I don't even know it. I just thought it might have. Apparently I was right? I just picked it up because I like the concept and design of the vac cleaner. Blue is indeed superior to red.
As to return to the question I asked before (yep, I'm too lazy to quote two people, Raa and karajorma), the point was that the basic design of FS ships seems a little weirdo.
Hard-hitters, like EAD Lindos, when correctly deployed, can devastate corvettes and even other destroyers in a hartbeat. THe only problem is how to deploy them. If you throw a Lindos inside a fiery Shivan BFRedfest, it won't stand a chance - as stated before, as soon as engines fail or other ship manages to flank it, you can kiss it goodbye - you kinda have to prevent it from happening, hence the cruisers and other turtles which can take beating but not focus fire.
If you, however, get in there fast, from far away, hit the opposers with impunity and retain stand-off stance, the enemies are in trouble. Even though battles in FS are pretty fighter/bomber -oriented and capships are more fire support (flak, AAA) than the heavy-duty guys, it kinda amazes me that there are no ships that have most of their anti-capship weapons - beams, namely - in their forward arc of fire. Indeed, these ships are in trouble when flanked, so some kind of balance should be found. But as a tactical asset, where you can deploy GTCv Reyena -style corvette to quickly take care of that Moloch, focused firepower is just ugly. It gets the job done, quickly and efficiently. That's about it.
The difference between corvettes and destroyers in plain FS2 non-mod universe is that of scale - their roles are not that different. Both ship classes are basically just "throw them into the battle, beam-free-all, hope someone gets out alive, let them flak the enemy" cannon fodder. Corvette in canon FS was originally designed to battle powerful Shivan capships. It seems like getting close to one of them and then shoot one or two beams into SD Demon would be a suicide - and it quite often is.