never see subspace itself. Its like a tunnel that ships travel through to get from point to point. It never appears in FS2, thats why many people don't know about it. The tunnel itself is a model with textures, like a ship. Thats what is being replaced here. Hope that made sense.


I have and have played FS1 (no expansion though), but it's got some seriously tough missions and it's been a long time. I'm not sure I've ever gotten to any of the subspace missions before

As it is, in FS2 I've only made it past the Sathanas once (coincidently, that's exactly where I'm at again now after several years not playing)

I'd love to see improved entrance/exit portals along with the subspace missions :)

 
New Subspace Tunnel Model?
Quote
Originally posted by Vanguard
I keep having flashbacks to the inside of that wormhole on Deep Space Nine when I see some of those pictures.  That should probably be avoided.



LOL There's budget. :D

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
New Subspace Tunnel Model?
Quote
Originally posted by Rictor
They do, but AFAIK this has no bearing on the size of subspace. Its a seperate pof file with a fixed size.


Which is also not relevant here.  The size of the subspace models is also not what is displayed in game, as the models in the VP are precisely 25x25x334, much too small to actually fiy anything inside.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
Really? So the subspace model is dynamically re-sized or what? I thought it was fixed-size, guess I never had the opportunity to find out otherwise.

ShadowDrakken: yup, I too would like to see new jump animations. The current ones are low-res and the pof model could also stand to be improved.

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
New Subspace Tunnel Model?
I don't see what's wrong with the current jump animations. And I still prefer the original subspace texture. These new ones just don't feel right to me.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
New Subspace Tunnel Model?
well then you'll like mine. they're almost exactly like the originals, but higher res.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
New Subspace Tunnel Model?
Quote
Originally posted by ZylonBane
Oh, so arch thou art. :rolleyes:

A POF that fixed the "crinkled" subspace ends has been available for a long, long time (courtesy of Styxx). I believe it's hosted on Volition Watch. They also have piles of alternate subspace textures.

Funny to watch everyone all drooling and tripping over each other as if this has never been done before.


ZB, read back a few pages. I've already mentioned this and a new issue exists. We're no longer aiming for a mere "fixed" subspace (which, as you and I have pointed out, already exists), but one with more layers. It's around page 2 or 3, IIRC.
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