Author Topic: Shinemaps v2.0 - Environment maps 0wn you  (Read 34622 times)

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Offline phreak

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Shinemaps v2.0 - Environment maps 0wn you
Offically approved by Ebola Virus Man :wtf:
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Offline WMCoolmon

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Shinemaps v2.0 - Environment maps 0wn you
:lol:
-C

 

Offline JarC

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Shinemaps v2.0 - Environment maps 0wn you
Would someone please explain to me what causes this streetlight effect on the wingtips and tail section with glowpoints?

(edit: img removed for being off-topic)
« Last Edit: May 11, 2004, 09:12:55 am by 106 »
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Offline Turambar

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Shinemaps v2.0 - Environment maps 0wn you
its the glowpointing.  its ok, but it'd be better if it were smaller
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Shinemaps v2.0 - Environment maps 0wn you
That's not OK, that's awful. They should be much smaller

 

Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
Glowpoints are, and have always been awful. You cannot do anything decent with them, it would need blending, size pulsing and a lot of other new features to look at least *any* good. Just kick any of the ugly glow point models from your models dir (or VPs) and it's gonna look fine again.

Quote
Originally posted by Turambar
i heard something about using the alpha thread for env-mapping in Bobby's new build.

Keep it in mind LS

(unless, of course, you already are)


This is exactly the reason for this thread. I'm doing it *because of* the alpha env mapping :)

And yes, animated glowmaps are possible, and I will considerate doing some for the shivan ships (and some terran ones - see the already classic one for the pegasus). Might do it while i'm at it, too, actually.

-edit: keep the off-topic to a minimum, as this thread is gonna be for the next xx ships/releases, so it'd better stay tidy & clean :cool:
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Offline Fineus

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Shinemaps v2.0 - Environment maps 0wn you
Re: The pusling Shivan ships... can you make it more of a "Vorlon" effect... with the general flow of "energy" for want of a better word (or rather the "pulsed" part of the red) flowing like water... as if its vaguely organic.

I think it'd look a lot better than other more "artificial" methods...but then that's just my preference. Do what you think is best :nod:

 

Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
Updated the zip - it now includes textures for all LODs, not only LOD1.

As for the shivan thingy. Watch Hallfight. I was thinking something along the lines of the animated wall textures (the pulsating glow looking like some sort of vein).
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Shinemaps v2.0 - Environment maps 0wn you
Kalfireth: undulating ;)
I was thinking the same thing, maybe some parts pulsing and other undulating, depending on the ship and the area of the ship :)

 

Offline Fineus

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Shinemaps v2.0 - Environment maps 0wn you
And to think I'm supposed to be English... therfore having a good grasp of the language. :eek2:

...Yes. Undulating. :p

 

Offline JarC

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Shinemaps v2.0 - Environment maps 0wn you
Quote
Originally posted by Turambar
its the glowpointing.  its ok, but it'd be better if it were smaller
As the other poster said, it's gawdawfull ugly...but it is clear now why...
« Last Edit: May 11, 2004, 08:55:52 am by 106 »
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Offline Nico

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Shinemaps v2.0 - Environment maps 0wn you
Quote
Originally posted by Lightspeed
I will considerate doing some for the shivan ships (and some terran ones - see the already classic one for the pegasus).


Then, I should ask you to plase make one as a tiled, glow only map. WOuld be much better for high poly ships, sure, that would be one more map having the glowing bits separated, but that would be
1) a significant file size reduction ( no need of the whole map for just the 3 odd red areas on that mara :p, and the same map would be used on all shivan ships, for exemple )
2) would make work so much simpler for modders
3) would save me the trouble of doing one :p
SCREW CANON!

 

Offline J3Vr6

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Shinemaps v2.0 - Environment maps 0wn you
Lightspeed, you've made me moist.  Thank you.  Now all I gotta do is get a kleenex and wait for your other ships.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
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Offline phreak

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Shinemaps v2.0 - Environment maps 0wn you
what the ****

oh and terrific job LS, i somewhat forgot in my last post :o
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Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
I can do one of these for new models Venom, but I can do lots more ship-specific stuff if I use the normal glowmaps :)

Anyway.



The Dragon. Glowmaps are animated for LOD0 (as any other LOD only has about 64x32 textures anyway :rolleyes: )

To download the Dragon textures, click here: Dragon Maps

As a word of warning, you have to make sure there is NO OTHER FILE AS A GLOWMAP - else the still PCX will be used instead of my supplied ani (technically this shouldnt be happening with new builds, but it happens with bob's env alpha build). So, you'll have to delete/rename any files called "fighter03-01a-glow.xxx" inside VPs or folders.
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Shinemaps v2.0 - Environment maps 0wn you
Sexy

 

Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
Just noticed something i'll need to fix, expect a minor update later :)
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Offline Liberator

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Shinemaps v2.0 - Environment maps 0wn you
*looks at contents of thread*
*weeps for joy*
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Foxer

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Shinemaps v2.0 - Environment maps 0wn you
SF Dragon needs to be more hi-poly ;). Anyway ani glows looks very evil, I like it :).
Greetings, Foxer / {303}Foxer / FOXeR_mk
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Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
Updated the zip - fixed the problem I was talking about. :)
Modern man is the missing link between ape and human being.