Originally posted by Lightspeed
It's flawed. Check up the originals:
Look at the proportions of the head compared to the body, for example.
do not mistakenly take the bulge above its head (which really IS that small) to be part of it, the perspective in that particular image makes it look like it is part of it, but it actually the armouring over the shoulder beam
also, do not overlook the effect of FOV settings in the renderer, the goodies shots are using a wide-angle view, just look at the size of the front claws compared to the hind-claws. Both front and hind claws are actually almost the same size when looking at the hallfight...here the difference is extreme
here's a frontal screenie of the original mesh...