Author Topic: Ship size and role in the FS universe.  (Read 40899 times)

0 Members and 1 Guest are viewing this topic.

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Ship size and role in the FS universe.
71-series CVN, a.k.a. the Nimitz-class.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
Ship size and role in the FS universe.
Er... FS Destroyers carry about double the people than a real carrier? :lol:

http://www.hazegray.org/navhist/carriers/us_super.htm#nim-cl
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Ship size and role in the FS universe.
Advanced technology=fewer necessary crew.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline FireCrack

  • 210
  • meh...
Ship size and role in the FS universe.
spacefighters are bigger and need more equipment than groundfighters
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline aldo_14

  • Gunnery Control
  • 213
Ship size and role in the FS universe.
Quote
Originally posted by ngtm1r
71-series CVN, a.k.a. the Nimitz-class.


and this is capable of interstellar travel, is it?

 
Ship size and role in the FS universe.
Dammit, the internet ate my post.

I made a cogent, well-argued series of statements about FS2 game elements, and the space combat dichotomy of WW2 fighters and highly advanced guided missiles coexisting.  I referenced the difficulty of assaulting a modern carrier group, the complex planning involved and the largely boring 'lob Harpoon 30nm' nature of the attack.  I asked rhetorical questions about WW2 naval battles refought with planes carrying Harpoons, to illustrate my point on the problems with FS2 space combat and capship design.

I mentioned my own modifications to the turrets, making the damage higher and the bolts travel faster, and demonstrated that even such small changes make the battles significantly harder.

I closed with a short rant about the nerfed-ness of caps and shivans, and how such things have no place in 'hard' or 'very hard' difficulty, because real men can handle AAA.

And the internet ate it! :(

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Ship size and role in the FS universe.
Does it need to be? Most of the fighters aren't all that much larger.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Ship size and role in the FS universe.
And guys, we should shy away from commenting on the requirements for fictional technology, because we don't know what they are.  Sure, Orions fighterbay area is about Nimitiz-size, but we don't know anything about her design.  Talking about FTL travel just makes it worse.  Stick to asking 'why isn't the Orion armoured properaly' instead of 'spacefighters require more maintenance.... uhm... because!'.  We've seen it, and they sit on racks and a dude welds them :D

 

Offline aldo_14

  • Gunnery Control
  • 213
Ship size and role in the FS universe.
Quote
Originally posted by ngtm1r
Does it need to be? Most of the fighters aren't all that much larger.


Life support, reactor/s for turrets (with widespread coverage), no big-arse flight deck on top, subspace drive & sublight engines, extremely long range sensor arrays (system wide rather than local area), possibly larger supply storage requirements (not sure on a naval carriers deployment time, but an Orion crew serves 3 years and it's unclear how frequently it resupplies), anti-gravity equipment,  leisure facilities (probaly a long deployment with less R&R opportunities),  emergency repair equipment (logistical issues of getting repair vessels across space), escape pods (which are larger than naval life raft for obvious reasons), transport vessels....

Etc.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Ship size and role in the FS universe.
Stil...2100m long and a boxy dsign - that's a LOT of volume..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
Ship size and role in the FS universe.
So long as you don't justify it with a modern day naval carrier, I have no quiblles with the 120-ship figure for the Orion, etc.  If you had been referring to an FS2 340m long ship having 80 fighters, that would be complete and utter bollocks, of course.

(But that doesn't imply it is possible to simply strip down a ships turrets in order to fit more fighters in)

Actually, if you look at the length, it gets interesting

120 25m long ships (minimal size, really too small for a good estimate) would require 3000m length of ship.  Far too big, especially if you look at where the Aquitane fighterbay is (it's likely to be the same area where the bulk of supplies and fighters are kept, for logistical reasons).

In a 1000m space, assuming 20m wide vessels (ignoring spaces), you could fit  50.  With seperation, and structure, you;re probably looking at 20-25.  Which means, in reality, you could proably stack, pack & rack 'em in the space the Hecate has in its front nose

So.... if you look at it, it actually fits in quite well in terms of fighter volume.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Ship size and role in the FS universe.
They say a picture is worth a thousand words. An Orion compared against 25 Ursas



Remember that the Ursa is huge and that you could fit at least 50 fighters into the same space those 25 take up.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Ship size and role in the FS universe.
The Ursa's what...45m? Apollo is like 15m?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Ship size and role in the FS universe.
The Ursa is 54m long. The Apollo is 28m. It's also thinner.

Modelview is useful for getting the length of a ship as you can look through an entire vp file with it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline FireCrack

  • 210
  • meh...
Ship size and role in the FS universe.
still you can see in the FS2 main hall the ships are stored on platforms a large distance apart.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
Ship size and role in the FS universe.
Quote
Originally posted by FireCrack
still you can see in the FS2 main hall the ships are stored on platforms a large distance apart.


I doubt that is the main hanger. Probably just a storage facility elsewhere in the ship. Besides, we're talking about the Orion here. :p

 

Offline Kosh

  • A year behind what's funny
  • 210
Ship size and role in the FS universe.
Quote
The Cain and Lilith are difficult to attack in FS1 for two different reasons. The Cain is difficult because it uses higher velocity fighter weapons which will hit the player a lot. And the Lilith is difficult because it has cluster bombs (though the Clusterbomb is a hell of a lot more dangerous in FS2).


I thought that the Lilith was challanging because of its incredibly thick armor and the clusterbomb. I thought the Cain was just fighterbait (except for the Taranis). It's turrets are easily disabled and it has relativly thin armor. A Wing of Hercs or Athenas can take one down without much trouble, even without the Pheonix 5 or Trebuchet.
[
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Ship size and role in the FS universe.
:eek2:
I need to check this forum more often.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Ship size and role in the FS universe.
Quote
Originally posted by Kosh


I thought that the Lilith was challanging because of its incredibly thick armor and the clusterbomb. I thought the Cain was just fighterbait (except for the Taranis). It's turrets are easily disabled and it has relativly thin armor. A Wing of Hercs or Athenas can take one down without much trouble, even without the Pheonix 5 or Trebuchet.
[


Liliths are the bain of my existance:shaking:
Stop... Hammertime :hammer:

 

Offline FireCrack

  • 210
  • meh...
Ship size and role in the FS universe.
liliths are hard to attack from the front becasue the rear anti fighter beam has an uncanny habbit of hitting you at the precisse right angle to land you between the lilith and it's intended target....





...while the main beam is firing.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."