Author Topic: Shinemaps development thread [updated weekly!]  (Read 90996 times)

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Offline DaBrain

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Shinemaps development thread [updated weakly!]
It's not dead....





50% done (mostly the back part)
« Last Edit: April 28, 2005, 05:41:40 am by 1688 »
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Offline Grug

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Shinemaps development thread [updated weakly!]
Woah, looking good. :yes: :D

 
Shinemaps development thread [updated weakly!]
Excellent! Keep the "shinies" going!!!

I haven't been this impressed with shiny things for years since my magic mushroom days!

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
I've replaced the old glow and shine map (just for testing, the quality is not on final level.)

It looks quite a bit better. ;)





« Last Edit: April 28, 2005, 07:11:27 am by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Shinemaps development thread [updated weakly!]
ooh, that looks nice. :jaw:

Shame Lightspeed left, though
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
He will come back... probably. ;)
I'm sure he will one day see I took over this thread and we can start criticizing each others work again. :lol:


BTW I got a lot better at this. The current state of the map took me less than an hour...
I can't spend much time on it anway, so I quite happy with this. ;)

By bumping this thread nobody will forget about him. :)
« Last Edit: April 28, 2005, 01:07:17 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
Interesting timing of this bump.  I check by his site on a daily basis, just in case he's updated something... and it seems he has... today!

http://www.penguinbomb.com/lightspeed/
The Trivial Psychic Strikes Again!

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Last night, actually. ;)
Freelance Modeler | Amateur Artist

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Trivial Psychic
Interesting timing of this bump.  I check by his site on a daily basis, just in case he's updated something... and it seems he has... today!

http://www.penguinbomb.com/lightspeed/


I didn't see it. I'm just trying to avoid real life work. ;)
It's not like he told me something...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Flaser

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Shinemaps development thread [updated weakly!]
What's the new shinemap like for the Shivan gas miner?
In those shots, the shinyness seems a bit muted...though that's fine with me, what I miss is the golden look LS gave the ship.

It's the thing I really liked about shinemaps and rarely was used is the feature to give a different shine glint to the material, than the diffuse color.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
For now I am only working on the main map.
The shine map is is just a darker version of the map for now.

I'll create a real shine map as soon as the high res map is complete.

Current progress: Pre-shine map, pre-glow map, 65% main map.
(Best view at full size)

Old


New

Note: Both @ 65% JPG quality

This should ilustrate what I'm doing.
« Last Edit: April 28, 2005, 05:57:20 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Trivial Psychic
Interesting timing of this bump.  I check by his site on a daily basis, just in case he's updated something... and it seems he has... today!

http://www.penguinbomb.com/lightspeed/


Aw, it sounds like he ain't comin' back :(

Quote
It started as a more realistic approach to Freespace weaponry, a useful and differenciated selection of equipment for the various ship classes. It's very... unfinished, and basically but a dump of my dev folder; but it's still worth a look, even if only to steal files (you're welcome) for your own MOD. It'd be a shame to let the work be wasted.

but as it's uncertain where things will go from here, perhaps this is the best thing to do.

Thank you, guys. You've made the stay a worthwhile one
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Only time will tell. I keep telling him to return when he is ready. But he's got a few points I cannot argue.
Freelance Modeler | Amateur Artist

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
At least he says that he intends on finishing the textures work.  Perhaps he'll re-do textures for some of the newer hi-poly releases.
The Trivial Psychic Strikes Again!

 

Offline Scuddie

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Shinemaps development thread [updated weakly!]
It would be too bad if he didn't come back.  He has done some amazing work, and earned a great deal of respect from the community.

Raa, since you've been a bit hush-hush, I am assuming the absence is due to personal/Real Life[tm] reasons?
Bunny stole my signature :(.

Sorry boobies.

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
:nod: :blah:
Freelance Modeler | Amateur Artist

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Hmmm ?


--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Flaser

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Shinemaps development thread [updated weakly!]
He pops in, once in a while to check what the rest of the project does. However as Raa said he is said to have RL issues, and that's what the rest of the project knows and respect.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Ok, almost done. I only forgot to recolor the red part to yellow on the shinemap.

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]






Rahu miner high res map +shine/glow map
Download
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------