Author Topic: WIP higher res Fighter maps  (Read 60117 times)

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Offline TopAce

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WIP higher res Fighter maps
It looks OK to me. Sharper and nicer than the original [V] one. But you cannot see the change while you are trying to hunt one of them down.
And YES! The container is really cool, the typical example that even a low-poly model could look that nice. I am talking seriously, the GTVA would not make it curvier(or more curvy), it has no architectural purposes. It is perfect for what it was developed. Ever seen a real container or box-shaped trash can? Do you admire it? Do you NEED to admire it? Is it good for what it was placed there? If the answers for the first two questions are 'no' and the answer of the last question is right, then all I can say to you is: SEE? :)
« Last Edit: June 10, 2004, 11:38:36 am by 1079 »
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Offline Lightspeed

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WIP higher res Fighter maps
I dont like the container - the original looks better IIRC :p

But the perseus is coming along nicely. You've already noticed the issues I still have with it yourself.

Pretty good, finish it off  :D
Modern man is the missing link between ape and human being.

 

Offline TopAce

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WIP higher res Fighter maps
Quote
Originally posted by Lightspeed
...finish it off  :D


*sits into a Loki and makes that Perseus equal with sand.*
I finished it off.

:D
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Lt.Cannonfodder

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WIP higher res Fighter maps
Looks very nice :yes:

Reminds me how good idea it was to hire you DaBrain :nod:

 

Offline Taristin

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WIP higher res Fighter maps
Quote
Originally posted by TopAce


*sits into a Loki and makes that Perseus equal with sand.*
I finished it off.

:D


You couldn't kill a cargo container in a Loki. :doubt: As soon as you target the perseus, it'd swoop in behind you and fire a rockeye. Buh-bye.

Edit: I don't mean you specifically, just... er...

Mann kann nicht frickt... err.. my german sux...
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Offline Turambar

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WIP higher res Fighter maps
[cough] off topic [/cough]
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline TopAce

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WIP higher res Fighter maps
Off-topic doesn't count here. FreeSpace Modding is simply not moderated.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Turnsky

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WIP higher res Fighter maps
no, it's just that most people don't feel like wading through pages of spam to get to the topic on hand..
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Offline TopAce

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WIP higher res Fighter maps
A reason why admins should not only look at the Hard Light forum.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Windrunner

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WIP higher res Fighter maps
I've deleted some of the posts, just to keep this thread ontopic, keep it that way will ya. And if you want to talk about languages,start a thread in HL forum.
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14

 

Offline Turambar

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WIP higher res Fighter maps

did some ductwork, but it really needs good shines and glows to make it really exceptional.  I'll put it up on the swooh, then ill finish up the Artemis
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Taristin

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WIP higher res Fighter maps
Methinks it has too many lights... Since you made all of the rivets into lights, and all... Otherwise, 's not bad.

Why is texture work so bleeding hard?
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Offline Turnsky

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WIP higher res Fighter maps
the texture looks flat IMO, try adding depth inbetween the hull-plating & cockpit area.. .
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
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Offline DaBrain

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WIP higher res Fighter maps
Redraw the lines. That will increase the sharpness of the map.
Might take some time though.

(Max 40% opacity)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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WIP higher res Fighter maps
The lights you made are a big no-no in FS- standards.
Modern man is the missing link between ape and human being.

 

Offline Turambar

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WIP higher res Fighter maps
ok, il get rid of the lights and redraw the lines.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Turambar

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WIP higher res Fighter maps


Heres my Artemis, on the swooh LS and DaB
http://www.swooh.com/peon/Turambar/Maps/Artemis/Artemis.zip

How're you guys making progress?
« Last Edit: June 17, 2004, 03:44:32 pm by 1794 »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

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WIP higher res Fighter maps
Slowly, but progress nonetheless.

Real Life is being a *** atm.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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WIP higher res Fighter maps
Perseus is finished.
Terran supportship @80%


BTW nice Turambar :yes:

Looks like something I can work with  ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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WIP higher res Fighter maps
Do the Vasudan Support next.
Freelance Modeler | Amateur Artist