UT - Some of those limitations is precisely what I'm talking about.
Like I said if you want a challenge in FS2, especially since your last post actually grabbed my attention, come try.
Believe it or not, I have the most fun if I'm losing a match.
I myself haven't logged in for a while, yet, I'm still just as good as the best person who is currently still playing.
When BD and I were working as a team, we were easily and obviously, much more than the next best four pilots on pxo in a 2v4 situation (We asked the FZ Team to make a 6vs6 or 2vs4-10 Multi mission for us....didn't work some weird errors with people respawning in ulys...).
Langy got the point;
I find games with limitations, just that, limiting, slow paced, less reliant on skill more reliant on knowledge of the game and it's physics.
Sticks;
You didn't understand that;
Even by your own admission (which I don't really think is all that true, these days, with the F22s and Especially B2s, it's most definately more heavily based on technical/equipment, because specifically with aircraft like the B2 use technologies like those planes, computers, fly the plane most of the time under direction of humans. F22s are slightly more manual, however there is still a dominant technical side over a dog fighting/skill/reaction time side), is at least 50/50, so your beautiful "in depth" simtulations of "real life" instantly lose FIFTY PERCENT of what they claim to be.
Some Wannabe big kids running around in simulations of high priced equipment pretending to be the airmen they know they never can be.
Everything they're incapable of doing is because they can't think outside the box the game has put before them, obviously, it's down to the limits in the physics, planes aren't supposed to be able to do things like that.
Or "You cheat, you use 9g stunts to avoid missiles WAHHHHHH EXPLOITER" and general other bull**** ¬.¬
I mean.
UT Your comment reminded me of a Certain PXO Clan Leader who told me I don't fly very well, who told me I fly in a way that takes no skill.
When I asked them why, they told me because I just avoid all the missiles then hit.
I asked them what I'd have to do to prove I was better, they didn't have an answer.
Simple reasoning tells me they're talking crap because they know they can't match my missile evasion or my close range prethought/reactions.
Or reminds me of some stupid child on CS at the LAN Arena my RL friends frequent -- "Stop camping." "....We have the bomb planted...we're supposed to guard it....?" "You're camping, leave the bomb so I can defuse it damnit!" ¬.¬
To me, in this one specific genre, and oddly enough no other genre, realism = boredom due to limitations.
Still have fond memories of flying military RAF Pilots at a flight simulator at one of the airshows we have nearish my home city, completely pwning them into the dirt so far as soon as they shook my hand and mumbled something about impossible manuvers, ran off.
I found out later, because they were flying how you would fly a real aircraft, and I was flying a game, I was winning instantly, because they weren't pulling turns at the speed you WOULD pull turns because they didn't want the game blacking out or something similar.
Excuses from warriors of the air that got pwned by a 15 year old kid and his mate.
... Wah.
Depth?
Those games have no real depth ¬.¬
The issue for me was resolved as soon as people started mentioning the fact that, this too would be a feature that could be turned off, when you guys were talking about smacking models straight into the directory I figured you were working on it for a default option.
Since Madabout is brand spankingly new around here I wanted to make ONE HUNDRED Percent sure it wasn't going in as default.
UT;
Three people out of the history of PXO Pilots are on my tier level, or near enough to it to make me consider them fun in one on one.
I trained two of them.
The other uses exact copies of MY Techniques that he developed himself after fighting with/against me several dozen times.
So please don't think I'm talking about newbies being smacked around online
