Author Topic: Shinemaps development thread [updated weekly!]  (Read 91331 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
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Shinemaps development thread [updated weakly!]
Well yeah, but it woudld make no sense if it would not be done in the weapon selection screen, and I think I've heard any interface change was a no/no? Well, been some time, many things have changed?

But yeah, proximity cluster or emp mines would be faaaaaaaaar more useful than decoys.
SCREW CANON!

 

Offline Lightspeed

  • Light Years Ahead
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Shinemaps development thread [updated weakly!]
Interface changes have been done, so why not? :)
Modern man is the missing link between ape and human being.

 

Offline terren

  • 27
Shinemaps development thread [updated weakly!]
true, dodging missiles manualy is fun
if you want them that badly though, make a thread.
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 

Offline Turambar

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Shinemaps development thread [updated weakly!]
is there a test mission i can run to unlock everything in the techroom?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
No, and there's a bug with the pilot code that makes testing things a *****.

It's already Mantis'ed. :)
Modern man is the missing link between ape and human being.

 

Offline Turambar

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Shinemaps development thread [updated weakly!]
well could someone send a pilot file with a completed campaign to me at [email protected]

i just want the ptah in the techroom so i dont have to load my test mission every time i want to check on a texture alignment
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline taylor

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
No, and there's a bug with the pilot code that makes testing things a *****.

It's already Mantis'ed. :)

But not commented on. ;)  If you can just verify that my suggestion works then all is well.  If it doesn't then I need to know.


I'll try and come up with a better solution at a later date but if you play a mission in the techroom then the ships don't get added to the pilot files.  This is by design, all of the save points were removed to prevent some data errors (also reported by LSD if I remember right).  When you go into the techroom it will end up resetting the viewable ships and reading what's in the pilot file so the newly viewable ships never have a chance to be saved.  I do plan to add a save point back in the techroom for after you play a mission and that should be in my next build.  Should fix the problem without causing the previous data error but it will have to be tested to know for sure.

 

Offline Flaser

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  • man/fish warsie
Shinemaps development thread [updated weakly!]
How about a -tester flag that lets you see all entries in the table, except the otherwise invisible ones would be highlighted or marked as ones seen only as a tester. (I hope that made sense).
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
Shinemaps development thread [updated weakly!]
That's a good idea, I second this.
My Sytem

Wer das liest ist doof!

 

Offline taylor

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Flaser
How about a -tester flag that lets you see all entries in the table, except the otherwise invisible ones would be highlighted or marked as ones seen only as a tester. (I hope that made sense).

I think that's been requested before actually.  Probably hiding on my todo list somewhere.  Believe there was some issue because I didn't want all of those ships to get saved out to the pilot file but I can't really remember the details.  That was back in October though when I was having other pilot issues in the tech room.  I'll give it another look later today and may be able to fix it up pretty easily now that the old pilot bug has been squashed.

EDIT: Done!  Instead of a cmdline option though I made it a hotkey, Ctrl-Shift-S will instantly show all ships in the techroom.  It doesn't change the pilot files in any way and exiting the techroom will reset the list to the default.  I'll play with it a little tonight and if I don't see any problems I'll add it to CVS tomorrow.  If anyone doesn't like the way this sounds then please let me know now.
« Last Edit: January 25, 2005, 11:53:40 pm by 1252 »

 
Shinemaps development thread [updated weakly!]
Yestrday night I played through that little optional subcampaign where you infiltrate the NTF and when I faced the belly of the Mylae (GTC Asmodeus) for the first time I couldn't believe my eyes: is that bumpmapping you are doing here, Lighty? If not you have found a VERY good simulation of it...these texture are gorgeous! Sentry guns and containers should look like that...

 

Offline DaBrain

  • Screensniper
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Shinemaps development thread [updated weakly!]
Bumpmapping is not possible (yet). Only a very limited simulation is possible by using spec maps.


@LS
I've made some better asteroid maps some weeks ago.
Ignore the high-poly asteroids. I've tossed that project.

http://www.8ung.at/dabrain/asteroids.rar

edit:


« Last Edit: February 02, 2005, 05:29:08 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Liberator

  • Poe's Law In Action
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Shinemaps development thread [updated weakly!]
Why?  those look great!
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline mitac

  • 28
Shinemaps development thread [updated weakly!]
Quote
I've made some better asteroid maps some weeks ago.
Ignore the high-poly asteroids. I've tossed that project.


Lib, as I understand it : he did some new asteroid maps, so there's no need for high-poly-asteroids-meshs at this point. Hmm, maybe we're to ignore the high-poly shots, though...who knows.

If that's wrong, correct me or ignore it. ;)
marcet sine adversario virtus.

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
Yeah, the shots are only to preview the textures.

Well, you'd just have to use modelview or PCS to convert the models. The problem is the polycount. All of them have more than 1000, some have more than 2000.

I think this is too much, so I stopped right before the conversion.


I hope Sandwich's asteroids will get converted any time soon.

(These are old shots.)
« Last Edit: February 02, 2005, 04:04:43 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline WMCoolmon

  • Purveyor of space crack
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Shinemaps development thread [updated weakly!]
LODs are a beautiful thing. :)

Even though (no offense) Sandwich's look better, any higher poly asteroids would be a great improvement.
-C

 

Offline DaBrain

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Shinemaps development thread [updated weakly!]
I've just subdivided and optimized the stock asteroids. I can't create a model. ;) (And I've 'fixed' some UV glitches.)

So I agree, Sandwich's asteroids are better. ;)

@LS sorry for this much OT. :nervous:


Edit: Btw, Lods are included. So everything is done. Only the conversion has to be done.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Taristin

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Shinemaps development thread [updated weakly!]
Ehh. Those asteroids look way too round for my liking. I like Jagged, pointies on my asteroids.
Just a personal preference, though.
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
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Shinemaps development thread [updated weakly!]
I second that
SCREW CANON!

 

Offline Fineus

  • ...But you *have* heard of me.
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Shinemaps development thread [updated weakly!]
Are you kidding? I mean I know it's your preference but the jagged ones just look... well, low poly. The rounded ones look a lot more aesthetically pleasing.

(Of course, that is my personal preference)...