Poll

Well?

Yes
69 (80.2%)
No
2 (2.3%)
Maybe so
12 (14%)
Huh?
3 (3.5%)

Total Members Voted: 86

Voting closed: April 12, 2004, 05:12:47 am

Author Topic: New Subspace Tunnel Model?  (Read 44027 times)

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Offline Taristin

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New Subspace Tunnel Model?
Ok. Alot of talk, with little results.

I made the polies alot less visible, but without new maps, it's doomed to look Horrid.
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Offline Taristin

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New Subspace Tunnel Model?
Oops. Forgot the files.

Also, 'Kalfireth', the reason Fred crashes for you is because you're missing the subspace game pallette.  I included it in this zip file for everyone. Though I'm sure it's available in atleast three other places.
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Offline mikhael

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New Subspace Tunnel Model?
that model, Raa: can you post a screen of it untextured? and does it rotate?
It gives me a horrible idea. ;)
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Offline Flipside

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New Subspace Tunnel Model?
Hmmmm.... Is it me, or does the SCP load PCX's from VP's in preference to .ANI's from the maps folder? I created a Noise01.ani for this but FS2 refuses to see it....wierd!

 

Offline J3Vr6

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New Subspace Tunnel Model?
wow, that picture made me dizzy.
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Offline Taristin

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New Subspace Tunnel Model?
The game makes it rotate itself. It has no pof data, but one rotates within the other...

This is just a simple 'chube'.  I took it and tapered it, and this is how the chube looks now. (I like typing with an accent, sue me.)
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Offline Sandwich

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New Subspace Tunnel Model?
Quote
Originally posted by mikhael
that model, Raa: can you post a screen of it untextured? and does it rotate?
It gives me a horrible idea. ;)


See, if we made each model that the game makes rotate to have a rotating BG subsystem... ;)
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Offline Taristin

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New Subspace Tunnel Model?
You wanna have a more than 2 levels? I dunno if that'd work...  Worth a try though.
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Offline Flipside

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New Subspace Tunnel Model?
Is Subspace supposed to go backward? It's been so long since I played FS1! Also, a Noise01.pcx will replace the texture, but a Noise01.ani won't for some reason :(

 

Offline mikhael

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New Subspace Tunnel Model?
so how many polys is that, Raa?

This is all leading up to something. ;)
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Offline Taristin

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New Subspace Tunnel Model?
Heh, I decided to play it safe and up it from 125 to 470-something... and my FPS weren't hit at all. It stayed at 60 the whole time, it's just the screenshot function takes alot of performance...
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Offline StratComm

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New Subspace Tunnel Model?
Something really needs to be done with the "ends" of subspace.  That terminus doesn't look at all good, though it's probably no different from :V:'s method.  Maybe leave a hole at the end?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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New Subspace Tunnel Model?
Just put a sun there, that's what V did...
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Offline TopAce

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New Subspace Tunnel Model?
I liked the original one, too. My only problem was that the texture looked blurry.
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Offline mikhael

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New Subspace Tunnel Model?
How about something like this:


Rotate it slightly off the main axis. The twist keeps the terminal points of subspace out of sight. It also allows subspace to occlude itself, which can only help lend a stomach-lurching quality to it. If you give it a partially transparent map, with a couple of surrounding simple cylinders with odd effects on them, you can add the requisite parallax effects. :)
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Offline Nico

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New Subspace Tunnel Model?
mmh, that could be spiffy :)
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Offline TopAce

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New Subspace Tunnel Model?
Quote
Originally posted by mikhael
How about something like this:


Rotate it slightly off the main axis. The twist keeps the terminal points of subspace out of sight. It also allows subspace to occlude itself, which can only help lend a stomach-lurching quality to it. If you give it a partially transparent map, with a couple of surrounding simple cylinders with odd effects on them, you can add the requisite parallax effects. :)


I support the straight one. Crvy subspace tunnel?
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Offline Lightspeed

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New Subspace Tunnel Model?
I like Mik's model :)

Could we have a in-game capable version of that? :D
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Offline TopAce

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New Subspace Tunnel Model?
Quote
Originally posted by Lightspeed
I like Mik's model :)

...


Yeah, model's good, but the aesthetics ..
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Offline Flipside

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New Subspace Tunnel Model?
Well, I could get an ANI together, where it not for the fact that FS2 has to load static images before animations :(

Hmmm.... off to try something :)

Hmmm... Crossed a bridge.... found a cliff.

I changed the name of the texture using Modelview to an ANI file I'd created. It only displays the first frame :( So it's static images only I'm afraid.
« Last Edit: April 14, 2004, 05:34:44 pm by 394 »