Author Topic: come hell or high water  (Read 13141 times)

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Offline taylor

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Quote
Originally posted by marajin
Did you catch that thing in the last build available where in OpenGL the flashing lights on.... whatever the first fighter to display in the tech room is, will create white squares instead of the coloured lights?

I don't get this one either.  Don't suppose you are using an ATI card by any chance?  PhReAk seems to be getting something similar to this as well.

 

Offline marajin

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Yeah, an ATi Radeon9800XT

 

Offline taylor

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Quote
Originally posted by marajin
Yeah, an ATi Radeon9800XT

Do me a favor and run in a different color depth (in the game).  If you are running in 16bit now try 32bit, 32bit->16bit.  Also, what color depth is your desktop?  I don't expect it to work any different but it would help to rule some things out.

 

Offline marajin

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Desktop + Game in 32bit = White Squares
Desktop 32bit, Game 16bit = White Squares
Desktop 16Bit, Game 16bit = .. guess?
Desktop 16bit, Game 32bit = Fourth time in a row...

 

Offline Inquisitor

t minus 6 hours and counting ;)
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Offline Taristin

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Oh, do I have a funny screeny for you guys...
But I will say it involves explosions...

tomorrow.
Freelance Modeler | Amateur Artist

 

Offline Goober5000

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Quote
Originally posted by Inquisitor
t minus 6 hours and counting ;)
You could use the internal build and not run it in OpenGL. :)

 

Offline Carl

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so, then...no?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline phreak

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ok there is ONE MORE BUG LEFT!!!1
it seems that nebula poofs in OpenGL are a bit bright.  other than that, everything runs poifect

Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Singh

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Squash it and release!!!!!!!!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Kosh

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Quote
it seems that nebula poofs in OpenGL are a bit bright. other than that, everything runs poifect


That is pretty much what the nebula's look like for me with the latest public build. I usually can barely see my HUD. I am running it under DirectX.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Offline Lightspeed

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what's up with those horrible pixels in that OGL nebula screenshot phreak? Does OpenGL not rescale with bilinear filtering?
Modern man is the missing link between ape and human being.

 

Offline phreak

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the poof has a 256x256 tex and its taking up the entire screen, not to mention the lighting is making it worse
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Liberator

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Inquisitor is likely to be at the Max Gaming Technologies. LLC, right?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline jdjtcagle

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So does 3.6 support the speech option
"Brings a tear of nostalgia to my eye" -Flipside
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Offline phreak

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yes it does
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Lightspeed

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Quote
Originally posted by PhReAk
the poof has a 256x256 tex and its taking up the entire screen, not to mention the lighting is making it worse


still, it should be blurry as hell then but not pixelated. At least it would be like that in D3D.
Modern man is the missing link between ape and human being.

 

Offline jdjtcagle

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Sweet!!!
:)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Setekh

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Quote
Originally posted by Lightspeed
still, it should be blurry as hell then but not pixelated. At least it would be like that in D3D.


You just answered yourself. :nod: Whereas D3D is prone to blurring textures of insufficient resolution, OGL occasionally pixelates them instead. I forget which instances trigger one or the other.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Taristin

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I have this annoying problem in OGL where planets, explosions, and trails all have the black edges around them. :blah:

I'll post screenies when I get home. But they usually show as a triangle of the lower left half, and do it for everything from explosions to little particles.  This is in all 3 of Bob's newest environment builds tho, so that may be the problem? GF2 MX here.
Freelance Modeler | Amateur Artist