Author Topic: The Big Eyecandy Thread (warning: lots of images)  (Read 75026 times)

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Offline starbug

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The Big Eyecandy Thread (warning: lots of images)
i think its the shivan version of an Anti figther ship like the Aeolus, as woo says 3 small beams and lofs of flaks guns, which means to me anti figther.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
It's a cruiser, the Lilith is just really small. It's a bit bigger than the Rakshasa, less than half the size of the Moloch.

Your also way off with its forward armourment, and it has no central spike on the front. :)

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
Quote
Originally posted by High Max
Do you have to beta-test after the missions are created?

I'd assume so yes, want to get any last bugs and errors that we may miss.

Quote
Originally posted by High Max
Is it possible that we can see a Christmas release?

Possibly, if the mission progress speeds up a bit.

Quote
Originally posted by High Max
Woo, can you make a thread that is meant to update all of us as to your progress and what you accomplish each day on this campaign?

No, since I don't work each day on it anymore, and I get too much done in a day when I do work on it :D
Mod progress is slow but steady as I find things that need doing. Missions I haven't received any news on in about 4 weeks. July 31st was the last mission I received.
However only missions 10 and 15 I have not received any version of as of yet. The rest exist and just need finnishing up. There's 18 missions at this time for this release of the mod.

 

Offline mr.WHO

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The Big Eyecandy Thread (warning: lots of images)
Do you still use GTC Ticonderoga and SC Raguel models ??

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
Yes and no, guess what the teaser pic is meant for :p

 

Offline mr.WHO

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The Big Eyecandy Thread (warning: lots of images)
And last thing:
1) Do every Inf ship will be used in campaign (I mean in Fs2 GTD Hades wasn't used)

2) Will I be able to have R2 ships and your (planned) Ancients mod ship in one table file.

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
1. Most stuff, I've added some of the old FS1 and FS2 non combatants for civilian/merc mod makers to use, I don't think you'd see the Chronos on the front lines anymore :p (The Chronos is there for those who want to use it, and I quite like it)

2. You can run both at the same time quite easily, but I'll be using the modular tables system to add those. No-one should be adding to the main ships.tbl unless it's absolutely necessary and only then by using a copy of it in a -mod directory.
No-one should change anything in the data directory, you'll just break things and have to reinstall if you do. Want to reskin a ship? then copy the model and/or maps into a VP file to be added to our precreated mod folder, then if they want to change back they can simply delete 1 file instead of having a few hundred files to look through.

We recommend all mods use modular tables to add or change things, since it'll require less patching that way. It'll reduce problems like with R1-SAH and make most mods work without breaking our main campaign, since most mods probably won't make changes to our core ships in the tables.

We have enough entries left for the Ancients and many more additional things I'm porting over from other places, plus any additional stuff mod makers want to add themselves.


I might make an FAQ thread for modders to ask questions about making/using Inferno based mods if anyones interested?

 

Offline NGTM-1R

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The Big Eyecandy Thread (warning: lots of images)
Best to do that when they have something to mod...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline mr.WHO

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The Big Eyecandy Thread (warning: lots of images)
...so how many entries modular table can support??
I think about a campaign with R2 ship + FS2 ones(civilans,merc,corporates warship) and Ancients (yeah, yeah I'm bad story wrighter but who cares as long as people have something to shoot at and with no shivans jumping from under of you bed, they will be happy) but I have to wait until both R2 and ancients mod pack will be ready.

Do you have a estimated delay time(from R2 relase date) for Ancients modpack?

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
You can have 250 entries total for ships. We should be using about 180-190 entries in the core release, so you still have about 50 left after the Ancients.

I'm working on the Ancients mod solo so that'll be a while, since getting the core release and chapter 2 sorted is more important right now.

 

Offline DaBrain

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The Big Eyecandy Thread (warning: lots of images)






I like those. ;)
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Offline Mongoose

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The Big Eyecandy Thread (warning: lots of images)
Now that's what I'm waiting for! :D

 

Offline Darius

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The Big Eyecandy Thread (warning: lots of images)
That Lindos looks superb! Much more sleek and menacing than before.

 

Offline DaBrain

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I've worked on a few new EA maps.









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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Offline DaBrain

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The Big Eyecandy Thread (warning: lots of images)









The Lindos looks just awesome now. I've never seen a ship in FS2 that 'looked' this big, even though there a bigger ships.
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SoL is looking for a sound effect artist
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Offline mr.WHO

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The Big Eyecandy Thread (warning: lots of images)
I really like those window lights on dark parts of Lindos
new EA beam glow is also kickass (I hope that they sounds similar to R1 or better).
Lindos engine looks really powerful.

Does new Lindos have fighterbay ??
What are the strong points of R2 EA ?? (I mean in R1 they have a nanojumping and better beams).
« Last Edit: September 11, 2005, 12:36:34 pm by 1471 »

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
So when are we going to get these maps? :)

Quote
Originally posted by mr.WHO
I hope that they sounds similar to R1 or better

Exactly the same IIRC

Quote
Originally posted by mr.WHO
Does new Lindos have fighterbay ??

You can see it in the last pic there

Quote
Originally posted by mr.WHO
What are the strong points of R2 EA ?? (I mean in R1 they have a nanojumping and better beams).

EA railguns and the Ryujin has a nasty surprise for you in the later missions ;)

 

Offline DaBrain

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The Big Eyecandy Thread (warning: lots of images)
Quote
Originally posted by Woomeister
So when are we going to get these maps? :)


Pretty soon. I'll just tweak the color and the tiling a bit. :)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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----------------------------------

 

Offline Woomeister

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The Big Eyecandy Thread (warning: lots of images)
Oh I just noticed your using an old version of the Lindos. You should get the capship upgrade pack I released a few weeks ago. It has more optimised ships and fixes some critical bugs.

Either that or wait a few weeks for the final version of the staff modpack :)

 

Offline Col. Fishguts

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The Big Eyecandy Thread (warning: lots of images)
Quote
Originally posted by DaBrain

The Lindos looks just awesome now. I've never seen a ship in FS2 that 'looked' this big, even though there a bigger ships.


That's because it's a pair of fu**ing skyscrapers-in-space ;)

Superb screenies btw.
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