Author Topic: Nukes?  (Read 9387 times)

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Offline aldo_14

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Wasn't the Helios anti-matter?

 

Offline Flaser

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The Tsunami was, the Helios is meson - an 2 kvark particle, that very unstable.
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Offline karajorma

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Quote
Originally posted by Flaser
The Tsunami was, the Helios is meson - an 2 kvark particle, that very unstable.


Nope

Quote
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet's arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted."
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Offline Unknown Target

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Quote
Originally posted by wojta
Explosions are too little for such bombs.
The explosion of nuclear bomb could destroy everything in 50km diameter. These explosions would be unusable in the game such as real physics.


Actually, a H bomb (more powerful than the regular nuke), has a blast radius of about 7 km, if I remember correctly. Most of the devistation comes from the radiation and the shockwave. We can assume that FS2 ships are hardened against radiation (because they have to withstand cosmic rays), and their are no shockwaves in space, sooo...that makes nukes pretty much innefective.

 

Offline an0n

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Put simply: Gas-expansion weapons don't work in space. You need a nukes raw energy release to even make a dent.
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Offline jdjtcagle

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This is pretty much solved, so here's another question,  
Is it possible to hear the things we hear in freespace like explosions and flybyes??  Also, Beams are visible aren't they, even though corrent light does not show, itstill gives of light we can see wehn talking about proton energy weapons.
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Offline Flaser

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All of the laser weapons are bull**** science wise: it's only in atmospehere or water where the high energy beam would have to ionise the environment where you could see the beams.

Even then these would be a long continous stream from the barrel to the target - just like the beam weapons in FS.

A laser/electro-magnetic wave weapon would be invisible in space. All you would notice is the flare of the gun barrels and the shimmer of the heat sinks on the attacker and the sudden melt in the receivers armor. Furthermore these would be effectivly point-hit weapons, so anything in the target reticle would immediately get hit. A miss is still posible though since it takes time to charge the guns, and in reality the weapons would have to be actually aimed by computers, since some sort of adjustable convergence would be more than necessary - especially since the very beam you fire should be focused on the target as well or it will have minimal effect.

Beam weapons on the other hand look apropiate - they fire high powered plasma - BUT although you should be able to see it, this plasma should behave like a projectile, so unless it is fired from a very powerfull accelerator coil, it would have a little tendancy curve as a flamthrower's flame does.

As for the sound in space: Radio interference. High powered fusion engines, as well as high energy electro-magnetic equipment create readio noise that can interfere with the frequencies on which your flighradio operate.

This is actually a "welcome" fault in the system since it helps the pilot to give him more bearings.
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Offline karajorma

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Not to mention that it would be completely possible for a computer to invent the sounds and play them to the pilot as a way of indicating danger behind him etc.
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Offline SanKor

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just like when a bomb is detonated near, there is that "warning" type sound played

 
I'd imagine that FS-era bombs direct most of their yield forward through the point of impact when they hit a ship's hull, while the shockwave is a secondary effect. It's the only real way to explain why a Harbinger with over thousands more times the firepower of the most primitive nuclear weapons doesn't have a shockwave the size of the play area. :)

 

Offline StratComm

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But it's in space...

The blast radius/shockwave of a space-born munition is strictly proportional to how far the little pieces of debris from the bomb do significant damage.  The wave itself is only propogated if there is some form of medium.  Otherwise, the detonation only serves to heat up whatever it hits.  In some cases (and with a large enough bomb) the target may partially vaporize, causing an outlet of vapor in all directions away from the point of impact and creating a pseudo-shockwave, but this wouldn't be nearly as big as the blast wave created from thermal expansion of a weapon in the atmosphere.

And for the record, I think the A-bombs deployed in WWII had a yield of either .5kT or 1.5kT.  But the yeild/damage ratio isn't linear for weapons in the kT+ range either, so a megaton bomb wouldn't destroy an area 1000 times as great as a kiloton weapon.

EDIT:  And the Harbringer was originally a planetary-bombardment weapon, modified to be carried by a bomber.  So it would make sense for it to be 1) insanely powerful and 2) less advanced than the newer Tsunami.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ace

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Quote
Originally posted by aldo_14
EDIT; and by the last line in the description (as well as being 5000Mt!! :eek: ), the Harbringer sounds almost like a planetkiller


IIRC, it's mentioned that Harbingers were adapted from a planetary bombardment weapon. Which goes to say that ground combat in the V-T war was especially brutal...
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Offline Bobboau

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Harbringer had a 5 gigaton payload, damn.
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hiroshime was 15kt, IIRC/AFAIK

the biggest thing they can make right now is a Russian beast of a 100 Megatons, but standard range is mostly noted in megatons.
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Offline karajorma

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Which makes the Harbinger 50 times more powerful the the biggest H-Bombs ever built.

Kind of shows why the GTVA doesn't use standard nukes :D
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yeah.

that data, and that one tech entry with the energy output in joules for one of the primary's, someone could/should calculate the average power of FS shields and hull plating.
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Offline kode

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a megaton is 4.2 petajoule, start calculating...
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Offline Carl

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4.18 petajoules, to be 10 times more exact :D

the guy who wrote the tech room database entries wasn't paying one bit of attention to the actual in game values. according to the tech room, a harbinger is over 300,000 times as powerful as an MX-50, while the actual .tbl values are nothing so outrageous.
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Offline Janos

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My MS Paint oracle told me Things about how the FS weapons were made.
lol wtf

 

Offline kode

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that looks like a bottle of liquid spam.
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