Author Topic: Catalyst 4.5s Break Shinemapping  (Read 11302 times)

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Catalyst 4.5s Break Shinemapping
Okay, this is weird.

ASUS A7N8X Deluxe 2.0
AMD Athlon XP 2000+
768MB RAM
ATI Radeon 9800 Pro 128MB

Driver Version: Catalyst 4.5

---> The problem: Shinemaps are not working, period. Glowmaps ARE working, but shinemaps aren't. There are no shiny surfaces at all and I can't really tell if the specular highlighting is working but the suns do cast their appropriate lighting on ships. All detail settings in the ingame options are at maximum.

Long story short, everything just looks like HTL-accelerated standard FS2 graphics with no special looks except the light casting of the suns.

I think the Catalyst 4.5's are the culprit, as I never had this problem prior to them, but I'd like to know if anyone else is having this issue.

This is occurring on ANY FS2_Open build I use.

The worst of it all: When I disable HTL, the shinemaps come back, and when I reenable HTL, the shinemaps disappear.

Anyone else got this problem? In the meantime, I'm going back to the previous Catalysts I was using, 4.4.
« Last Edit: May 18, 2004, 02:58:04 pm by 1644 »

 

Offline Flipside

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Catalyst 4.5s may Break Shinemapping!
You know, I spent about 5 minutes trying to think of a 3 letter word that was an expletive and went before 'The problem'.

I think shinemapping has been a known problem on Radeons for a while now :(

 
Catalyst 4.5s may Break Shinemapping!
Well guess what...switching back to the 4.4's fixed the problem.

Moral: If you value your FSO DO NOT UPGRADE TO CATALYST 4.5! PERIOD!

Oh, and the "***" was just a spacer before "the problem"; ill edit the post...there...replaced with "--->"
« Last Edit: May 18, 2004, 02:58:21 pm by 1644 »

 

Offline Lightspeed

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Catalyst 4.5s may Break Shinemapping!
Good to know.
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Offline DaBrain

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Catalyst 4.5s may Break Shinemapping!
If somebody could report this to ATI they  might fix it in the next version.

If not, the possibility that the following drivers will produce this problem is higher...


Well I'm using a geforce... :p (don't say anything wrong.)
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Offline Lightspeed

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Catalyst 4.5s may Break Shinemapping!
*says something wrong about geforces*
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Offline Taristin

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Re: Catalyst 4.5s Break Shinemapping
Quote
Originally posted by Gregster2k

The worst of it all: When I disable HTL, the shinemaps come back, and when I reenable HTL, the shinemaps disappear.

Anyone else got this problem? In the meantime, I'm going back to the previous Catalysts I was using, 4.4.


That's because if you're not in HTL mode, everything is done in software mode, and everything supports software mode.
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Offline IceFire

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Catalyst 4.5s may Break Shinemapping!
They are tightening up on some things that games sometimes shouldn't do in Cat 4.5 although they really buggered up on Forgotten Battles and made it worse instead of fixing it....anyways this may be good to look into.  We aren't going to be on Cat 4.4 or earlier forever.
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Offline Fineus

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Catalyst 4.5s may Break Shinemapping!
Agreed, and since I just switched to a Radeon card I'd be greatful if the problem were fixed :)

 

Offline RandomTiger

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Catalyst 4.5s may Break Shinemapping!
THis is very interesting, thanks for this post.
I wonder if this is the same problem we are having with spec on R7

 

Offline madaboutgames

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Catalyst 4.5s may Break Shinemapping!
Its the readoen card whats the problem.  Speaking from experience.  I have a laptop - amd xp2800 m & ati radeon mobilty 9000  I have the same problem.  But on either of my destops both with geforce 4  they are fine and shinemaps are working.  

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Offline Bobboau

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Catalyst 4.5s may Break Shinemapping!
no, it's the radeon drivers, I have a Radeon 9800, and I developed shine mapping
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Offline Turnsky

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Re: Catalyst 4.5s Break Shinemapping
Quote
Originally posted by Gregster2k
Okay, this is weird.

ASUS A7N8X Deluxe 2.0
AMD Athlon XP 2000+
768MB RAM
ATI Radeon 9800 Pro 128MB

Driver Version: Catalyst 4.5

---> The problem: Shinemaps are not working, period. Glowmaps ARE working, but shinemaps aren't. There are no shiny surfaces at all and I can't really tell if the specular highlighting is working but the suns do cast their appropriate lighting on ships. All detail settings in the ingame options are at maximum.

Long story short, everything just looks like HTL-accelerated standard FS2 graphics with no special looks except the light casting of the suns.

I think the Catalyst 4.5's are the culprit, as I never had this problem prior to them, but I'd like to know if anyone else is having this issue.

This is occurring on ANY FS2_Open build I use.

The worst of it all: When I disable HTL, the shinemaps come back, and when I reenable HTL, the shinemaps disappear.

Anyone else got this problem? In the meantime, I'm going back to the previous Catalysts I was using, 4.4.


really?.. tell me something i don't know why don't you?.. shinemaps have been pretty much feckered with my 9000 since 3.2
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Offline Bobboau

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Catalyst 4.5s may Break Shinemapping!
do they work pre-3.2?
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learn to use PCS
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
GeForce is TOO compatible with everything. Design for ATI, *THEN* NVidia.
Given ATI's notorious history of buggy drivers, I have to wonder if ATI will even help at all. But yeah, definitely worth a shot. Give ATI the source code to the SCP, and, well, if they don't find a feasible way to fix this problem on the Catalyst driver end, they might just tell the SCP team of a workaround, or even a better way to implement it.

That WOULD be a far better option than repeatedly "fixing" the SCP to work with 4.5+ Catalyst drivers.

Turnsky:
I've heard about numerous probs with the 9000, i'm not surprised that you're having issues with them.

Bobboau:
Feels good to know that the developer of shinemapping on the SCP has a radeon card himself. :)

madaboutgames:
That's all well and good, but if the SCP team just didn't care about getting the SCP working on all cards, well, that would kill a large portion of a potential user base when the SCP finally goes public "big time" with a fully featured, stable FSO. Granted, ATI's drivers suck, but that is no reason to give up hope immediately. Somebody's gotta try, and with bugs like this showing up, its up to the SCP to find out if its ATI's fault, or if FSO was badly implementing things the whole time.

-----

Hopefully, the issue can be resolved with collaboration between the SCP team and ATI. If not, I can only hope future Catalyst versions accidentally fix FSO, or that the SCP finds a fix. If this is NEVER fixed, well, I'll just stay on Catalyst 4.4 until hell freezes over, right?  :)
« Last Edit: May 19, 2004, 03:05:32 pm by 1644 »

 

Offline RandomTiger

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Catalyst 4.5s may Break Shinemapping!
We do know the exact call that is failing, best to just report that.

 
Catalyst 4.5s may Break Shinemapping!
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Offline Grey Wolf

Catalyst 4.5s may Break Shinemapping!
I'm still using a modified Catalyst 3.9 over here. Works perfectly with everything.
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Offline Turnsky

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Catalyst 4.5s may Break Shinemapping!
Quote
Originally posted by Bobboau
do they work pre-3.2?


dunno, my card came with 3.2 driverset
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 
Catalyst 4.5s may Break Shinemapping!
Works for me with Catalyst 4.4...last working ones before the 4.5's screwed it up...your mileage may vary. 3.9? Ugh...