All other of my work is temporarily cancelled, as something of higher priority wants to get done. Yes, it is shinemaps. And another yes, it is not only for FS2 ships as it used to be, but this time for ALL ships there are. And they include environment maps. Hmm...

But after taking a look at the results in-game I wasnt too amazed. I found out the "bug" quite soon. The original textures have a bit of colour lacking artifacts (as they are/were 8-bit). Now, by overlaying them with a lot of different layers (spec, env, etc) you multiply that effect, getting the texture to look worse than ever. Also, some of the sizes are horrible (not 2^n at all) and thus slow down performance. Now, as nearly everyone uses -pcx32 theres no difference at all between the retail PCX and true colour ones, so I thought "why not use the potential?".
So you will not only get 'some shinemaps', but instead a whole package with ship textures, glowmaps, specmaps (with env maps). The original textures are *slightly upgraded* (don't hold your breath) which will actually only be really visible when lighted.
Anyway. I finished the first model today, and it looked so... new, I had to take some FSretail comparison shots. Enjoy.
If you do *not* spot the slight texture upgrade, have a look at this screenshot to get a clue what I'm talking about:
Click However, if you do not use -pcx32 and want to run pcx in 16-bit mode, the shinemaps should work fairly well with the original maps too (but look worse).
Here's the zip containing all you need:
Ulysses Maps Have Fun, hope you like it
