Originally posted by Plasma
By all means, do elaborate.
Also given all the crap Valve has put the gaming community through I would rather (personal opinion) see such a project embrace the Doom 3 engine instead.
Ok.
I would change it so that it would encompass:
-the T-V war. Basically, the first part would stay the same.
-the Great War and the internal conflict within GTI that has finally caused:
-the proper GTI rebellion that the player will fight against.
It looks to me that FS:FPS was originally to be set in earlier stages of T-V war, and that just wouldn't fit with the Shivan begin in one of the facilities. The very reason for GTI rebellion was, IIRC, live Shivan subjects, research on Shivans etc... a captured Shivan before the Great War has even started would be a strange idea, and Shivans would not cooperate with GTI, based on all we know about them. So, in the timeline it would follow Silent Threat, with a large T-V War part as introduction. You could also fit Bosh into it. Maybe an easter egg?
Those are just cosmetic changes in timeline, and, as I said, based more on a personal opinion than anything. They have little influence on gameplay, as no missions would be thrown out.
I would also add one mission, an attack on Vasudan planet where player lands behind enemy lines to support the friendly units. At that point, he could stumble upon enemy GTI operatives and their shadowy plans, or fight only Vasudans. Just an additional mission to hone your covert ops skills before things start to get tough, and for some eyecandy, too. [deploying from capships in orbit. Could be very useful for POTDs and screenshots showing off how cool the mod is]
As I said, it is just a matter of taste, as all of those are fairly insignificant. [well, maybe except the new mission] I would be perfectly happy with the storyline staying as it is, I just think that Shivans would make more sense during the GTI rebellion. You could have Taranis capture mission, too.
And Id is pulling far more **** than Valve has ever pulled. After they, for no reason at all, eliminated coop in Doom 3 for PC and left it in on X-box version, I lost all respect for them. Valve may do some pretty bad things, yes, but they don't throw out interesting features for no reason at all.
Besides, HL2 will have larger modding community, and it is always helpful when making a mod. After all, all of the HL modders will jump to HL2, and Doom 3 will have to gain a modding community by itself, without any previous one ready to jump in.
And Doom 3 engine can't handle large outdoor environments for it's life, and that is a BIG problem.