Author Topic: Bomber concept (piccie inside)  (Read 3455 times)

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Bomber concept (piccie inside)
I see a lot of wasted polygons there... a flat surface need only have 2 triangles, not 3 polys like that.  If they were curved then it would make more sense

My idea for a symetrical one would be to put 1 laser each side tucked in the armpit of the wing and the 3rd under the nose, but linked as a single weapon in the weapon loadout screen.  Then take the bombbay and break it into 2 smaller ones (one each side).  Looks good in my mind's eye anyway ;)

 

Offline Col. Fishguts

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Bomber concept (piccie inside)
Ok, ignore the wasted polys on the top too, at least for the moment.
The dorsal/ventral lines aren't cleaned out yet, since I don't know yet how many faces I need there.
I want to pluck Nico's awesome cockpit in there (2 of them actually)
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Offline Corsair

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Bomber concept (piccie inside)
What's the big red thing really close to the camera in that new picture?
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Offline mikhael

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Bomber concept (piccie inside)
That would be the "real" version of the model, I think, Corsair.

The first version was a draft, now he's working on the final version.
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Offline Bobboau

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Bomber concept (piccie inside)
for the record, 'waisted' polys can signifigantly improve the lighting quality on models
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Offline WMCoolmon

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Bomber concept (piccie inside)
Nif-tay. It doesn't look too pretty but it's nice to see an assymetrical design once in awhile. It might make a good pirate ship - an "ugly". ;)
-C

 

Offline Trivial Psychic

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Bomber concept (piccie inside)
I'm guessing by the supporting strut on the 3 barrel cannon, that it won't be a gattling gun style with a rotating sub-model.
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Offline Col. Fishguts

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Bomber concept (piccie inside)
Quote
Originally posted by mikhael
That would be the "real" version of the model, I think, Corsair.

The first version was a draft, now he's working on the final version.


Yes indeed, somebody give a cookie to this man.

@Trivial Psychic: No rotating gun barrels, I think. Although the exact details of the weapons aren't layed out yet.

@Bob: I'll keep that in mind, and maybe some of the wasted polygons will stay.
« Last Edit: April 30, 2004, 09:55:26 am by 1445 »
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Offline Col. Fishguts

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Bomber concept (piccie inside)
Update:



1036 polys so far
At the moment I'm trying to figure out how to use LithUnwrap, so I can slap some textures on it.
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Offline Unknown Target

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Bomber concept (piccie inside)
The bottom version looks very good.
The three main problems with your design, however, are as follows:

1) Too many open spaces. An asymetric design should look solid. Those spindly machine guns and huge missile pod balanced by those itty bitty arms are just too flimsy.

2) Unbalanced. Yes, to make a good asymetric design, you have to balance it. A (relatively) thin, long object should be accompanied by some sort of short, fat object on the other side.

3) That top fin just throws it off. Make two of them, and place them on the top of those engine pod thingies. If you want to keep the third one, go ahead, but make it smaller.

 

Offline ionia23

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Bomber concept (piccie inside)
Actually, I like the first design the best.  That huge bay on the right side of the bomber, perfect for a Harbinger.

*thinks*

That's it!  Ursas were the only thing that would carry them, but they were completely unmanoeverable, lame top speed, blah blah.

A strike bomber with the speed of, say, an Erinyes that can carry one harbinger, a few harpoons, and only one firing system with limited manoeverabiility.  You get firepower and speed, but not much else.  Good for suicide runs.
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Offline Unknown Target

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Bomber concept (piccie inside)
This thing looks too sleek to be such a fat and unmaneuverable bomber. If you're following standard FS designs, that should either be a light bomber (like he said), or a heavy fighter. Think something like the Artemis.

Also, craft designed specifically for suicide runs ALSO aren't part of GTVA design docs, even though they may be put into suicidal situations.

 

Offline Black Wolf

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Bomber concept (piccie inside)
Definitely. Without the Massive bay and the three barelled gun, it's lost what made it unique, and a bomber, really.
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Offline Unknown Target

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Bomber concept (piccie inside)
You can still have a massive bay, but not something that's seems so...out of place with the rest of the design. And the minigun should stay, just add more barrels and have less open space between each of the bits.

 

Offline karajorma

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Bomber concept (piccie inside)
Bring back the pod. I loved it :)
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Offline Col. Fishguts

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Bomber concept (piccie inside)
No ned to worry guys...this is just WIP with lots of stuff missing. The final version will look pretty much like the one in the first pic.
The huge bomb bay and side mounted guns will be there, and I'll try to make the bomb bay fit in there and fill the opne spaces.

@UT: I thought the same about the balance, and I think I'll add something on the left wing besides the guns....maybe a small sensor array/antenna-thingy, so it will be more balanced.
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Offline Unknown Target

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Bomber concept (piccie inside)
Try and mold the bomb bay more into the fuselage or wing, if you can. That also might help :)

  

Offline Martinus

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Bomber concept (piccie inside)
Quote
Originally posted by Col. Fishguts
1036 polys so far
At the moment I'm trying to figure out how to use LithUnwrap, so I can slap some textures on it.

[color=66ff00]Google 'chilliskinner', it's a plugin for max that allows you to make rather good layouts for mapping models. :nod:
[/color]

 
Bomber concept (piccie inside)
Hmmm, I like the new version more.  I'm wondering about that large bomb bay thing though.  It's attached with a rather thin pylon.

I hope it'll have its own engine attached to it.

 

Offline Nico

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Bomber concept (piccie inside)
Quote
Originally posted by Maeglamor

[color=66ff00]Google 'chilliskinner', it's a plugin for max that allows you to make rather good layouts for mapping models. :nod:
[/color]


chilliskinner? Didn't know that one, I use texporter. Gotta have to take a look at it someday.
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