Originally posted by kasperl
that can be fixed.
but TBH, i don't really like most of the results here. as people mentioned, if you made everything a ^2 (2,4,16,32,64,128,256,512,1024,2048,4096) size, it would help performace too, now, it just looks a bit odd while only slowing down more.
It's limited to 64*64, 128*128, 256*256, 512*512.
There are only 2 or 3 textures wich actualy have an odd res. (like 512*x)
x= some odd number

But the release could delay a bit, because there is much work to do in the next weeks.
But I'll try to complete it this month or early next month.
(Status: 127 textures)
Also I have to improve many things from the last pack...
Today I only have time for 2 or 3 maps
