Originally posted by RandomTiger
Theres nothing to benchmark Shader 3.0 with so that has no effect on results.
3.0 is very important to me, Im going to get a new card and that could well be the deciding factor.
Yes. Right now, the tests that the X800XT PE win aren't because of Shaders 3.0 at all since there aren't any tests that take advantage of that. Not even Farcry.
Out of interest RT, what feature of Shaders 3.0 are you interested in anyways? From what I've seen, almost everything 3.0 can do, 2.0 can do using multiple passes. I'm just curious which feature which cannot be done in 2.0 are you looking at (since I'll be looking into a new card as well and if the feature is something Im, interested in and has potential to make it into FS2_open...).
I'm thinking geometry instancing...
OpenGL has always been nVidia's strong suit. It's one of the reasons why I like nVidia cards. Nonetheless, the X800XT PE performed rather well in CoD with the settings 1600x1200@4xAA/16xAF.
PCI-E won't make a whit of difference in terms of performance (excluding issues with the new technology, the bridge chips and etc). We haven't even saturated AGP8x's half-duplex bandwidth much less PCI-E16x's full-duplex, double AGP8x bandwidth.
There's one more thing that the 6800Ultra should be able to beat the X800XT PE cleanly in: Doom3. But we'll have to see if the theoretical will match up with reality.
Both cards are pretty awesome. The fall refresh round is going to be great.