Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 57474 times)

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Offline JarC

  • 28
New Subspace Tunnel Model?
Shivan variety


Sandwich's variety
« Last Edit: April 18, 2004, 08:29:33 am by 106 »
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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
New Subspace Tunnel Model?
lotsa black squares.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline JarC

  • 28
New Subspace Tunnel Model?
yeah, dunno what these ares, keep seeing them flying by...probably some star glitch? yep, definitly a glitch, it's stars...should probably have set them to zero in the misson...was just a quick throwtogether...ok that's odd, I changed $num stars to 0 and I keep seeing them wizz by?
« Last Edit: April 17, 2004, 06:29:51 pm by 106 »
Use the WiKi Luke
See You @ WIGGY's

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
Do the textures move at all, does the model rotate or is it just static?

I love the Shivan one, though the blue-green in the second pic makes it come off as too bright and colourful. Replace it with a darker texture and it will be better, IMHO. The "lighting" texture is excellent though.

Also, notice how the blue-green texture is such that the "streaks" are horizontal along the inner perimiter of the pof. If you simply reversed the direction of the texture by 90 degrees, they would be facing the other way and would thus give off the effect of "speed streaks" like you see in cartoons. That would maybe create the impression of movement, or at least speed.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
New Subspace Tunnel Model?
Carls Subspace Maps
Here they are :)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
New Subspace Tunnel Model?
Quote
Originally posted by Carl
lotsa black squares.


I know what those are. That's the little tweakage the SCP team did to show particles. Remember how out of nowhere, one build suddenly had alot more space debris particles? They were on little black planes like that.
Freelance Modeler | Amateur Artist

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
New Subspace Tunnel Model?
Quote
Originally posted by Rictor
Do the textures move at all, does the model rotate or is it just static?


Subspace has 2 pofs. One rotates, the other stays static. And on both, the tetures move. They are run along the z (?) axis of the UV mapping.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
New Subspace Tunnel Model?
Has anyone tried animating the texture maps (i.e. so they oscillate or whatnot)?

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
IS that even possible, I mean animated textures? I'm not up on the latest SCP achievements.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
New Subspace Tunnel Model?
yeah
Bobboau, bringing you products that work... in theory
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Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
New Subspace Tunnel Model?
Cool, then you could have the speed streaks that I described. I mean, if the textures move along the z axis anyways, just flip the 2nd (green-blue) texture that Sandwich provided and you've got the sense of movement. That is, if anybody wants to have that..

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
New Subspace Tunnel Model?
Flipside tried animated textures, he said it didn't work.
Freelance Modeler | Amateur Artist

 

Offline JarC

  • 28
New Subspace Tunnel Model?
Quote
Originally posted by Rictor
just flip the 2nd (green-blue) texture that Sandwich provided and you've got the sense of movement. That is, if anybody wants to have that..
tried that, didn't look half as nice...
Use the WiKi Luke
See You @ WIGGY's

 

Offline Liberator

  • Poe's Law In Action
  • 210
New Subspace Tunnel Model?
Quote
Originally posted by Antares
Keep the visible portions of subspace--the blue "walls".  Maybe change the color, but that might offend the purists, so put that aside, for now.  I want to address the dark "gaps" between the subspace wall itself.

Would it be possible to replace this darkness with another image?  Or, to add a lightning-like "flashing" effect that would flicker every so often, to illuminate the darkened region?

I'm envisioning fighters traveling through subspace, engaged in a battle of some kind.  The swirling walls rotate around them, spinning and spinning, but beyond the subspace barrier, there's something else.  Something briefly lit up by each flash of light... or bathed in low, red, constant illumination:

Silhouettes of Shivan craft.  Battleships.  Destroyers.  An armada of shadows, within sight, and yet out of reach.  Drifting.  Waiting.

Watching. :nervous:

The classic designs can be seen, the black outline of Sathani, Cains, and perhaps Lucifers against the lighter background.

Along with other craft that dwarf anything previously seen in the Shivan fleet...

I'd like to to see something like this, especially in the later portions of any future campaigns as the Aliance get's it's collective butt kicked and then saved in the nick of time by a fluke.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
New Subspace Tunnel Model?
Quote
Originally posted by JarC
:o thnx for the reminder. edited msg accordingly...img replaced


NP! Although...it was actually -jpgtga... but oh well. At least you got it to work. Still lookin' nice...

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
New Subspace Tunnel Model?
Sandwich's makes it difficult to see any directives or text. It's too bright. I prefer Carl's, although the blue is a bit sporadic compared to the original (too much black).

 

Offline Flipside

  • əp!sd!l£
  • 212
New Subspace Tunnel Model?
If you use an ANI, it seems to only use the first frame of it, at least, that's what it did for me :(

 

Offline Liberator

  • Poe's Law In Action
  • 210
New Subspace Tunnel Model?
Try using some of Lightspeed's Nebulae, their cool!:)  The same tiling issue come up though.  We need a model with one texture that runs the length of it, or textures with good alpha blending so the tiling doesn't become an issue.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
New Subspace Tunnel Model?
Or a good tiling image
Freelance Modeler | Amateur Artist

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
New Subspace Tunnel Model?
Quote
Originally posted by JarC
..
Sandwich's variety
http://freespace.kicks-ass.net/_images/fs/subspace3.jpg


This is the best of all, in my opinion. I find the first image(on this page) a bit too bright, the red subspace is unusual. This cyan subspace looks appropriate. However, it is still not out of the world.
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