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Originally posted by marajin Did you catch that thing in the last build available where in OpenGL the flashing lights on.... whatever the first fighter to display in the tech room is, will create white squares instead of the coloured lights?
Originally posted by marajin Yeah, an ATi Radeon9800XT
Originally posted by Inquisitor t minus 6 hours and counting
it seems that nebula poofs in OpenGL are a bit bright. other than that, everything runs poifect
Originally posted by PhReAk the poof has a 256x256 tex and its taking up the entire screen, not to mention the lighting is making it worse
Originally posted by Lightspeed still, it should be blurry as hell then but not pixelated. At least it would be like that in D3D.
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