Author Topic: WIP higher res Fighter maps  (Read 59952 times)

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Offline DaBrain

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WIP higher res Fighter maps
But what are the RR files ? :confused:
« Last Edit: June 23, 2004, 02:40:20 pm by 1688 »
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Offline Taristin

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WIP higher res Fighter maps
Quote
Originally posted by TopAce
OK, if you don't like it, you won't get that texture with the RR files.


If that's intended to be some sort of punishment, it's not working. I've learned enough about texture making, that I believe I can make the maps look atleast 30% better than how you've made it, anyway.

Oh, and :no: :ick: :shaking: and :blah:
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Offline TopAce

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WIP higher res Fighter maps
Quote
Originally posted by DaBrain
But what are the RR files ? :confused:


The files of my project, Renegade Ressurgence

Quote
Originally posted by Raa Tor'h

...
Oh, and :no: :ick: :shaking: and :blah:


You are the master of insulting people.
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Offline Taristin

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I only posted them because you said they'd be ignored. Man you take everything so personally. :p
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Offline Setekh

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WIP higher res Fighter maps
Quote
Originally posted by DaBrain
I'd rather like to see my name in the current highlight. (High res by Dabrain/Shine by Lightspeed)


Well, why didn't you just tell me? :p ;)
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Offline Black Wolf

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WIP higher res Fighter maps
Quote
Originally posted by TopAce
I used the texture which was included with the FS1 -> FS2 converted Valkyrie. I doubled the size and sharpened it. I do not clearly remember which tools I used.


The very nature of the sharpen filter means that the image quality will be reduced if you do that. Let me try to explain.

Basically, resizing does nothing, if done with a good proggy, as FS resizes back to whatever size it needs anyway. But when you resize and change the image, that is going to change the way it looks. The Sharpen filter, basically, just accentuates differences between nearby areas of colour and shade. So essentially, what you did, was to make the pixels 4 times bigger than they already were, then accentuated the differences between each pixel. This has led to a lower quality image, because the pixels are more pronounced, instead of less.
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Offline TopAce

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I am sure you would see the difference if somebody(mainly me) posted an image about the Valkyrie with the original texture.

but as I mentioned, I better like my texture, I find it nicer than the original one. So it looks like it will remain in my personal use. I do not take are about it.
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Offline Taristin

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Either way. I'm sure Lightspeed will eventually make a better looking version. And if he doesn't, I'd be willing to bet DaBrain or Turambar would. :nod:
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Offline TopAce

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They ARE artists. I am not. This makes difference.
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Offline Taristin

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Well, it certainly helps, I won't argue that. :)
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Offline DaBrain

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Quote
Originally posted by Setekh


Well, why didn't you just tell me? :p ;)


Nah, it's not that important for me. But thanks :)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline TopAce

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Quote
Originally posted by Raa Tor'h
Well, it certainly helps, I won't argue that. :)


We have eaten the last of the cannibals in this matter.
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Offline Turambar

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WIP higher res Fighter maps
Give me that valkyrie file and ill fix it up for you

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Offline Woolie Wool

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WIP higher res Fighter maps
Quote
Do not forget the SF Dragon!


The FSPort already has high-res textures. Besides, what's the point of making the Dragon's textures even sharper? It's not like you're going to notice the difference on a fighter that small anyway.
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Offline TopAce

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The question should not be directed at me: I could ask the same from the others. And what's the point of increasing the polycount of every FS fighters from the optimal 500-800 to six million? That's another thing that makes no sense.
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Offline StratComm

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WIP higher res Fighter maps
Actually "optimal" is around 1000, IIRC, which is about as much detail as anyone wants to put in to a fighter.  Textures can fake the rest.  And "people" do it because it looks good.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Setekh

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Quote
Originally posted by DaBrain
Nah, it's not that important for me. But thanks :)


My pleasure. Let me know next time, sometimes stuff slips past me. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Gloriano

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WIP higher res Fighter maps
Quote
Originally posted by TopAce
The question should not be directed at me: I could ask the same from the others. And what's the point of increasing the polycount of every FS fighters from the optimal 500-800 to six million? That's another thing that makes no sense.


bigger poly count means that modders can add details
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Offline TopAce

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And who can see the details right in the middle of a dogfight?
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Offline karajorma

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WIP higher res Fighter maps
And you're always dog fighting in FS2? You never ever have 5 seconds to give a ship a flyby?
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